(Topic ID: 92226)

Gottlieb System 3 Fan Club: Haters need not apply ;)

By Gov

9 years ago


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  • Latest reply 63 days ago by jtreehorn
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#786 3 years ago

I am looking to buy a street level game in the Midwest if anyone has one they are thinking on selling. Silver Slugger, Deadly Weapon, Title Fight, ...possibly other system 3 projects.
Thanks!

#788 3 years ago

Not bad but, man that’s a bit further than I really want to travel. If someone can deliver it to Lou or Cincy, or has anything closer, I would consider it. Also I’m really leaning towards Silver Slugger at this point.

#798 3 years ago
Quoted from Blackghost4:

Picked up a Deadly Weapon project. It's going to need a lot of love.
[quoted image]

So jealous. Exactly what I'm looking for... I don't know why but system 3 projects seem to be really hand to find in the midwest.

2 weeks later
#806 3 years ago

I don't think this has been done yet. I have been playing a lot of Vegas pinball lately and decided to create a Vegas rule sheet. I know you are thinking left loop all day but there really is more to the game. This is NOT complete, mainly because of the Star features that are very difficult to get to and I really do not know how many different STAR features are "easy" and "hard"... my guess is there are 3 of each.

I have the "Catch-Up" feature disabled on my game. I'm not sure when it is actually available.

Initial thoughts, having recently played the game a lot... left orbit is ok for immediate points but, if you want to get 20 million+ go for the drops first to build up the left orbit multiplier. Don’t discount the points achieved in the “Cashier mode”. There’s 20 million points available there and you can play it multiple times.

The SLOT jackpots and super jackpots are fairly rare “mystery” award type events. Even if an opponent is awarded these, it’s not impossible to catch them with multiplied orbits, multiball, cashier mode, or a combination of those things. Only frustrating rules are how random the game is and that there’s no tournament mode that could make random awards the same order for every player.

Here is the first go:
--------------------------
--VEGAS PINBALL MACHINE RULE SHEET--

SMALLER POINTS AWARDED BY SWITCH HITS (I know every single one is not listed):
Rubber switches and many other random switches -30 points and these also toggle the “SPIN” lamp at the red stand-ups
Pop Bumpers Score 5K- also toggle “SPIN” lamp
Hitting a card at the red stand up targets scores 1K-11K (face cards are 10K, Ace is 11K)
Joker rollover- 25K
Saucer/Hole Shot- 25K
Drop Targets- each score 10K, and completing them scores 50K
Extra Ball Rollover: 10K-70K (as lit)
Left/Right Outlanes score 100K

-LIST OF ALL MYSTERY AWARDS:
-Flash Joker Special (this is the Joker rollover at the top of the playfield)
-Light One Star on backglass
-Score 5K Points
-Light 1 Mil. (awarded by rolling over the left orbit "continue switch" right side of PF)
-Flash Extra Ball (hurry-up)
-3 Pulls on Slot Machine
-Insta Multi-Ball (ALL SCORING IS DOUBLED DURING MULTIBALL)
-Insta Multi-Plier (high roller left orbit)
-Light 100X Target (this is the CENTER red standup target)
-Award One Special
-Count Down Bonus (hurry up @ red standup targets) - you can add 2 million points to this shot by first passing through the Joker Rollover at top of playfield.
-Award Extra Ball >This award is not available using "Select-A-Feature"<

LIST OF ALL SELECT-A-FEATURE AWARDS:
All the same choices as above mystery awards BUT, there is no "Award Extra Ball". In it's place is:
-“Double or Nothing" (this is a 50/50 chance of doubling your score or getting no award)

-XTRA BALL TOP PLAYFIELD ROLLOVER-
-Awards 20K,30K,40K,EXTRA BALL

-SAUCER (HOLE) SHOT-
LITE the Asterisk/Star Lamp: lites at the saucer by any time you hit a displayed star at the red stand-up targets.
-When the asterisk lamp is lit, entering the saucer scores 300K points.
LITE the Lucky 7 Lamp : lites at the saucer any time you hit a displayed "7" at the red stand-up targets.
-When the Lucky 7 Lamp is lit, entering the saucer lites a 7 on the backglass. 7 of these 7's lites the "QUEEN SPECIAL" at the red stand up targets
-When the Mystery Lamp is lit, entering the saucer awards a random Mystery award SEE ABOVE LIST!

LITE "Select-A-Feature”: lites at saucer when you obtain 3 Jokers: Jokers can be earned as a skill shot at the Joker rollover at the top of the playfield OR, when hitting a red stand-up displaying a joker (It looks like a U with a downward sign above it.)

