(Topic ID: 215972)

Gottlieb Top Score issues

By Pneuma

4 years ago


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Topic Stats

  • 29 posts
  • 5 Pinsiders participating
  • Latest reply 2 years ago by mannymasy
  • Topic is favorited by 1 Pinsider

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#1 4 years ago

I just purchased a nice Top Score and am having a few problems with it. Every other game or so, after the ball drains, you'll hear a fast "clickclickclickclick", the bonus balls aren't counted, and the game moves on to the next player. I realize that some adjustment is needed in the bonus ball mech but where is that clicking coming from and where should I start? Anyways, I'll move on to some other problems i'm having..... I have the machine set to 3 ball. The first ball scores a 1,000 bonus, the 2nd ball is double bonus, and the 3rd ball is ALSO double bonus when it should be triple... Where should I be looking to remedy this problem? I have a schematic but am still learning how to read them and can use some advice.... My other issues are switch related... The switch that activates the gate works, but when that switch has the bonus light lit, it will award points but no bonus ball is added... My other problem is with the inlane switches. When they are lit, they award points and add a bonus ball... But when they are NOT lit, they award no ball OR points... Is this right? Does that switch do nothing when not lit? Working out some bugs on this one but when it's fixed I know i'm going to really love it! I appreciate any advice I can get...

#2 4 years ago

First concentrate on one problem at a time.

If the 2nd ball gives double bonus and the 3rd ball in a 3 ball game also gives double bonus, diagnose this circuit with Alligator clip jumper wires, especially the 3 indicated areas.

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#3 4 years ago

I've spent hundreds in tools for fixing my EM's and I don't have any alligator clip jumper wires yet... Anyone have a link to order them and what I need? I've been very lucky and some adjusting and cleaning is all I have needed until now!

#4 4 years ago

AUSTOR 6 Groups Test Leads Set with Alligator Clips 39 Inches Double-end Jumper Wire Alligator Clamps Test Wires amazon.com link »

Just google alligator jumper and tons come up.

Alternatively, you can buy the clips and crimp a wire between them. I wouldn’t go smaller than 18awg.

#5 4 years ago

Ordered from the link. Thank you!

10 months later
#6 3 years ago

Bumping this thread. Thank you for the earlier help! Got those problems sorted out. Having a new issue now... Everything scores fine and works like it should for player one. For player two, I noticed the thousands score reel suddenly refuses to turn. When the top bonus hole is hit, the thousand point relay coil in the backbox locks and stays locked. After this, the bonus counts down but doesn't chime or register points... Also, a relay stack near the front of the machine (Second from front? Not sure which, ATM) hums loudly. This only happens with player two. It stays this way until player one's next turn, at which point, 1000 points are scored for player one (I assume by the thousand switch relay coil releasing). I haven't allowed the coil to stay locked for long, thankfully, but I don't wanna mess with it yet and make it any worse than it already is... so I came here looking for advice and suggestions. I appreciate any in advance!

#7 3 years ago

Check the end-of-stroke switch on player 2's 1000 score reel

#8 3 years ago

Just checked it. Seems good...

#9 3 years ago

Nevermind.. You were right... Upon further inspection, it was closed and causing the issue.. All fixed! Thank you very much!!!

#10 3 years ago

Another issue has popped up... I seem to have messed up the thousand point relay so it now turns the thousand digit AND the ten thousand digit... Any ideas there?

#11 3 years ago

Check the 9th position switch on the 1000 score reel of the player that's acting up.

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#12 3 years ago

Thanks again. Thaaaaat's fixed...

Now, the only problem i'm having with this machine is an unreliable ball count... Balls will often repeat themselves. I've stepped through the ball count unit manually and it seems like there is one position where the coil fires but the arm gets stuck coming back so it seems a mechanical issue. Maybe like something is rubbing... Should I lightly lube somewhere?

#13 3 years ago

I've noticed that when a ball repeats itself, it keeps repeating itself over and over again until you hit a switch, then it goes right to the next ball. I suppose it might not be mechanical after all. I've gotten it to run through a full 5 ball game without missing a ball, then randomly it will repeat the same ball.....

