(Topic ID: 198484)

Gottlieb Jet Spin: continued odd behavior

By currieddog

6 years ago


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  • 27 posts
  • 3 Pinsiders participating
  • Latest reply 6 years ago by currieddog
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#1 6 years ago

OK, so re-attaching the wire to the PU got the high score AAB bonus going but it still wants to add credit. The knocker, until I disconnected it, would hum when the bonus score was reached and the "Y" (add replay unit relay) is pulling as well. I don't see any shorts or crossed wires; any ideas?

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#2 6 years ago

And is the "15th pos. switch" at about 16.5 on the schematic on the bonus unit?

#3 6 years ago

The problem is likely off the schematic fragment you posted. Follow the red arrow at the top left of my attachment.

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#4 6 years ago

Here is the rest, Howard.

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#5 6 years ago

Well, I guess this is every player's dream: now it's giving credit AND an extra ball at the score bonus.

#6 6 years ago

with this jumper setting it should be straight forward to find the short allowing both

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#7 6 years ago

You'd think so, but I've been all over that, including re-soldering the extra ball connection.

#8 6 years ago

pull the jumper out?

#9 6 years ago

Sorry, I think I missed your point.

-1
#10 6 years ago

yank the jumper that sets extra ball versus credit. this will tell you which side of the jumper the short is

#11 6 years ago

It's the credit, but where? and how does it do a high score bonus if it's not connected to the PU?

#12 6 years ago
Quoted from currieddog:

It's the credit, but where? and how does it do a high score bonus if it's not connected to the PU?

Huh?

#13 6 years ago
Quoted from pinhead52:

yank the jumper that sets extra ball versus credit. this will tell you which side of the jumper the short is

From pinhead52, Howard. But I don't think it's at the credit/extra ball plug.

#14 6 years ago
Quoted from pinhead52:

yank the jumper that sets extra ball versus credit. this will tell you which side of the jumper the short is

Quoted from currieddog:

But I don't think it's at the credit/extra ball plug.

pinhead52 's suggestion is part of the diagnosis. At the risk of stating the obvious, the credit/extra ball plug is hooked up to other parts of the machine. The next diagnostic step is to narrow down which other part has the problem.

#15 6 years ago

Yes, but if the plug is not inserted in the credit/extra ball plug and it is still giving credits then it has to be coming from somewhere else. Seems to me that the high score/bonus info is going from the PU to the Add Replay Unit, but how? I don't see any crossed wires, etc.

#16 6 years ago

This is actually a player's paradise (if it wasn't already set to free play): you get extra balls AND credit for high scores, and even credit from playfield extra balls, and I just tested it with the match feature in and it still gives extra balls! Kind of amusing, though the oddness bugs me.

#17 6 years ago
Quoted from currieddog:

Yes, but if the plug is not inserted in the credit/extra ball plug and it is still giving credits then it has to be coming from somewhere else. Seems to me that the high score/bonus info is going from the PU to the Add Replay Unit, but how? I don't see any crossed wires, etc.

so you tried it?

#18 6 years ago

ok.... still awards credits even with the plug out... the SL+GR also goes/comes from the W relay and the YEL+GR comes/goes to F relay. They are on the same Jones plug bottom board to head... if they are side by side, look for a short there...

#19 6 years ago

I don't see anything there.

#20 6 years ago

You'll need to map out a strategy on where to desolder leads to track down the short, trying to isolate the fault.

#21 6 years ago

Do you think it increases the game's value?

It's pretty weird, but doesn't affect play. I'd still like to know where exactly the cause is though.

#22 6 years ago

Diagnosing things that shouldn't happen is harder than diagnosing things that should happen but don't. With that said:

After looking at the schematic for a while, I see that there's a Slate&Green wire that connects these 3 things:

1. The Extra Ball / Credit adjustment plug
2. The 15th Position switch on the Credit unit with a Blue&Black wire on the other side
3. A switch on the 2nd Chute (W) relay with a White&Orange wire on the other side

The first thing to do is make sure the replay pulse is coming through the Slate&Green wire by disconnecting the Slate&Green wire from #2 & #3 and running a jumper between those teminals. If that resolves the problem then solder the wire back and continue to the next step:

#2 is in the backbox. Next steps are to look at where #1 & #3 are, and draw a picture of exactly how the wire(s) connecting those 3 run through the machine, including any Jones plugs. Let us know what you find.

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#23 6 years ago

Before I start disconnecting things, here's a shot of the SL-GR at the 15th pos. sw. Note the bent switch leaves, which I guess is for free play? How might that be affecting things?

Location, etc: "W" is on the bottom right of the cabinet, along with most of the other relays. SL-GR comes up into the backbox via a Jones plug, and connections there are good. The adj. plug is in the backbox right next to the credit unit.

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#24 6 years ago

The 15th position switch looks like it is open? As you advance the credit wheel to 15 a post comes around to open the switch NOT allowing any more credit adds. So its NC unless you are at 15.

#25 6 years ago

The post is under the switch. That leaf and the one above it are bent up.

#26 6 years ago

Obviously has nothing to do with the extra ball/credit thang.

1 week later
#27 6 years ago

Blocking the R-WH/R-BLK switch on Y allows extra ball when bonus level or playfield target is hit, but doesn't add credit. However, Y does not release and the "same player shoots again" light remains on.

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