(Topic ID: 299133)

Gottlieb Fast Draw Extra bonus when lit problem

By WolfWeb

2 years ago


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  • 20 posts
  • 3 Pinsiders participating
  • Latest reply 2 years ago by paulace
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#1 2 years ago

I just got this Fast Draw. I'm very new to EM's so if you could speak in simple terms that would be great.

It worked great for a few days and today the A, B, C lights started staying permanently lit, regardless of the rollovers and did not reset as they are meant to after each ball.

I had a look under the playfield and the unit in the photo I have attached had come loose from it's butterfly screws and had dropped down into I assume is the maintenance position.

I put it back and tightened the screws but the lights were still stuck on. I had another look and noticed a brown wire had also come off, I assume from the coil that operates that unit. I put that back on temporarily with an alligator clip and the lights reset and lit when the rollovers were activated and all seemed ok.

Except now I'm not sure when the Extra Bonus When Lit light, between the flippers is meant to come on. It used to come on during the last ball. But now it doesn't light.

Question one is when is that light meant to be lit? And what are the details of the extra bonus, is it 2x or something like that?

Question 2 is do I have that brown wire in the right spot? I assume so since it fixed the abc lights issue.

Thanks in advance, I really appreciate any help, small or big.

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#4 2 years ago

Thanks very much for the help. It's set to 5 balls. When I let the stack hang down the light comes on during the 5th ball. But when I push that stack up in place the light goes out unless I wiggle the stack.

I get double bonus on the 5th ball with the light lit or not. So the bonus switch seems to be working. I checked all that and it fires on the fifth ball and changes the switch.

It seems to either be a loose wire that powers the bonus light at the actual stack. Because when push that up it goes on and off. Or some kind of adjustment on that bar that the coil actuates is needed as that can flicker the light when you touch it.

I'd like to understand it more, maybe if I play with it more I can work it out.

I wiggle the actual globe and it makes no diff, if the stack is hanging down the globe is strong and touch it doesn't change anything.

On another issue, can you look at the attached image and guess what this switch could have been? It's got tape on it so it can't activate and it doesn't seem to have an associated coil or holes where a coil was. It's located right next to the troublesome bonus light.

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#5 2 years ago

Update: The bonus light is fixed. paulace was right, when it dropped down part of the LB relay got bent a bit. Specifically it was a leaf switch that turns the bonus light on or off. So the bonus worked if the light was on or off, as another part of the relay controlled that. But that little switch just controlled the light. And there is a bit of play in that unit, so it seemed fine but vibration would just be enough to hold them apart when it was all in place with the playfield down. I just bent the leaf a tiny bit to make up for the play and it's fine again.

Thanks for the help! I still wonder what that switch in the photo above is, it has a weight on it, like a chime knocker or something, I have no idea.

#7 2 years ago

Ah that explains that.

I don't have that tool put have just ordered one from pbresource! I used a par of needle nose pliers which where not ideal.

What I found useful in this fix was a Endoscope Inspection Camera I had, it let me see those switches up close while I joggled the bracket and made the light flicker. That whole unit is hard to get at which is why it swings down I guess.

Next job and I may regret it is to somehow clean the target mech. A couple of the targets occasionally stick, causing the bonus to go up higher than it should.

It's not in great shape this game, it was used recently in a Pinball museum so it has be played a lot and patched up quite a bit but I really like it so can overlook that.

#9 2 years ago

I will be having a look at that area at some point as it is pretty dirty. But I meant the drop targets. A couple of those kind of stick halfway down when hit and that makes the bonus trigger multiple times. It's just two of them, the same ones do it occasionally. I'm not sure what I can do with them yet or if I'd have to pull them right off and disassemble them or not, they look pretty dirty under the playfield.

Thanks for the tip, I will defiantly take photos and video. Probably so I can show you when I get stuck, lol, sorry.

Yes the camera is great, I have one that plugs into my laptop via usb but they do make them with micro USB and you attach them to your phone. It has led lights on the tip and you can adjust the brightness of them. You can also record and take photos.

#11 2 years ago

Good advice, stay away! Another issue with the targets is when you drop all targets and the two horseshoes pop back up, you only get 500 for the lit one and about 3000 for the other. As I understand it I'm meant to get 5000 for the lit one. Would that be in the bonus unit or somewhere else? The bonus count at the end of a ball is off fairly often, get a few thousand less than what the lights show but that's no big deal. Wouldnt mind getting the target scoring working right though.

#14 2 years ago

Thanks. I'm having trouble identifying the 5B and I relays. Maybe you can give me a clue as to where they might be located? (images included)

I've found the J relay in the bottom of the cabinet (see first photo) and as I trip any target it activates and gives me usually 300 points. Even after all targets have been dropped and the two black ones reset, it still only gives usually 300 points when either of the two black targets are hit.

I think it should give 500. Then 5000 for the blacks after reset.

Sometimes this varies a bit, but its only 300 fairly consistently.

So maybe I should start there and identify why I only get 300 and not 500?

I don't see anything obvious wrong with it, and I will clean that J relay.

I've also included a video of all ten targets being dropped, then the black targets after they reset, just to give an idea of the scoring as it stands.

I know that the whole machine probably needs cleaning everything from top to bottom, but if you have the patience, I wouldn't mind just sorting this out as it's helping me understand how everything works. With a fix behind me I'd feel more confident tackling other areas.

The only other relay banks I can see are photo 2 which are marked from the bottom: A, B, C, D, EE

and in the back box, (photo 3) which are marked from the bottom: F, Z1, Z2, L, M, N (is that the L relay you are talking about?)

Thanks for the diagram, I have a schematic on order from PBResource.

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#17 2 years ago

5B seems to me to be working correctly and I cleaned the contacts.

I don't quite understand when the I relay is meant to fire in all of this.

When I drop all the targets, the J relay fires as the last target is dropped and also another next to that called k, target bank reset.

But the I relay doesn't fire.

Also it doesn't seem to fire when I drop the reset black targets either.

I does fire when I trigger the rollovers though, so it's working.

Could you have a look at these two videos? Is this looking correct?

When last target is dropped:

Dropping the reset black target:

#19 2 years ago

Hi Paulace, I haven't replied in a couple of days, work got crazy.

Plus I went ahead and did myself a mischief by dropping the playfield when putting it back down. Result is a bent flipper bracket and snapped the particle board thing that goes between the coil and the flipper mechanic. I'll order replacements for those.

The other one is now the target reset for the left side sometimes sticks. Here's a video of that, I wonder if you can advise on that? Maybe its bent but it kind of looks like the hole it pivots on was enlarged by the hit. Hard to explain but maybe the video will help.

For the other questions you asked, the bullseye targets do light alternatively and work as expected except they score 300 when lit and 50 when not lit. The lit score can vary, sometimes 500, sometimes 400 but mostly 300.

I tried all above on player two and it all seems pretty much the same, player two has the same issues as player one. I'll investigate the chimes more and get back to you.

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