Quoted from ChipS:Points are being scored for the wrong player
These 16 switches on the Player unit control which player receives scored points.
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Quoted from ChipS:Points are being scored for the wrong player
These 16 switches on the Player unit control which player receives scored points.
pasted_image (resized).pngAre the 16 switches in my earlier post working correctly when this happens?
https://pinside.com/pinball/forum/topic/gottlieb-jet-spin-1-player-game-scores-points-for-other-players#post-5340765
Quoted from ChipS:When the points that are supposed to go to player 1 go instead to player 4, the solenoid in the PU only fires three times instead of the four times it needs to fire to get back to player 1
In that case, it's looking like the switches in my first post are working OK and the problem is getting the Player Unit solenoid to fire 4 times.
The problem is probably in the area frenchmarky circled in his post or in the coin unit to the right of that.
https://pinside.com/pinball/forum/topic/gottlieb-jet-spin-1-player-game-scores-points-for-other-players#post-5350316
If you'd like to try a phone call, send me your cellphone number in a private message and I'll make a first reply with a text message.
Since you're still posting here, did you check the switches I suggested inmy post 37?
https://pinside.com/pinball/forum/topic/gottlieb-jet-spin-1-player-game-scores-points-for-other-players#post-5350580
Quoted from ChipS:Where are the P2G, P3G and P4G switches located?
From the last page of a Gottlieb manual (this one from Top Score)
pasted_image (resized).pngQuoted from ChipS:Thanks! I'm not seeing P2G, P3G, P4G from the schematic, detailed in post #34. I'm assuming they are switches above P2E, P3E, P4E?
Yes
After I asked him to pay attention to the pattern of Player Unit solenoid misfires, the actual Jet Spin owner ( Kevlar51 ) emailed me this description:
I played through 12 single player games and watched/listened to the Player Unit solenoid. Each time that a score went to the wrong reel, the solenoid would fire-fire-stutter/fire-fire. Meaning the third firing was abnormal, but there would still be what I'd consider to be a normal fire at the end.
That narrows down the problem to this leg of the logic. So the next step is to attach an Alligator Clip Jumper across the White-Blue to White-Brown on the Coin unit disk and see if that eliminates the Player Unit solenoid misfires.
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