Quoted from sulli10:
The final purchasing price for the pin has to cover, BOM, design costs, testing, marketing, everyone’s salaries/benefits , insurance, taxes ,debt on buildings/ capital equipment, electricity, consumables, equipment maintenance, parts inventory, legal costs / licenses , Stern’s profit, the distributors profit and I am sure I am missing somethings. If the purchase price does not cover those costs/expectations, the manufacturing company goes out of business.
I think everyone understands that, but go look at stranger things pro. Where did all the money go? If they spent most of their budget trying to develop features that didn't work out, or say a feature like the uv kit where they ultimately decide it was so expensive that it had to be an add on, at some point you can't just say "we spent the usual amount of money on it, so you have to pay the usual amount of money for it." It's like asking customers to pay them anyways when their investments in new features don't work out. What if their next game was just a bare playfield and they said" we spent a lot of money on amazing features, but they turned out to be too expensive for our standard models, so you can buy them all as accessories"? I think you need to have a certain level of features in a game no matter what you spend trying to develop them. The uv kit was $200-$300 I think. If they had included it in stranger things pro, I still would have wondered why they cheaped out so much because it still would have seemed like a lackluster game, whatever they spent on it.