-When Select-A-Feature is lit, entering the saucer allows the player to choose ONE randomly shown award on the backglass. The right flipper button randomly scrolls through the available awards and the left flipper button chooses the shown award. You have about 5 seconds to choose this award so, be quick about it. You really only have 7-8 choices to scroll through, during this 5 seconds.

-When the "Slot Machine" Lamp is lit, entering the saucer gives you "one slot pull" shown on the score display.
The possible SLOT MACHINE awards are:
Super Jackpot - 7-7-7 = 20 MILLION ->The game immediately pauses and you are prompted to enter your initials as THE SLOT KING… hilarious!
Jackpot - ALL 3 SAME ITEM = 4 MILLION?
BAR-BAR-BAR = 500K
Any-Cherry-Cherry-500K
Any-Any-Cherry = 250K
Anything Else= 50K

-THE “3 STARS" FEATURE- (a mystery wizard award)

-You earn this mode when you light 3 "STARS". You earn them one at a time from MYSTERY and Select-A-Feature awards.
-I believe that these are random and you have to choose "EASY" or "HARD" with flippers before you know the challenge.
3 Stars "Easy Features": don't know
3 Stars "Hard Features": don't know
———————————————————————————

-DROP TARGETS-
Completing the drop targets advances the left orbit HIGH ROLLER multiplier by 2X, 3X, then 5X AND ALSO lites MYSTERY at the saucer if it's not lit.

-5 YELLOW STAND UP TARGETS-
-Complete the available flashing yellow arrow standup targets earns a V-E-G-A-S letter. You don't lose progress when your ball drains. Once you earn all VEGAS letters, the cashier target will flash for a 2-4-6-than 8 Million Point Shots (Putting this game setting on EASY really helps to balance out the scoring tremendously).

-HIGH ROLLER LEFT ORBIT-(I recommend setting this to EXTRA HARD)
10K,20K,40K,1 MIL, then back to 10K
NOTE: The high roller shot is NOT time based! It resets if ANY OTHER switch outside of the 5 left orbit switch sequence is hit. This is especially important to know during multiball. It forces you to hold a ball on the left flipper if you want to loop that shot over and over OR, use both balls and juggle them both to that shot... Extremely challenging to do.

-CASINO WHEEL "SPOT-A-CARD"-
-The three red stand-up targets collect the displayed card on the wheel. 5 in a row collects an EXTRA BALL and getting the all collects a SPECIAL. (Non significant points are also awarded.)

-THE ODD “3 STARS" FEATURES-
-You earn these modes when you light 3 "STARS". You earn STARS one at a time either from the MYSTERY or Select-A-Feature modes.
-I believe that these modes are random and you have to choose "EASY" or "HARD" with flippers before you know the challenge/mode.
3 Stars "Easy Features": don't know what they are?
3 Stars "Hard Features": don't know what they are?

Added over 3 years ago:

Additional scoring info: EXTRA BALL is set to award 1 Million Points. (EB’s on my game are turned off)

Added over 3 years ago:

SPECIALS are also worth 1 Million Points. (Specials do not award credits on my game.)

Added over 3 years ago:

I believe that end of ball bonus is how many VEGAS letter you have collected times 100K. Not certain on the actual amount. Vegas letters stay from ball to ball when that setting is VERY EASY or EASY.

Added over 3 years ago:

I reached the choices for 3 stars again and when selecting “Hard”, the two options are “Award two extra Balls” or “Double our score”. The goal was to hit 4 of 5 yellow flashing arrows within 10 seconds.

#812 3 years ago
Quoted from statictrance:

That's awesome. I tried to snag PAPA's Vegas as an underrated street level game but was a few hours too late. If I hadnt hesitated and put it on my first list, I'd be playing it now.
These system 3s are really neat games. I get why they didn't stand up to WMS at the time, but I enjoy the quirky scoring and fresh ideas of Gottlieb.

Agree. I think you have to be familiar with a lot of other machines before you can really appreciate how different the street level games play.

2 weeks later
#821 3 years ago
Quoted from crujones4life:

On system 3 pins. What exactly is the screw in the top of the flipper bat screwed into? The one on the left flipper of my CBW has come out a few times but doesn't seem to affect the flipper in a negative way.

It screws into the flipper shaft. You may not have the correct screw if it keeps coming out. It should be a tapered machine style screw with a rounded top. I see people just jam whatever screw they had laying around in those. Could be the threads in the shaft are chewed up and destroyed because a wood screw was in there.

The reason you don’t notice is because there are also 4 tabs that hold the plastic over the metal shaft. Having the correct screw in place should prolong flipper bat life.

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