Quoted from mof:Has anyone done some fine-tuned tweaking of settings to increase the difficulty of the game? I'd like to increase the difficulty, so that 1-2 mil is a real accomplishment.
Here are some things I'm considering:
1. remove the easy-backhand on the cave horseshoe -- tweak the upper flipper to have less range of motion.
2. install -- hard settings
3. get pitch to 6.5' -- right now I'm at 5' and the live catch is too easy from the spinner.
4. remove the center post? (Is that crazy?)
5. 2 max extra balls
6. Just 1 earned extra ball at 1,000,000.
Has anyone set up a really tough GL ?
-mof
So I toyed with the difficulty settings over the first few weeks, but for now it sits at factory for the timers at least. I would certainly consider changing the three bank to harder so that all completions are timed and set the mystery and speed 50 shots to as short as possible so that you must make the shot on the first try.
My pitch is already at 6.5 but occasionally I set 1/2 inch boards under the back legs. I think this is plenty for this game, but a friend of mine uses 2x4 blocks to change up his games.
I did remove the center post for a short time, but I decided that the post would probably give me at least one or two clutch saves if I intend to roll the score.
I play all or nothing on extra balls, usually nothing.
I have my replays set to 2M, 3M, and 4M, audit only.
I imagine that wax would reveal some wicked spin moves!
I also have a 6-year-old who likes playing, so I try not to leave it too punishing....
Added over 5 years ago:
I would say a huge game changer is moving the plastic posts above the outlanes. I have my right post at the lowest position (easiest position) and the band there returns soooo many balls to the flippers.