Hi jmbit
thanks for post-22. You did use an Test-Light. The DD-Light shall light-up as long as the DB-Relay is plunged --- have the DD-Light near the DB-Relay so You can watch both at the same time - thn start a game and look - does the Test-Light lights while the DB-Relay is plunged ?
This is a good site http://www.pinwiki.com/wiki/ then http://www.pinwiki.com/wiki/index.php?title=EM_Repair
this is a good site http://www.pinrepair.com/ then http://www.pinrepair.com/em/index.htm and here http://www.pinrepair.com/em/index3.htm#axrelayvideo is a very helpful video about the AX-Relay. For us of interest is --- time 0:48 to 0:56 Clay (?) manually makes relays sitting in the so-called Control-Bank to plunge.
In Your pin the #1-, #2-, ... #11-Relay sit in the so-called Sequence Bank. Question: Does Your Sequence Bank looks like the Control-Bank in the video ? Toggle-off the pin, unplug the main power cord (Safety Reasons) - practice a bit - can You make (like Clay does in the video) - can You make the #11-Relay to plunge ? Then You plug-in, toggle-on, start a game - DOES the pin in the Start / Reset procedure RESET the Sequence Bank ? From now on WEAR rubber gloves (for insulation) --- while You play: Make the #11-Relay to plunge (actually You want to be honest and nice to the pin - You make all #1-, #2- ... Relays to plunge) - then You let drain the ball - does the pin resets the Sequence Bank ?
I would like to learn about "DOES the #11-Relay fire when we force connection ? So its time to take Jumper-Wires and force connection. Make You an Jumper-Wire with an Gator-clip*** on one end --- and an HowardR - safety pin on the other end of the Jumper-Wire.
See the JPG, "FF" - toggle-off the pin, unplug the main power cord - then insert the safety-pin end of the Jumper-Wire into "wire in the pin color-yellow - near the solder-lug on the switch on the #11-Relay". Take the other end of the Jumper-Wire NEAR the 24VAC-fuse - side wire-in-the-pin-color-red-white*** !!! is soldered-on and lay the Gator-clip*** on wood - not touching metal.
Then plug-in, toggle-on, start a game - the reset is done and You can / could play. NOW hold the Jumper-Wire at insulation and tip-on the Gator-clip*** at fuse "side wire-red-white*** !!! is soldered-on. Tip-on and then pull away - question: DOES the #11-Relay fire ?
Gator-clip*** - If You do not have Gator-clips: The Jumper-Wire can end in a short stub of blank metal / wire.
wire-red-white***: ALWAYS use side of the fuse with wire-red-white when You tip-on a Jumper-Wire --- doing so: You have the fuse in Your established Jumpering. Greetings Rolf
P.S.: Actually I would like You to do the "EE"-Jumper-Test --- but I am not shure if the short connecting wire (switch to coil) on the pin is long enough to insert the safety-pin-needle.
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