(Topic ID: 190149)

Gottlieb Card Trix

By chad

6 years ago



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  • 10 posts
  • 6 Pinsiders participating
  • Latest reply 6 years ago by pinwiztom
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#1 6 years ago

No issue but just wanted to point out the interesting spinner stepper unit on the lower panel. It actually uses a spinner! In all the mechanical games I have worked on or owned , I have never seen this before. Any other games even outside of pinball use something ofthis nature? Posted a picture for reference.

Thanks in advance...

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#2 6 years ago

Spinner randomizer was fairly common I thought..... I wish I could find one of these for my Crescendo.. it uses a linear stepper which NEVER resets and it destroys the competitive value of the game because the flower target values go 10 20 30 40 50 100 (?!) 200 300 400 500 in sequence advancing from the central pop bumper...so you can step up to a new game and have all your targets be worth 10....or 500...?

If they had used a spinner randomizer like on Card Trix (which I've owned before as well!) then at least there would be some level of fairness....

#3 6 years ago
Quoted from Frax:

you can step up to a new game [on Crescendo] and have all your targets be worth 10....or 500...?

Only until you hit the center pop, though. What's so special about the beginning of the game? If anything I'd say the sequence ought to be shorter, if games typically don't make it around the sequence before they are over.

With my luck, I'd start my game with it lit for 500 and proceed to immediately knock it back to 10.

As for Card Trix, cool how they made it random mechanically. Arguably more truly random than one done in software!

#4 6 years ago

Yes, that can happen to. The point is the game never resets the value. It carries over from game to game AND player to player. It's a really bad design, heh.

I know there's a few other games that use this. Spin A Card for sure...

http://www.ipdb.org/showpic.pl?id=2288&picno=66174

#5 6 years ago
Quoted from Frax:

The point is the game never resets the value. It carries over from game to game AND player to player. It's a really bad design, heh.

The game title is appropriate, though!

#6 6 years ago
Quoted from Frax:

Yes, that can happen to. The point is the game never resets the value. It carries over from game to game AND player to player. It's a really bad design, heh.
I know there's a few other games that use this. Spin A Card for sure...
http://www.ipdb.org/showpic.pl?id=2288&picno=66174

Nice!

#7 6 years ago
Quoted from DanQverymuch:

The game title is appropriate, though!

LOL....crap. I never thought of it that way, you're right... it would be funny if it was just Crescendo, but unfortunately there's also Groovy (4 player) and Psychedelic (Italy export)!

#8 6 years ago

"Flip A Card" (the replay version), "Spin A Card" and "Hearts and Spades" also use this spinner feature. There are several "tweaks" that can make the spinner work much better and faster. I had a "Flip A Card' that I sold to the Silverball Museum that had tremendous spinner action.

1 week later
#9 6 years ago

Hey jrpinball, please share what tweaks you did, to make your spinner work much better and faster. I have a Hearts and Spades that the spinner could use a little tweaking. Thanks.

#10 6 years ago

My Card Trix had a spinner from FunLand (Duck) in its randomizer mech.

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