Backstory time.
Recently shopped out a Gottlieb Playball. Everything game wise is working fine now, and it's set to free play.
I can't leave well enough alone though, and so even though it's on free play, I'd like the coin mechs to operate correctly.
To my knowledge, Playball was originally intended to have three coin chutes. This bit from the manual seems to agree.
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My machine though only has two chutes. Additionally - there are no AS "2 coins per play relay" or X "2 play relay" relays as mentioned above. No cut wires or anything - it's just like they were never installed.
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And my W relay is labeled "Additional Chute Relay" instead of "3rd Chute Relay"
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My adjustment plugs also differ a bit from the manual's description.
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I thought for sure that I was just missing things, but compare an IPDB photo to my own.
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Fewer adjustment plugs, and two missing relays.
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I'm assuming I have a later version of the game where the 3rd chute was done away with?
Regardless the reason - here's the issue.
The game is on free play, but I need something to putz with, and since it came with two 25 cent coin mechs, I'd like those to add the usual(?) two credits per coin.
The adjustment plugs seem pretty simple. First (left) chute is controlled by the "1st coin chute adjustment" plug.
Leaving it unconnected gets you nothing with the left chute.
Plugging it into the first "1 play" plug starts a game on coin drop. Subsequent coins just start the game over.
If I'm understanding it right, if you plug it into the second plug, a coin drop should get you the number of credits determined by the second plug.
However, I'm getting double the credits expected.
A breakdown of the credits given. 1st chute plug in second position for all.
Extra chute plug not connected - 4 credits.
ECP in 2 play position - 4 credits.
ECP in 3 play position - 6 credits.
ECP in 4 play position - 8 credits.
ECP in 5 play position - 10 credits.
For what it's worth - if you put a coin in the 2nd (right) chute, you get the same behavior.
Extra chute plug not connected - 4 credits.
ECP in 2 play position - 4 credits.
ECP in 3 play position - 6 credits.
ECP in 4 play position - 8 credits.
ECP in 5 play position - 10 credits.
Side note : dropping an additional coin when a game is running will restart the game, and add 3 credits. (Or 5, 7, 9)
So what's going on? When the game adds four credits, I can hear the relay + coil fire just two times, and the credit wheel distinctly jumps +2 twice. Yet if I manually manipulate the coil - it only increments the wheel 1 credit. And as mentioned right above - if you drop a coin while a game is being played - it restarts the game and adds three credits, 2 at first, then another.
In case it makes a difference - my door wire harness seems hacked up. It's a 10 prong jones plug with wires on 9 of the prongs.
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Lots of bits of electrical tape where I assume things were cut and reconnected.
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Any ideas on where to start or what to do?