(Topic ID: 228572)

Gottlieb Super Soccer

By JasonE

5 years ago


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#1 5 years ago

First let me say I'm not much of an EM guy. I usually stick to solid state machines, and even do my own board work.

I've got a Gottlieb Super Soccer here that doesn't reset the score reels correctly. It does go into game play now that I fixed stepper mechanism in the back box. The switches appear to be working correctly on the reels, but they don't reset to 0 on startup. Sometimes it will try to reset player 3/4 and move them a few turns, but rarely successfully. Being a Gottlieb, I haven't found a schematic available online either to help.

Any suggestions would be appreciated to save me time on this one.

#2 5 years ago
Quoted from JasonE:

First let me say I'm not much of an EM guy. I usually stick to solid state machines, and even do my own board work.
I've got a Gottlieb Super Soccer here that doesn't reset the score reels correctly. It does go into game play now that I fixed stepper mechanism in the back box. The switches appear to be working correctly on the reels, but they don't reset to 0 on startup. Sometimes it will try to reset player 3/4 and move them a few turns, but rarely successfully. Being a Gottlieb, I haven't found a schematic available online either to help.
Any suggestions would be appreciated to save me time on this one.

Likely typical maladjusted 0 position switches. Just clean and adjust, so that zero position is closed when on zero.
Sand paper, 400-600 grit, or emery board, or even an old school card stock business card. There is plenty
of this on CH's site, and on the web. USENET has a ton about this on the RGP group.
Definitely a fun game with the end of bonus ball feature, as well as collect bonus in play. Not a great game,
but a solid good game with backglass animation, lame artwork, and a good playfield layout with twin spinners.
Over all a 7.3-7.5 in my book, and good enough to get 200-300 when whoomped up and sold to unsuspecting noobs.

I'm a proponent of breaking down the entire game upon receiving it, cleaning and adjusting everything
and moving forward to fixing issues if I missed them. However as a noob, that is not advised by many. I disagree.
You will learn much more by taking the ENTIRE game apart, documenting, and then putting it back together.
This is also true in life itself. I hope that helps. Nice game/title/make/model/play.

#3 5 years ago

After you clean and adjust don't get upset if they occasionally still stick. Play the snot out of it and they smooth out.

#4 5 years ago

It's not in the 0 switches. I've checked and rechecked them all.

#5 5 years ago

These 16 Reset switches prevent the game from completing reset until the score reels are all on zero.

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#6 5 years ago

All of the zero switches can be wide open and this machine still starts into game play, how odd. What exactly does the Z1 relay control? I can see it cycle on startup. Does anyone know the exact start sequence?

Thanks

#7 5 years ago

Make sure the disc and wipers on the Player unit in the head are squeaky clean, polished and lubed, and good wire connections to the ends of the wiper fingers. My Fast Draw started doing stuff like this (not resetting players all the way, incorrect stepping between players, randomly) because I had let the disc get dry and dirty. The game could potentially go all the way to ball serve without resetting any reels at all if some of those fingers don't make contact.

#8 5 years ago
Quoted from JasonE:

All of the zero switches can be wide open and this machine still starts into game play, how odd. What exactly does the Z1 relay control? I can see it cycle on startup. Does anyone know the exact start sequence?
Thanks

The switches on the Z1 and Z2 relays should open during startup, which will prevent the Player unit from advancing. Here's the relevant page from the Super Soccer manual.

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#9 5 years ago

Perfect thank you Howard! My issues were in the Z1 relay. Seems to be running correctly now. Your timing was great too as I was just tinkering with it.

#10 5 years ago

Glad I could help and thanks for upvoting my post

#11 5 years ago

Not a bad game overall. For some reason those spinners are very satisfying when you hit them hard. Thanks guys!

#12 5 years ago

What was the issue with the Z1 relay that fixed it?

#13 5 years ago

I couldn't tell you the exact switch problem without the full schematic, however when Z1 would cycle it didn't hold for the score reels to reset. I cleaned and adjusted the entire stack and all is well. Z2 was intermittent so I did it as well.

#14 5 years ago
Quoted from SuperDaveOsbourn:

Over all a 7.3-7.5 in my book, and good enough to get 200-300 when whoomped up and sold to unsuspecting noobs.

So you're calling it a 2-300 dollar game? (To noobs)
Have to disagree there.
I have a dialed in Soccer, it earns 150-200$/month in a brewery, and I could easily sell it for $500, to people that know plenty about pinball.

#15 5 years ago

Ah ok, sounds like it was probably the lock-in switches in both Z1 and Z2. Success!

#16 5 years ago

In the great white north, anything that plays well is worth at least $1000! Gone are the $100 fixer upper days.

#17 5 years ago

I remember hauling three EMs home in my pickup for 50 bucks each, usual was about 50 or 1 or 2 hundred. I'm sure they would all be valued at 500-1000+ now if I still had 'em. The good news is that then I was young and broke but now I'm 35 years older and have dough to pay that much for them. The bad news is that because I'm old I have 'inflation-itis' and think 1000 is still as much money as it was in the early 80s and that Hershey bars should still be a quarter.

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