This is most likely a more convoluted problem. On the bottom of the playfield there's a number of relays that change the scoring. For example, the spinner or pop bumpers can be worth 1000 or 10,000 point (for example, actually i don't really remember exactly on this game, but for this example, we'll go with that.) There's a change relay that controls this, usually with make/break switch(es). If the switch(es) are mis-adjusted, you'll get both 1000 and 10k scoring for that particular device. So bottom line... your problem may not be on the 1000 or 10k relays, but elsewhere.