(Topic ID: 92226)

Gottlieb System 3 Fan Club: Haters need not apply ;)

By Gov

9 years ago


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  • 1,189 posts
  • 274 Pinsiders participating
  • Latest reply 64 days ago by jtreehorn
  • Topic is favorited by 93 Pinsiders

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#1057 1 year ago

I just picked up a Lights,Camera,Action. The only thing not working was the top right hole. I adjusted the switch and the game appears to be fully working except top left hole as stated below. It has three broken rubbers as shown and more rubbers on the verge of breaking. I have not tested the coils in the back box yet. Before I get to working on it, is there anyone in the Evansville/Newburgh, Indiana that wants a System 3 project? It did come with the manual. Otherwise, I’ll fix it up for my Gameroom and learn about it and enjoy it for a while.

I realized top left hole (sol 10) was covered. Coil fried (a-26451 which I don’t have). I’ll also replace the transistor. All other coils and switches work.

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#1058 1 year ago

Does anyone with a Lights, Camera, Action know if there is a limit or stop on the left gun hand? The coil correctly lifts up the right gun hand and it drops with the spring after the coil is engaged.

On the left side, the coil appears to hyper extend past horizontal and the plunger gets stuck with the gun in the air.

I can see the metal bracket on the right hand that limits movement. I do not have a clear view of the left hand (yet, I will take apart soon but looking for pointers) to see what is supposed to limit its movement.

Thanks!

#1060 1 year ago
Quoted from chuckwurt:

I have the game. I assumed each hand mech was identical.

Thanks. I’ll take it apart tonight

I also noticed there was not a lot of talking in my game. I watched the Todd Tuckey video on the game and the top hole seems to start most modes. I’m waiting on a new coil (already fixed driver board) and hope this brings the game to life once I start using this hole (prior owner had it covered for the past 10 years).

#1062 1 year ago
Quoted from chuckwurt:

I have the game. I assumed each hand mech was identical.

The bracket is slightly bent allowing the plunger to move a little further down to hyperextend. I’ll try to bend it or buy some spare brackets. Thanks!
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#1064 1 year ago

As I took off the artwork for the animated section of Lights…Camera…Action!, the brittle plastic started to break around the screws and posts. I took the artwork to our local PostNet shop. They scanned it, fixed up the edges where original artwork cracked, and reproduced copies that are the exact same size as the original. I’ll continue to use the original on the game but feel good that I have great reproductions if I ever need one in the future.

I’ll keep this off the game until I fix the left gun coil bracket and replace the LEDs.

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#1065 1 year ago

Sorry another silly question for LCA. The flashers are 67. Can I use the existing Comet 89 or 906 LEDs or will this mess up anything?

I know I can simply add a few LEDs to check in general, but game is apart and waiting for parts. I assume all my existing Comet LEDs (47, 555) I already recently bought from Comet should work in a system 3 with no wiring changes?

#1067 1 year ago

Lights…Camera…Action! Cleaned up (but no where near perfect) with new rubbers and LEDs. Top left hole coil replaced as well as sol 10 transistor, left out lane plunger reinstalled correctly to work, switches adjusted in top left hole and drop targets, and left gun coil assembly adjusted so it lowers correctly. Game is more enjoyable when it works 100%!

The only question I have is there are 4 lights in the back behind the long plastic. I removed all 10 screws and the lights looked like they were in spotlight sockets and could not remove from the front. I was thinking like they were on a williams and I could reach them behind when playfield was lifted. Obviously they are stationary. Does anyone know how to change them?

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