You're making good progress there, and it's not clear to me if you want help or if you do, which issue(s) you want help with.
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You're making good progress there, and it's not clear to me if you want help or if you do, which issue(s) you want help with.
My approach is a little different. Until you get enough experience to not need advice, diagnose one problem at a time and only then, fix only that.
Tools you'll need that are mostly different from Solid State:
Schematic (the manual is a nice-to-have)
L Contact Aduster from http://www.pbresource.com/tools.html
Plastone or Flexstone also from http://www.pbresource.com/tools.html
Alligator clip jumper wires from https://www.radioshack.com/products/radioshack-30-76-2cm-test-jumper-leads also available on Amazon
Quoted from winteriscoming:If I put the balls played unit in something other than the reset position, and I push the button on the front of the cab, it keeps cycling through what I guess is the reset procedure for the game and isn't satisfied until I manually reset this balls played unit.
9 games in your collection, nice! How about a picture of your game room?
Quoted from winteriscoming:It still seems to be a matter of identifying what's not working and figuring out what drives it.
Spoken like a true scientist. (which is a compliment) That's how I think about it.
Quoted from winteriscoming:It does not appear that the unit is advancing, though. There's a relay down in the cab labeled as B - Change Players/Add Balls Played Relay. I can manually trigger this relay and the balls played unit does advance. So it seems be a matter of tracking down what drives this relay and figuring out why that isn't happening.
Quoted from winteriscoming:Do the letters in the diagram indicate the switches in the relay with that letter?
Yes
Quoted from winteriscoming:Relay B's coil is activated if a switch on Relay C is closed, and trough switch is open?
Both of those switches have to be closed for Relay B's coil to activate
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