Quoted from jellomandolin:Awesome description. Thanks MarkG. It now resets but the hundred reels move with the tens reels. But only when the hundreds unit is not on zero.
Thanks.
So if I understand correctly, you adjusted something (what was it?) so that all the score reels now reset to zero at the start of a new game. But during the game, both the 10s and 100s score reels advance when 10 points score except when the 100s reel is at zero. Is that right?
What happens if the 10s score reel is at zero, and you score 10 points? Does the 100s score reel advance too, or just the 10s score reel?
If you look at the schematic above, you'll see that each score reel solenoid has two circuit paths leading to it. The lower of the two paths (through a "Runout" switch) is the reset circuit. It's only used when a new game is started and advances the score reel to zero but no further. The upper path (through an L, M or N switch) is the scoring or increment circuit used during the game.
If your 100s score reel advances when 10 points score but only if zero isn't showing, that sounds like there's a short somewhere that's letting the pulse get from the 10s score reel increment circuit to the 100s score reel reset circuit. It could be happening in the switch stack of the A (reset interlock) relay since both the 10s and 100s score reel paths go through that relay. Do all the switches on the A relay open and close as they should when the interlock relay opens and closes?
The short circuit path causing the problem could be from the 10s score reel increment path, out through the 10s score reel Runout switch to the A relay, shorting through the switch stack somehow, then through the 100s score reel Runout switch to the 100s score reel. The path goes backwards (left to right) for a while on the schematic, but the electric current wouldn't care - it just follows the closed circuit.
If this theory is right, you should see the 100s score reel advance whenever the 10s score reel advances except when either the 100s or 10s score reel is showing zero. When either one shows zero, its Runout switch opens which prevents the pulse from getting through that short circuit path.