(Topic ID: 212464)

Gottlieb Atlantis game start problems


By Ed150

2 years ago



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  • 16 posts
  • 7 Pinsiders participating
  • Latest reply 2 years ago by Ed150
  • Topic is favorited by 1 Pinsider

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#1 2 years ago

Hey everybody,
I'm a noob to Pinside. If anybody out there can help, it would be awesome!
So I just picked up a Gottlieb Atlantis Pinball. It has some issues. When you first turn the game on, the "Tilt" light comes on, with a few other wedge head lights. If I hit the start game relay, the playfield comes to life. I coin up, it's ready..and nothing. Flippers won't move, pop bumpers etc. It just won't engage. Scoring reel is on zero.
Anybody have any ideas? I'm new to EM pins. Super excited about this pin. Traded for a Taito Grand Champion arcade also, I'm super excited to be a member of Pinside

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#2 2 years ago

So, if you manually advance the reels to put a score on the game, they will all completely reset to zero and the ball will kick out to the shooter lane, but then there is no power to the playfield? Is that the situation?

#3 2 years ago

Tilt at power up is normal. You probably will need to shop the the pin. That's always the plan when we run across a pin that acts up. Afterwards, it won't need touching for quite a while. Get a schematic and manual from Pinball Resource or Marco. There are good guides on the web for this. Atlantis is a great machine. Congratulations.

#4 2 years ago

Get the schematic scanned at Staples ($2) and post so we can help you out.

#5 2 years ago

Everything you described is normal up to the ball not kicking out. Is there a credit on the game? Is the credit switch closed on the back to set it for free play? You may need someone to guide you how to do this if you don’t know what I’m talking about, but it may be a simple as that.

Great game!

#6 2 years ago

Thank you guys for your help. So in a nutshell, I power on the pin and all that happens is the tilt light comes on with a few back box lights. If I manually hit the start relay, the playfield comes alive with lights and resets the score. Then I coin up, the game acknowledges it, but the ball return won't kick and none of the flippers, drop targets or anything will work. Just lights. I do have the schematics for the game. I'll post asap. Thanks guys. Looking forward to getting this baby rolling! I've attached a pic of the start relay I hit to get the game going

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#7 2 years ago
Quoted from Ed150:

Thank you guys for your help. So in a nutshell, I power on the pin and all that happens is the tilt light comes on with a few back box lights. If I manually hit the start relay, the playfield comes alive with lights and resets the score. Then I coin up, the game acknowledges it, but the ball return won't kick and none of the flippers, drop targets or anything will work. Just lights. I do have the schematics for the game. I'll post asap. Thanks guys. Looking forward to getting this baby rolling! I've attached a pic of the start relay I hit to get the game going

OK, so you hit the start relay and the game starts to reset, so what exactly are you doing after that when you say you "coin up?" Once you've hit the start relay there's no reason to "coin up" the game. Hitting the start relay is essentially "coining up" the game.

Nothing is going to score until the ball crosses the trough switch and the ball count unit steps up to ball 1.

If the ball is not kicking out of the outhole, then you need to check the outhole switch itself, the outhole relay, and the associated score motor switch.

#8 2 years ago

You're right. I got it to work leaving the ball in the kick out. It'll play a couple of times with chimes, but then the chimes go away, but the flippers keep working, pop bumpers etc. Game won't end. Also credit reel is blank now and won't move. I'm trying . I was referring to the coin mechs earlier. I would coin it up and and it would give it a credit but wouldn't work. Sorry for the confusion.

#10 2 years ago
Quoted from Ed150:

You're right. I got it to work leaving the ball in the kick out. It'll play a couple of times with chimes, but then the chimes go away, but the flippers keep working, pop bumpers etc. Game won't end. Also credit reel is blank now and won't move. I'm trying . I was referring to the coin mechs earlier. I would coin it up and and it would give it a credit but wouldn't work. Sorry for the confusion.

Chimes are a function of the individual point relays. The 10, 100 and 1000 point relays all have switches that power the chimes. But since they are working them stop, I suspect you have another common chime issue.

Usually they used beer seal on the bottom of the chime unit for the plungers to drop onto, so you don't get a clunk when the plungers return to rest. Those plungers warm up during play, and they can easily pick up gunk from the beer seal and the plunger ends up either stuck on the beer seal or stuck in the coil sleeve. You'll need to take the chime unit apart to see what is going on there, but since it works for a few games and then stops, I suspect that as the plungers heat up, they're sticking.

As for your credit unit, you're saying that it will not step up for coins being deposited, high score replays, special replays, or matches? If so, the first place to look is your max credit switch on the unit itself. There is a peg on the gear of the credit unit that will open a switch at 0 to not allow the start button to work, and also a separate peg on the gear that opens at switch, normally at 15, to keep more credits from being added to the credit unit. If the max credit switch is open you'll never be able to add credits to the game.

Is the credit reel at 0 or totally blank. Gottlieb games do not go blank (Williams games do) but should have a 0 showing with no credits left. If you're truly at blank, your reel is out of alignment. You need to get it set so it is at 0, and the 0 position switch is open, max credit switch closed. Then if you want to have free play, either jumper the 0 position switch closed, or just bend the switch permanently closed.

Is the ball in play unit stepping up properly? The unit is in the head and at reset the shoe will be off the rivets. Each time the ball crosses the trough switch it should step once. On ball five, when the outhole is made, it will step to the sixth rivet position and open a switch which kills power to the playfield and ends the game. I suspect your ball count unit is out of adjustment.

Let us know on any progress.

