Hello everybody !
You probably asked yourself the same question as me when starting your Fast Draw (or equivalent flip):
Why do the targets go up (in a stressful noise) when you reset your flip or each time you add a player?
This noisy function is moreover useless because during each new ball, its passage in the corridor will (quite logically) make the targets go up !
Boring with that noise, I fixed it with a easy way.
You can see how to do that with this link :