Pay special attention to the playfield coils the moment you start a game to see if any activate and lock on (stay activated). Immediately switch off if you notice any before F4 blows.
The playfield schematic below shows the coils and the voltages driving them. The computer controlled coils are wired to 24VDC, the non-computer controlled coils are wired to 38VDC (except for one mentioned below which is computer controlled).
All the playfield driven 24V coils appear to be extra fused with either a 2.0A or 2.5A fuse. However the cabinet 24V knocker coil and coin door "coin lockout coil" are not separately fused. Check them for short circuits. There are some relays on the playfield which are 24V driven but these aren't fused. Being higher resistance coils I wouldn't suspect them first up.
On the main playfield, the 38V driven coils are directly playfield switch activated. It could simply be that one of these playfield switches is stuck closed causing the respective coil to lock on the moment you start a game resulting in the F4 slow blow fuse blowing a few seconds later. These 38V coils are not separately fused so F4 is the only protection. Look at the very right hand side of the playfield schematic for these coils.
The lower playfield has a 38V driven coil "Up Kicker" that is computer controlled (by the driver board). This coil returns the ball from the lower playfield. Check whether it's locking on.
Quoted from reshuman:can I simply and safely disconnect each level at its cable harness connectors to try to determine which level is causing the F4 fuse issue?
Yes, you should be able to.
Quoted from reshuman:should I be looking elsewhere, possibly the A3 Driver Board or the A8 Pop Bump Driver Board?
The lower level and upstairs level pop bumpers are 24V driven - these pop bumpers are also 2.0A slow blow fused.
The two mid level playfield pop bumpers are 38V driven - these pop bumpers are also 2.5A slow blow fused.
Unless someones incorrectly overfused these, F4 shouldn't be blowing because of the pop bumper boards.
Quoted from reshuman:That said, I see that two parts (A-17875 used for the flippers and A-20095 used for the super flipper) have two resistance values listed, why? For example, A-17875 lists 2.8/40 ohms and 560/1100 turns and #22/31 gauge wire. Can someone help me with the reason for dual values on these two parts?
The flipper coils have two windings. One short thick high current winding thrusts the ball, the other thin long winding holds the flipper up. The hold winding is shorted by the End Of Stroke (EOS) switch on the flipper mechanism and opens when the flipper reaches the up position. It's in series with the thrust winding.
Without the higher resistance hold winding, the thrust winding would end up cooking the coil. So to measure the flipper coil resistances, you need to open that EOS switch (put some paper between the contacts).
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