I have the schematic. Both X and V cause the motor to turn. As shown in prior excerpts, AA is held on whenever either red and green (right side) or yellow and purple (left side) bumpers are lit together. When AA is on, the kicking rubbers are lit to score 10, which is a helpful clue.
To refine what TimMe said, the V relay is used to move the arrow stepper ahead at the start of a game, if the game is on 3-ball. I presume it would be deemed too hard to earn 13 steps in 3 balls. You've used it to prove that the Arrow Unit can step up, but that is its entire diagnostic value. However, I see it as sending all five Motor 1A pulses through to step the arrow 5 steps.
I looked at all the switches on AA (5A, 1C), and the one TimMe called attention to is the only one that has any chance of affecting the Arrow Unit. Three of the switches on AA are devoted to lighting whichever hole also has its 100 point (red) light lit.
Q is the conventional 100 point relay (always L in later games), while X is the "100 point hole relay" (and Y and Z do the 200 and 300 for the holes). The only other way to actuate Q is by carry-over from the 10s. There are no 100-point targets on the field.
The X, Y, and Z switches leading to the Q coil are how the holes score 100, 200, and 300, respectively. When you follow TimMe's yellow line starting from the right, you go through the masking switches and end up with a pulse headed for two different switches on X. If the hole with the red light gives 100 points, then we can say that the pulse made it that far. You will need to test each of the holes individually to see that each one gives 100, 200, AND 300 when the respective lights are lit.
If each hole gives 100, and if the kicking rubber lights come on when they are supposed to, then the issue is isolated to the AA and X switches on the yellow path. I think you should put the game on 5-ball to test further, so that V is not adding complications. It's possible that the Arrow Unit is not stepping and/or resetting properly.
.................David Marston