(Topic ID: 274770)

Gottlieb Big Hit 77 question

By Qurone

3 years ago


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  • 14 posts
  • 3 Pinsiders participating
  • Latest reply 3 years ago by Qurone
  • Topic is favorited by 1 Pinsider

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Big Hit FS relay (resized).jpg
gtb-b9018 (resized).jpg
Big Hit Special lights (resized).jpg
#1 3 years ago

Theres two drop targets in this game and when one of them is done the special when lit should turn on ? in my game this isn't happening every time sometimes it lit straight and sometimes I have to play some time and then it turns on and then again it shuts off, this happens both sides .I am not sure if this should operate this way or is there a problem somewhere. I got game ( my first ) recently and have to fix some solders and fs relay because it was not working but no it SEEMS to work right . special lights alternate normally when drop target from both sides are down. I don't have schematics so if anyone knows if this is a game feature or problem to fix I would be appreciated.

#2 3 years ago
Quoted from Qurone:

special lights alternate normally when drop target from both sides are down.

I don't have the schematic for that game, but look for an alternating relay (usually 'A') and check the M/B on it.

Quoted from Qurone:

Theres two drop targets in this game and when one of them is done the special when lit should turn on ? in my game this isn't happening every time sometimes it lit straight and sometimes I have to play some time and then it turns on and then again it shuts off, this happens both sides

Do you get special if the lite is off?

#3 3 years ago

I get special only when the lit is on so it works as it should but the way these lights works is a mystery. alternating relay is fs relay with two stepper units with it and I have checked it couple of times because it is jamming.. maybe that is just it . it seems that there is no other relay in that path to the special lamps. I am newbie in this so it is bit confusing.. ?

#4 3 years ago

The Make/Break switch on the FS relay mini stepper alternates between the two lights in a 5 ball game but the Sequence Completed switches also need to close:
Big Hit Special lights (resized).jpgBig Hit Special lights (resized).jpg
They might be located on the drop target banks.

You can temporarily bypass the FS relay switch altogether by putting the game in 3 ball mode and attaching an alligator clip test lead to the orange-green or orange+green wire on one side of the Make/Break switch and the black-yellow wire (not labeled above) between the FS relay switch and the Motor 1C switch. Then you can experiment to see when/whether the Sequence Completed switches are working.

/Mark

#5 3 years ago

Thanks for the picture Mark ! As far as I can read it seems that if only other side sequence is completed and FS alternates then it does just that . special light goes off and on where sequence is completed , but when both sides are completed special light alternate from side to side .is there anything that keeps FS relay not alternate ? so that special stays only in one side ?

#6 3 years ago
Quoted from Qurone:

but when both sides are completed special light alternate from side to side .is there anything that keeps FS relay not alternate ? so that special stays only in one side ?

Is the FS on that game pretty small? You may need to get in and clean it all out. Also, if it has a blade like this with the bend it may be out of whack.

gtb-b9018 (resized).jpggtb-b9018 (resized).jpg
#7 3 years ago

The FS relay is also called the 10-90 Unit relay and typically advances each time the N/10 point relay fires. The Big Hit schematic however shows something else (original schematic in black, my revisions in red):
Big Hit FS relay (resized).jpgBig Hit FS relay (resized).jpg
It shows that the FS relay is wired instead to a red wire between an AX relay switch and the One Runs unit Runout switch. This doesn't make sense to me and I suspect that that is a typo. I would expect the FS relay to be wired instead as shown in red to the green-red wire driven by a switch on the N/10 point relay.

Perhaps you could double check the wire colors on your game and clarify how the FS relay coil is wired.

In any event, the FS relay should be pulsed regularly during the game and should switch the special lights each time it advances. If you watch your FS relay carefully while manually scoring 10 points (or whatever drives the FS relay) do you see it cleanly advancing from one position to the next, or does it struggle, fail to advance and/or perhaps straddle two contact pads with its wiper?

#8 3 years ago

It could be that One runs unit is actually driving the 00-90 unit ( FS relay ) cause it is acting so strange . It is late here so I will check it tomorrow. Thanks again..

#9 3 years ago

Case closed ! The wiring is done just like schematics shows and game is working as it should. Only issue there was sparking contact in the add one runs unit which I cleaned and slightly adjusted. so anytime you got one run score the FS pulses and special lit changes its position from on/off to side to side as you have got both drop targets down. Thanks !

/Jani

#10 3 years ago
Quoted from Qurone:

The wiring is done just like schematics shows...
so anytime you got one run score the FS pulses and special lit changes its position

Hmm. That doesn't seem to match the schematic either. What color wires are soldered to the FS relay coil solder lugs? One is probably black. What color is the other one? Is it red as shown or perhaps yellow-red?

#11 3 years ago

red and black wires are soldered to the FS relay coils and red goes to one runs unit. After few plays it seems to work ok but specials won't change light every time you got "Run", maybe FS pulses twice (-add two runs?)or there is something else going what I don't see

#12 3 years ago

Another thing that I wonder is those other lights on play field . "5000 and home run when lit" lights are ON almost all the time and "double when lit and triple when lit" too. Only time they are not ON is when score reels are advancing then they light up again. How they are supposed to work ?

#13 3 years ago
Quoted from Qurone:

red and black wires are soldered to the FS relay coils and red goes to one runs unit. After few plays it seems to work ok but specials won't change light every time you got "Run", maybe FS pulses twice (-add two runs?)or there is something else going what I don't see

Thanks for checking. Initially I didn't understand how that was supposed to work because the AX relay switch is only closed during reset so at first glance it appeared that the FS relay wouldn't fire during a game. However I see now that the FS relay can fire when the 1 Runs Unit Runout switch is closed which means that it should fire whenever a run is scored except when the 1 Runs Unit shows a zero. I don't recall seeing that arrangement before.

If your FS relay doesn't fire most of the time when a run scores you should determine whether it tries to fire (meaning it's getting a pulse) and fails to advance or whether it's not getting a pulse at all. If your FS relay is dirty or maladjusted it could be a mechanical issue rather than an electrical issue.

Quoted from Qurone:

Another thing that I wonder is those other lights on play field . "5000 and home run when lit" lights are ON almost all the time and "double when lit and triple when lit" too. Only time they are not ON is when score reels are advancing then they light up again. How they are supposed to work ?

The schematic shows that the Double, Triple, 2 Home Run and 2 pop bumper lights are always on except for a brief moment while the Score Motor turns.

#14 3 years ago

So there is nothing more to fix except the FS relay which I have to check again. I believe it's mechanical issue like you said, It is original and total play counter shows under 50000 plays so maybe it can be fixed. It is hard to get moving freely..
Thank you so much Mark for all the help to fix my first pinball.

/Jani

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