Great use of Audacity, @MarkG! I don't have access to a Solar City, but there's an arcade here that has a Target Alpha that I've worked on, which has the same bonus system. I've attached images of the TA circuit and sequence chart to be sure.
I'd be happy to go in and maybe use those lights/alligator clips again (like we did on Quick Draw) to see when that 4D switch is closing relative to everything else. There's a party there tonight, so I won't be able to do that until tomorrow, but I'd be happy to do it just so poor Mark can sleep peacefully again.
The only potential caveat is that the local machine does have its own bonus problem - intermittently giving 1 or 2 extra thousands to someone's bonus. Haven't chased that down yet, but hopefully it's just due to switch bounce and at the least the switch timings are correct.
You know, there's that lovely little 2B switch sitting up there by itself that would provide a perfect 6th pulse, wouldn't it? Could the 4D below be a misprint and possibly be 2B instead...or did I just enter crazy-town? 2B or not 2B, is that the question?
What you're suggesting is probably more likely - that the sequence chart marking for motor 4D is just incorrect. Although, why do a redundant switch as 4D and 2B would be doing the same thing? I'll try to find out tomorrow....stay tuned!
Target Alpha bonus circuit (resized).JPGTarget Alpha motor sequence (resized).JPG
Solar City bonus circuit alternate (resized).jpg