Hi Brian
look at the JPG see "my burgundy red PU" and the numbers 17,16,13,12,9,8,5,4. In short: Player-Unit-Home-Position is also Position-Zero (Pos-0)
is "position Player-1-plays-Ball-1 is Pl1-B1".
We manually do a step on the Player-Unit and we have pos-1 is Pl2-B1.
We manually do a step on the Player-Unit and we have pos-2 is Pl3-B1 (there is no Player-3 BUT the position exists).
We manually do a step on the Player-Unit and we have pos-3 is Pl4-B1 (there is no Player-4 BUT the position exists).
We manually do a step on the Player-Unit and we have pos-4 is Pl1-B2.
We manually do a step on the Player-Unit and we have pos-5 is Pl2-B2.
We manually do a step on the Player-Unit and we have pos-6 is Pl3-B2 (there is no Player-3 BUT the position exists).
We manually do a step on the Player-Unit and we have pos-7 is Pl4-B2 (there is no Player-4 BUT the position exists).
We manually do a step on the Player-Unit and we have pos-8 is Pl1-B3.
We manually do a step on the Player-Unit and we have pos-9 is Pl2-B3.
We manually do a step on the Player-Unit and we have pos-10 is Pl3-B3 (there is no Player-3 BUT the position exists).
We manually do a step on the Player-Unit and we have pos-11 is Pl4-B3 (there is no Player-4 BUT the position exists).
We manually do a step on the Player-Unit and we have pos-12 is Pl1-B4.
We manually do a step on the Player-Unit and we have pos-13 is Pl2-B4.
We manually do a step on the Player-Unit and we have pos-14 is Pl3-B4 (there is no Player-3 BUT the position exists).
We manually do a step on the Player-Unit and we have pos-15 is Pl4-B4 (there is no Player-4 BUT the position exists).
We manually do a step on the Player-Unit and we have pos-16 is Pl1-B5.
We manually do a step on the Player-Unit and we have pos-17 is Pl2-B5.
We manually do a step on the Player-Unit and we have pos-18 is Pl3-B5 (there is no Player-3 BUT the position exists).
We manually do a step on the Player-Unit and we have pos-19 is Pl4-B5 (there is no Player-4 BUT the position exists).
Do You see what the numbers 17,16,13,12,9,8,5,4 are for - triggering LB-2000-Bonus-Value-Relay, triggering HB-3000-Bonus-Value-Relay, triggering XB-Last-Ball-Relay. When the Player-Unit is stepped and comes to a specific position - then triggering.
Look on the bottom of the JPG, encircled brown: The Control-Bank resets when a switch on U-Control-Bank-Reset-Relay is closed AND the Score-Motor-Switch-3C is closed. Please look in Your pin at the time the Control-Bank does faulty reset - question: Does the U-Relay pull at that same time ? Does the Score-Motor turns at the same time ? There is a difference in trouble-shooting when the motor runs or not runs - when the U-Relay pulls or not pulls (at the time the Control-Bank does faulty reset).
(((side note: The Score-Motor is often called the heart of the pin - some people say: The Score-Motor is the brain of the pin. I say: The Score-Motor is not the brain - the Score-Motor is a willing helper but dumb, dull, stupid - all the motor does is: Make a turn of 120 degrees AND actuate ALL its switches - every time when turning 120 degrees - ALL motor-switches are actuated)))
When Your U-Relay is pulling (at "faulty reset of Control-Bank"): Do You see on the bottom of the JPG, encircled light-Blue: Switch named P5A --- P5A is actuated in pos-zero (Player-Unit) - please have the pin running - exercise care - do step FOUR times on the Player-Unit - You should then be in Pos-4 is Player-1-Ball-2 and this Switch P5A should be open at that time - then do the test again. Greetings Rolf
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