#14 3 years ago

Narrowed it down, I think. Ran through several 5 ball games only activating the 10 point relay with no bonus to collect. No issues at all. Ball count was fine. It's when you cash bonus where the problem lies. Sometimes when the bonus is finished cashing out, it will eject the ball to the shooter lane as usual, the ball rolls over the next player switch, and instead of moving to the next player, it keeps activating the Add Player relay instead. So the machine is... acting like it's the first ball and a switch wasn't hit, basically... Any ideas?

#15 3 years ago
Quoted from Pneuma:

instead of moving to the next player, it keeps activating the Add Player relay

If the Add Player Unit relay (P) doesn't activate the Add Player Unit solenoid, Inspect and diagnose this circuit with Alligator clip jumper wires
http://www.planetimming.com/Pinball/troubleshooting/EM%20Troubleshooting.pdf
http://www.pinrepair.com/em/index3.htm#features

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#16 3 years ago

The Add Player Unit relay IS activating the Add Player Unit solenoid... For some reason, instead of switching to the next ball or player, it keeps cycling through as if it was Player 1's first ball and I was trying to add a 2nd player... On my Williams Grand Prix machine, when the players are maxed out at 4, hitting the start button on the door does nothing. On my Top Score, the score motor cycles as if it's adding another player but it's already maxed out at the two allowable... I can keep hitting the start button and it will keep cycling. Don't know if this was normal on Gottliebs.....

But this is what it's doing occasionally when trying to switch to the next ball or next player. It will keep cycling through as if it's trying to add a player... Then when a switch is hit, it moves to the next ball or player every time.... I truly appreciate your help in figuring this out and i'm sorry if I didn't articulate what I was trying to say correctly.

#17 3 years ago

If the replay button activates the Replay Button relay (V) when there are already 2 players, one of these switches is closed when it shouldn't be.

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#18 3 years ago

Checked the switches.. All seemed fine... But then I rotated the score motor and now it's just continuously running. I should have just left it alone and not messed with something I have no clue about... Every time I seem to get close to a fix, something else happens and I screw it up even worse... So frustrating.....

#19 3 years ago
Quoted from Pneuma:

score motor and now it's just continuously running

Which of these switches is making the score motor run?

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#20 3 years ago
Quoted from HowardR:

Which of these switches is making the score motor run?[quoted image]

D, which is the switch closest to the motor on the top stack of 1, if I read right.. still getting used to schematics...

#21 3 years ago

Actually, the very bottom switch stack on 1 is pulsing 5 times, which is causing the D switch to be the only one to spark...

#22 3 years ago
Quoted from HowardR:

Which of these switches is making the score motor run?[quoted image]

Quoted from Pneuma:

D, which is the switch closest to the motor on the top stack of 1, if I read right.. still getting used to schematics...

D is the Yellow Hole relay

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#23 3 years ago

If I hold the start button on the door during the cycle, it catches the start up sequence and everything cycles through to the point where the ball doesn't shoot out, all while the motor is cycling and the playboard lights are flashing... but it does start up a game okay, but with the motor constantly turning...

The yellow hole relay? Where should I look from there? The actual relay looks good.

Also, the DX, EX, and FX switch pulse during the continuous score motor cycle. Don't know if that will help you help me.

#24 3 years ago
Quoted from HowardR:

Which of these switches is making the score motor run?[quoted image]

Quoted from Pneuma:

D, which is the switch closest to the motor on the top stack of 1, if I read right.. still getting used to schematics...

Quoted from HowardR:

D is the Yellow Hole relay
[quoted image]

I asked which switch is making the motor run and you answered "D ...". I don't think it's the Yellow Hole relay. So I'll ask again, which switch is making the motor run continuously?

Or if you'd like to try a phone call, send me your cell # in a private message.

#25 3 years ago

Sorry about that. It's the AX switch that is making the motor run continuously.

#26 3 years ago

FIXED! The runout switch was staying closed on the score motor.. All good now!

Thanks for your help, Howard. I was ready to pull the remaining hair out of my head over this.. But you kept on it and motivated me to keep going.. I appreciate it!

7 months later
#27 2 years ago

a question... How many red bonus balls do you originally have????

#28 2 years ago

The game should have 10.

#29 2 years ago

Okkkk thanks!!!!!!

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