Hello everybody !
You probably asked yourself the same question as me when starting your Fast Draw (or equivalent flip):
Why do the targets go up (in a stressful noise) when you reset your flip or each time you add a player?
This noisy function is moreover useless because during each new ball, its passage in the corridor will (quite logically) make the targets go up !
Boring with that noise, I fixed it with a easy way.
You can see how to do that with this link :
https://www.retro-flip.com/t11557-Fast-Draw-Optimisation-de-la-sequence-de-Reset.htm
Best regards
Daniel