Quoted from Flip-it-good:That makes sense. Now it doesn't change over at all from player one to player two, so I must have done something with the snowshoe disc on the player unit. ...it may not be lined up properly. Still have to make sure it matches zero position with cam 5. But all the contacts on the PB relay seem like they're working great because when I press the button a second time it does add a second player....but the player unit is not doing its thing right now, will scope it out later today... PB relay has two sets of switches and when the bar moves two of them go on and two of them go off.
disclaimer: I don't have a big shot schem, so I'm just looking at the pics that have been posted and same era other games.
the player unit probably won't step if you don't score some points initially. You need the first ball relay to trip. You also need the P relay to be powered, which happens when the ball is kicked over the trough switch to the shooter.
if the ball is kicking to the shooter reliably, check ZB relay switch with WH-SL / WH-BL wires and a P relay switch with WH-SL / YEL+GR wires.
tmi
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the circuits to step the player unit probably do NOT go thru the player unit wipers/contact plate. One set of wipers lights the ball in play lights and the other set is feeding the 3/5 ball adjust plugs to drive when stuff like the last ball relay powers.
you could take the snowshoe wipers off and the unit should still step and the player lights change position. Those functions are handled by the player unit cam switches.
if the player unit isn't stepping, you have to debug the "add player unit" coil circuit - which is about clear as you'd expect from circuits designed in the LSD era. However, if you manually step the player unit at least once and it resets ok when you reset the game, everything between motor 1A and the coil is probably ok.
below is all "probably". These are the details I always forget.
if you are debugging the game with the playfield tilted up against the head, you need to score points initially to get the first ball relay to trip, then
A] close the outhole (ball return) switch then the trough switch with your finger since the ball is out of the game.
timing matters, so it may be easier to hold the trough switch closed then close the outhole switch, after the score motor starts you can let go of both.
- or -
B] you can also hold closed the P relay then close the O relay which will run the score motor. Let go of the relays as soon as you close the O relay. O and P will stay powered until score motor switches release them.
doing either A or B, the player unit should step up at least once. If you don't have player 2 enabled, the player unit should step up at least twice. You can repeat A/B as many times as you like until the game is over.
if you ignore circuits dealing with skipping over player(s), then just getting the player unit to step once should be the circuit path from motor 1A switch thru a P relay switch, motor 2C, ZB relay switch and XB relay switch to the red-wh wire on the bounce switch.
you can jumper from the red-wh wire to anywhere in the circuit, but you may need to close the P relay. You definitely need to close motor 1A either by operating the switch stack with your finger or making the score motor run. Ditto with motor 2C depending on where you are jumpering to, and if manually closing 2C, you need to hold 1A closed at the same time.