(Topic ID: 293984)

The Mandalorian: Grogu Modding Thread

By Apollon

2 years ago


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  • 325 posts
  • 99 Pinsiders participating
  • Latest reply 7 months ago by lakerone
  • Topic is favorited by 73 Pinsiders

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#189 2 years ago

This day has been a long time coming. Fan of the show long before pinball machine was announced. I have had an animated grogu in my possession since last December, Knowing damn well he eventually would get chopped and shopped to one day find his way into a mando pin. Yesterday was that day! (Also gave him a paint makeover while he was apart)Thanks Joe for the tireless efforts you put into the tear down instructions and to Lermods for an extremely simple wiring solution! digging this game even more now,can't wait for my grandkids to see grogu in action.

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1 month later
#209 2 years ago

I want to step down the power that leads to grogu so he doesn't dance like he's on crack. Curious if I attach this,(light intensity adjuster from comet) in line from the power out of Lermods black box,to the power into grogu if this would work? Thoughts?

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#211 2 years ago
Quoted from Lermods:

That will not work on the input side of of the black box, but it might work on the output side. The input needs to be 12v to power the relay board. We run the grogu at 7.5v, stepping it down from the 15v motor. If you step it down too much, you might not have enough power to run him and could damage the motor.
There is an easier solution. Inside the black box, you will see a small green regulator board. On that regulator board is a small silver set screw that allows you to adjust voltage. With the game off, you could turn it maybe an 1/8th of a turn clockwise to see if that is where you like it. Ideally, you want to use a multimeter so you can accurately measure the voltage. With game on and sensor activated, place the probes on the output + and - through holes and you will see it measures about 7.5v. With the probes still on the through holes, you can slowly turn that screw clockwise to lower the voltage down to 5v if you like. I think if you go too low on the voltage, you could generate too much heat and shorten the life of the grogu motor.
Happy to answer questions here or via PM.

Thank you, I will give this a try appreciate the feedback.

#213 2 years ago
Quoted from J85M:

Anyone managed to position grogu so his arm is not impeded by the ramp, when doing his force movement, I am about 90% there but curious if anyone else has managed it yet and if so how you positioned him.

It's a tight fit for sure, I've got a pro and I've thought about moving him over the mini play field, he could be centered and still have room for range of motion for the arm. I'm going to monkey with it over the holiday.

#215 2 years ago

https://www.facebook.com/groups/35138159505/permalink/10158571028689506/
Check out this link , Ace Jedi gives a detailed breakdown of everything you need to do to prep grogu for installation. Good luck.

2 months later
#242 2 years ago
Quoted from jamesmauler1:

Does anyone have a 3d Printable mount for this mod... If not I may have to go to the drawing board. If I use as comes from learmods, he doesnt quite fit even after an hour of trying to get him in place. After I got him in place he either 1. Drops on the playfield due to movement, or 2. rubs against the plastic ramps, 3. obstructs the playfield. Would love to have something to hold him up incase movement causes shifting.

Probably not the answer you're looking for but another option. I had my grogu mounted in the traditional spot but was never happy with it. Tough to get at, Mount was questionable, limited range of motion etc.. I made this bold move over the weekend and mounted him over the mini playfield. Easily removed. Solid mount. Full range of motion. And you actually see him when you play the game. I get this is not the solution for everybody and won't work for the premium and Le owners but was just the ticket for me. Gives me a chance now to work on a spider cave mod for the left corner. I'm digging the child again.

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#247 2 years ago

Hats the f*** off to you sir. Well done! Can you post a video of it in action?

Quoted from Tekman:

This is my implementation of the same popular animated Grogu toy mod that I’m using in my Mando premium. My design uses a microcontroller to sense when the “Child” insert LEDs on the playfield are lit and will then have Grogu do its normal random animations it would do when the toy is switched to normal mode to integrate him into the mode. It uses an interrupt that senses when the magnet on the playfield is activated and Grogu switches to the force animation mode by lifting his arm and closing his eyes like the toy normally does when switched to the force mode. I had to get creative with the internals to switch it to lift his right arm instead for the obvious reason of the ramp is in the way of the left arm. After the effect is over, I immediately have Grogu get sleepy and close his eyes for a bit, just like in the show. Lastly, when the game is over, Grogu will close his eyes and go to sleep and won’t wake up until a new game is active.
This project uses a PIC12F683 microcontroller and senses flipper activity (EOS) to set a flag that the game is actively being played. When the game is active, it monitors when the “Child” LEDs are lit and then triggers normal mode animations in a controlled manner to prevent overuse of the toy to extend its life. A reed switch is located near the magnet to sense when it is activated and sets the force mode effect next in queue. When there is no flipper activity for one minute it sets the activity flag off followed by putting Grogu to sleep. If Grogu is asleep for a while, he will wake up on his own and do a normal mode animation and immediately fall back to sleep as an attract mode every five minutes. I’m using a relay inside Grogu to trigger the capacitive touch sensor (blue) line with a capacitor switched to ground and floats when not active to start modes as if you were to touch the original metal plate inside Grogu’s head. The metal plate is permanently removed with this implementation. A second relay is used to enable the signal that the original switch on the toy would close to put Grogu in force mode. A third relay is used to open the normally closed (when upright) tilt ball sensor circuit to know when Grogu is laying on his back and this allows the control to put Grogu to sleep. I’m basically taking all the possible inputs and switch modes and bypassing them with the microcontroller and relays. At no point is the power switched off to Grogu, except for when the machine is physically turned off. All modes are configured by the appropriate configuration mode relay controlled by the microcontroller and the associated inputs and then activated by the capacitance touch relay inside Grogu to start the mode.
These toys are obviously not designed for a lot of use inside a pinball machine and using a microcontroller to do effects in a controlled manner is a great way to extend the life of the toy and make animations more special when you do see them.
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#248 2 years ago

Seriously, nice work. You've addressed all of the issues here. A nice solid accessible mount. Swapping the arm! And given some thought as to when, and how he interacts with the game.

2 months later
#267 1 year ago
Quoted from smokinhos:

Adding another $5 board and wiring to a rollover stops all the attract mode drama and slows him down so he's not freaking out under the glass..

Sounds like a cost-effective solution. I'm curious about the specifics, where'd you find the board, how it's wired, which roll over, etc. I love the mod but Grogu looks like he's on crack.

5 months later
#302 1 year ago

I'm hoping to catch Tekman 's attention with this post. I have a unique grogu situation you may be able to help me with.PM sent

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