Hi all, First post about my first Pin.
I have been systemattically doing mods to this machine to improve its reliability. So far I have done:
CPU:
5V indicator
Battery Removal, extremely minimal leakage on the back side of the board.
Ground Improvement
Driver Board:
5V indicator
Ground Mod(Pending)
Pop Bumper Boards: (Already updated boards)
5V indicator
Replaced the large cap on the boards
Power Board:
All fuses replaced
Capacitor Replacement(Pending, doesn't have orange Cap)
Now for my questions/issues:
The PBDB does not light up on either board, but the pop bumpers do pop when I Short the can transistor. The pop bumpers do not activate when the spoonswitch is toggled. Would this indicate a bad MPS-A13 on the PBDB or do I need to also add the "Fire" LED as well?
The Photo LED board (detects the presence of balls in the drain) does not power on, but is recieving power.
The game boots fully and can get into play/test modes, however no score occurs when switches are closed and no balls are kicked into the lane (probably due to the photo LED failure). The music also does not play, but I do get a sound as though the machine has been tilted upon pushing the play button. The game will not let more than one player on, either. If the machine is tilted it does not recover and continues to display TILT on the screen(probably related to the photo LED failure again).
Prior to desoldering the battery, I would get sound on bootup. Subsequent power cycles could foce the music to play, however, since desoldering the battery I am no longer getting sound out of the machine when I power cycle it (a good sign I hope). When I run the switch test, it indicates all switches are closed now. Do I need to close the circuit for the battery with a diode or will a simple wire do the trick? I have no intention of putting a battery pack into the machine.
###The DROM1 on the sound board is fried and I cannot find a resource to get one from the net, does anyone out there have an EPROM burner that supports 27C256s? (Found one, Ignore this line
Bootup displays All 00000000s in the four player areas, which I believe is normal function as indicated via PinMAME booting the rom. The game is a normally OPEN slam tilt switch, also.
I appreciate any help anyone can offer!