per what mark said earlier, trip relay coils are either driven from a pulse (score motor switch) or there's a switch on the relay itself that disconnects the coil as soon as the relay trips.
if you jumper power to a coil, you may get some buzzing because you are typically holding the coil powered longer than the game would. It's mostly wear on the armature plate and coil top that causes the buzz, and it's not a problem ... except when it's the 30 or 115V hold relays or coin lockout coils and the buzzing is annoyingly loud.
if you power the coil of an already tripped relay, buzz may be all you'll notice.
per the schem, XB does not disconnect itself. All you really care about is verifying XB trips when powered ... you're just proving the coil and mechanicals work.
you can manually reset a trip relay by raising the lifter until it latches up.
if you run into a situation where XB always trips when using a jumper directly to the coil, but doesn't reliably trip in game play, then you need to figure out which switch/wiper is causing the problem. A good first guess is the switch creating the pulse ... in this case it's not that easy to figure out since gtb wasn't nice enough to put the timing diagram on the schematic. See https://www.funwithpinball.com/learn/animated-score-motor-circuits for an example which may not be the same as Mayfair.
however, you do know that when the score motor is not running and the balls played unit is at step 4 and 5 (3 ball game) or step 8 and 9 (5 ball game), the only open switch in the XB relay circuit is the B switch ... and you can manually push down the B relay armature to close the switch any time you want.
'course, be aware of side effects. If QB trips, then the XB circuit is disconnected. If the balls played unit steps, make sure it's still on a step closing the circuit.
you can also use a jumper to not care about some of the side effects.
for example, if you do the below then XB should trip if you manually push down the B relay armature regardless of anything else. Manually reset XB and operate B a few times. The key thing is try and operate B the way the game does it ... push the armature down squarely onto the coil top. Don't tilt/rock the armature or push down too hard ... that can make a flaky switch work when it normally wouldn't.
if closing the B relay with the jumper in place works every time, the B relay and motor 1C switch is ok and the issue is probably balls played unit wipers or the PB switch. PB is bypassed at step 5 or 9 of the unit, and QB/SB switches are feeding other circuits ... so what is happening with those narrows down where the issue could be.
mayfair jumper test (resized).jpg