I'm much better at schematics than when I started a couple of years ago, but some things still are confusing.
In post # 8 I can see that the "anti-cheat" switch, motor 2B, 1C and all the others in the (red) path are closed except for the replay button (as expected), but why is the zero pos. "ball count" unit open on the schematic? It would have to be closed for the path to work.
Are we to assume it will be closed by some other action - like when the ball count unit resets to zero on start up? ...but we haven't started up yet. But then I remember the fact that the schematic shows the game state as started but then unplugged. Hmm - have I answered my own question? The switch is really closed since the ball count unit would be at zero (switch closed) when a game ends as the last ball drains, but the schematic shows its state as game started/unplugged, switch will be open.
Still, it's confusing to have the schematic show one thing, but some switches in reality are in the opposite state. Is there some way to make clear which switches are supposed to be 'wrong' on the schematic besides carefully thinking about each one and considering what state they are really in at game start vs. game started then unplugged?