(Topic ID: 257052)

Gottlieb Jet Spin - 1 Player Game Scores Points for Other Players

By ChipS

4 years ago


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  • 53 posts
  • 8 Pinsiders participating
  • Latest reply 4 years ago by Patrickr
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#2 4 years ago
Quoted from ChipS:

Points are being scored for the wrong player

These 16 switches on the Player unit control which player receives scored points.

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#7 4 years ago

Do the Player Up lights light correctly or with the erroneous scoring?

#37 4 years ago
Quoted from ChipS:

When the points that are supposed to go to player 1 go instead to player 4, the solenoid in the PU only fires three times instead of the four times it needs to fire to get back to player 1

In that case, it's looking like the switches in my first post are working OK and the problem is getting the Player Unit solenoid to fire 4 times.

The problem is probably in the area frenchmarky circled in his post or in the coin unit to the right of that.
https://pinside.com/pinball/forum/topic/gottlieb-jet-spin-1-player-game-scores-points-for-other-players#post-5350316

#40 4 years ago

If you'd like to try a phone call, send me your cellphone number in a private message and I'll make a first reply with a text message.

#42 4 years ago

Since you're still posting here, did you check the switches I suggested inmy post 37?
https://pinside.com/pinball/forum/topic/gottlieb-jet-spin-1-player-game-scores-points-for-other-players#post-5350580

#45 4 years ago
Quoted from ChipS:

Where are the P2G, P3G and P4G switches located?

From the last page of a Gottlieb manual (this one from Top Score)

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#47 4 years ago
Quoted from ChipS:

Thanks! I'm not seeing P2G, P3G, P4G from the schematic, detailed in post #34. I'm assuming they are switches above P2E, P3E, P4E?

Yes

#49 4 years ago

After I asked him to pay attention to the pattern of Player Unit solenoid misfires, the actual Jet Spin owner ( Kevlar51 ) emailed me this description:

I played through 12 single player games and watched/listened to the Player Unit solenoid. Each time that a score went to the wrong reel, the solenoid would fire-fire-stutter/fire-fire. Meaning the third firing was abnormal, but there would still be what I'd consider to be a normal fire at the end.

That narrows down the problem to this leg of the logic. So the next step is to attach an Alligator Clip Jumper across the White-Blue to White-Brown on the Coin unit disk and see if that eliminates the Player Unit solenoid misfires.

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