The weak flippers may be a maladjusted, dirty or broken end of stroke switch. Look at the underside of your playfield at the flipper area. You'll see the coil and mount, the metal plunger which is connected by a bakelite strip to the crank.
The crank connects to the flipper shaft.
The crank also opens the end of stroke switch.
Initially the flipper has maximum strength, drawing a lot of electrical current to bat the ball. But the flipper doesn't need all that current flowing to hold it extended so that's why the end of stroke switch opens.
If the switch is permanently open the initial high current portion of the coil won't work so you have a weak flipper. The spring works against the working soloniod so that's why tightening it made it worse.
Alternatively, an end of stroke switch that is stuck closed will not release the high current part of the flipper coil as long as the flipper button is pushed in and the high current portion of the flipper coil will remain on. The result is an overheated or burnt flipper coil.
BTW, that looks like a fun game to play. You definetly need that flipper power to get those upper targets. The score grid in the middle of the playfield look interesting!
http://www.ipdb.org/machine.cgi?gid=940