Quoted from arcadem:I just installed Lermod's Grogu MOD and Bob sure made it easy peasy to do. The prewired, 'black box' that he uses is great and the MOD was shipped very quickly. I did have a heck of a time trying to situate the doll so that his movements were not impeded, especially his head by the bottom of the backbox. But, by refolding his cape (a lot of excess material on the bottom that 'raised' him up) and using a small gauge wire to keep him in place, I was finally able to place him so that everything that is supposed to move can do so and not bind up. LERMOD did a fine job in creating a turn key approach and I can recommend it as the MOD does add to the game's fun factor. But, it certainly does stay 'active', maybe a bit too much for my tastes. I have the sensor located on the 'c' (child) led but I am going to experiment with placing it on different LED's to see if I can reduce the frequency of its movements so that they become an 'event' when activated as opposed to an almost continuous 'activity'. Kind of like, maybe, a mode unto itself. Anyway, just my 2 cents fwiw.
This is exciting and I just ordered mine! If the idea is to reduce his movement, would it make sense for Grogu to animate when the magnet activates (when you send the ball to the child through lit orbits? Or would that not be enough?