(Topic ID: 205810)

Great Games that Are Ignored

By freakandgeek

6 years ago


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  • Latest reply 4 years ago by kklank
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#8 6 years ago

Most major movie releases in the 90s were accompanied by a video game and/or pinball, so lots of games based on movies that bombed were made, regardless of whether they even had a theme worth making games around. If you went to the theater to see Johnny Mnemonic or Congo and didn't like it, you were less likely to go into the arcade and put your quarters in the pinball adaptations. You probably passed it by and put another quarter in T2 or something. But if you did play it, you might have found they were better as pins than as movies, and today they might be rated higher if they were based on licenses people cared about.

You also have a lot of games that are obscure because they're hard to find, either because not many were made, possibly because they performed poorly on route. Or possibly because they tended to break down or were more difficult/expensive to maintain - in particular, you see few Gottlieb tables from the 80s in the wild partly for this reason. The other reason being that the DMD-era games are generally deeper (or just appear to be deeper) and more alluring.

But those simpler early SS era games might be worth picking up for the price you can get them. You might afford four or five, maybe more, in decent playing shape for the money a single MM or TZ goes for, with less stuff to keep up with in terms of maintenance. Straightforward gameplay objectives lend themselves to a "relax and play" approach, which has a way of making a better player out of you as you focus on fundamentals rather than flashiness. I learned my basic pinball skills on tables like that, before DMDs and crazy PF toys took over.

#10 6 years ago

[quote]if you went to an arcade and played a game you decided you liked, say Shadow or Twister, then it would spark your curiosity and maybe want to go see the movie.

[/quote]

The way they did all the movie tie-ins in the 90s, sometimes the video/pin games were out as or before the movie was released, so that was sometimes the case! It cut both ways for sure, but I'd say The Shadow and Congo are top 50 in spite of their tie-ins and not because of it. Then there's TZ which might have only explained its weirdness by being tied to a TV series about supernatural and just plain weird stuff.

When it comes to finding hidden gems you often have to ignore theme and judge the game on its layout, shots and objectives, even if the theme shaping those objectives is goofy, or tied to a goofy movie. This can cut both ways too as you might have to put theme aside to take an honest look at the higher rated tables.

CFTBL thematically may be my favorite table ever, certainly top 5 in that category. But once the ball's in play, every game seems to devolve to shoot right flipper center ramp for Move Your Car, watch it slowly come down to the endlane, shoot it again, wait, shoot it again, start MYC mode, shoot, shoot, never touch left flipper, shoot, shoot. Eventually I'll I'll touch the left flipper because I missed slightly and have to try to slap save to keep it from draining SDTM. And that happened because I probably lost sight of the ball underneath the parking garage-looking structure on the PF after racking up 60 million points in a matter of seconds. The game within the theme is second tier worthy at most, but the look and theme and DMD flourishes make you want to come back, even though you realize there is probably another better designed game nearby. And so it stays top-25 or so out of hundreds of solid state pins. I'd probably sooner own The Shadow or Congo than CFTBL when I think about which game I'd get less bored with first.

Pinball Arcade has shown a few of the older/obscure SS games some love, and have priced tables so that it's best to buy season packs, so they might become appreciated by those who never saw a real one. PA kicked in a memory I had of playing a Gottlieb Genie at some go-kart place when I was eye level with the coinbox, climbing up on a stool and giving it a pretty good run. It was shooting that lamp spinner in the middle and then watching that bonus meter wind down after drain that brought it all back to me. Obviously I was young and a simple, straightforward pin like Genie was perfect for me.

Genie turns out to be a great table for learning ball control and taking long shots on a widebody. Outlanes are forgiving as you learn to trap and drop catch, and in fact it rewards it with points/bonus on rollovers, with a nice lesson in nudging gently if it rolls too close to the edge, or in that dangerous area above the left outlane. It looks like what TZ's jet bumpers and left outlane area might have looked like in the early EM flipper days when TZ was being broadcast. And it has that EM look overall, as it was designed by longtime Gottlieb EM designer Ed Krynski.

Of course, there was no theme besides some pretty colors and pictures, and no objective beyond driving your bonus and multiplier and score more points than the backglass can display. That will be completely lost on people whose earliest memories of pinball involved saving Earth from Martians and shooting at their ship that blows up on the playfield. If I ever get settled down into a spot where owning a pin would be practical, finding a cheap and probably not playable Genie and getting it playable may be my first project.

#25 6 years ago

Played The Sopranos for the first time today. Kind of like a poor man's AFM but fun nonetheless.

#29 6 years ago
Quoted from Mbecker:

You gotta play it a few more times.. sopranos gets insanely fun when you get bada bing and stugots multi going together and then if it’s really going good — link it into underboss. Supremely underrated game- but maybe understandably as the rules are not crazy deep. Non-the-less, great flow, fun theme, awesome call outs and good music. Of course I’m biased as an owner.. you don’t see it around too often, guessing a number of pinheads have not played it.

Played a few games not knowing the rules, but seeing the typical fan layout it's just shoot and make stuff happen. I got the Stugot's multi a few times but didn't move rank past "good earner" and that's probably why my best score was like 10M.

Location is near my brother's place so I'll hit it up again sometime. PF looks like it could use a once-over, but flowed nicely in spite of it. This was next to a Guitar Hero arcade thing so I was hearing more of that than the callouts, unfortunately, and they almost certainly have it on a PG setting given the nature of the location (typical putt-putt/batting cage joint)

Felt nice and solid too unlike some Sterns (like Ghostbusters) where I have slid legs a foot or more when all I was trying to do was a simple shimmy to bring the ball on the right side of the outlane separator. Next to the Sopranos was a Family Guy that felt like it was bolted to the floor and had a very tight tilt bob. I like FG but probably prefer the Sopranos layout all said, even if it's not the most original concept. Of course these two tables are older than GB.

#39 6 years ago

Scared Stiff was one of those games that came out in my mid/late teens when the arcade scene was starting to wane and I was at an age where I was more interested in chasing girls and not high scores. I may have never played a real one, actually, but I've warmed to it through Pinball Arcade. Same with Ripley's, greatly underestimated Lawlor pin. Hope I see at least one or the other tonight.

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