#11 2 years ago
Quoted from EMsInKC:

Chimes are a function of the individual point relays. The 10, 100 and 1000 point relays all have switches that power the chimes. But since they are working them stop, I suspect you have another common chime issue.
Usually they used beer seal on the bottom of the chime unit for the plungers to drop onto, so you don't get a clunk when the plungers return to rest. Those plungers warm up during play, and they can easily pick up gunk from the beer seal and the plunger ends up either stuck on the beer seal or stuck in the coil sleeve. You'll need to take the chime unit apart to see what is going on there, but since it works for a few games and then stops, I suspect that as the plungers heat up, they're sticking.
As for your credit unit, you're saying that it will not step up for coins being deposited, high score replays, special replays, or matches? If so, the first place to look is your max credit switch on the unit itself. There is a peg on the gear of the credit unit that will open a switch at 0 to not allow the start button to work, and also a separate peg on the gear that opens at switch, normally at 15, to keep more credits from being added to the credit unit. If the max credit switch is open you'll never be able to add credits to the game.
Is the credit reel at 0 or totally blank. Gottlieb games do not go blank (Williams games do) but should have a 0 showing with no credits left. If you're truly at blank, your reel is out of alignment. You need to get it set so it is at 0, and the 0 position switch is open, max credit switch closed. Then if you want to have free play, either jumper the 0 position switch closed, or just bend the switch permanently closed.
Is the ball in play unit stepping up properly? The unit is in the head and at reset the shoe will be off the rivets. Each time the ball crosses the trough switch it should step once. On ball five, when the outhole is made, it will step to the sixth rivet position and open a switch which kills power to the playfield and ends the game. I suspect your ball count unit is out of adjustment.
Let us know on any progress.

Thank you so much for the help.
Chimes - so after a couple of games, the chimes stop, but I also realized the score reel wasn't moving anymore after that. However, you could still engage pop plumbers, etc..
Credit reel- has the 2 pegs like you said. It will go to zero, but is out of adj, but it dosent seem to matter how many credits it has, it will only play 2 games.
Stepper unit- stays at 2 and won't reset.

With all of that being said, it won't start on it's own. Have to hit the start relay to get it going.
I looked at the stepper unit...idk what I did, but the start button on the coin door actually started a game. After that once, it didn't do it again lol.

#12 2 years ago
Quoted from Ed150:

Thank you so much for the help.
Chimes - so after a couple of games, the chimes stop, but I also realized the score reel wasn't moving anymore after that. However, you could still engage pop plumbers, etc..
Credit reel- has the 2 pegs like you said. It will go to zero, but is out of adj, but it dosent seem to matter how many credits it has, it will only play 2 games.
Stepper unit- stays at 2 and won't reset.
With all of that being said, it won't start on it's own. Have to hit the start relay to get it going.
I looked at the stepper unit...idk what I did, but the start button on the coin door actually started a game. After that once, it didn't do it again lol.

Well, here's the thing. I don't know the condition of the insides of this game, but you're learning that quite often, you just can't pick up a game, especially a game that hasn't been played very much or has been stored in less than optimal conditions, make a few small adjustments, plug it in and off you go.

One thing that is just about an absolute about EM games is they will never work correctly unless all the stepper units are functioning correctly. And there's quite a few of them in a game. All the score reels are steppers. The ball count unit, match unit, on this game the advance unit, all of them have to work correctly. So making this game work properly is going to be a deal where you're going to have to get into all the steppers and make sure they all step smoothly and correctly. Most of the time it's accumlated dirt and hardened grease. Don't fall into the trap of trying to shorten springs. Very occasionally it's a problem, but most of the time, it's the condition of the steppers and how grimy and gunked up they are.

You're going to have to learn how to adjust relay switches too. For example, your score reel situation could be a couple of things. It could be the reels themselves are gunked up. Or it could be the associated switches on each score reels' relay are out of adjustment. People on here tell you that you shouldn't go through and adjust a lot and in the case of someone new I kind of agree, but the thing is, you're never going to learn how to do this unless you just dive in there and do it. If you have any mechanical aptitude it will come to you pretty quickly. You need to learn how the relays work, what the score motor does, etc, or you're never going to be able to get your game to work correctly. There's a lot of good advice on here, some not so good, but in the main, people here will be able to help you. But you're going to have to learn how to do the work yourself, or find someone to do it for you which is going to cost you some money.

Good luck and keep trying. You'll get it.

#13 2 years ago

What he said. A shop job. To own an EM is to work on an EM.

#14 2 years ago

There's some good advice in emsinkc 's post but when it comes to "get into all the steppers", and (at the risk of misunderstanding his advice about) "adjust a lot", sorry but I have to disagree. This forum is filled with posts from beginners who tried wholesale, shotgun repairs, and in doing that caused more problems than they were trying to solve.

What to do: Take one problem at a time, slowly & carefully understand its cause, and only then fix just that. Much later when you understand what you're doing if you want to overhaul (for example) a machine's steppers, go right ahead. But that time isn't now.

To do that, you're going to need to know how to read the schematic. Read currieddog 's post #4, above. We can help you.

#15 2 years ago
Quoted from HowardR:

There's some good advice in emsinkc 's post but when it comes to "get into all the steppers", and (at the risk of misunderstanding his advice about) "adjust a lot", sorry but I have to disagree. This forum is filled with posts from beginners who tried wholesale, shotgun repairs, and in doing that caused more problems than they were trying to solve.
What to do: Take one problem at a time, slowly & carefully understand its cause, and only then fix just that. Much later when you understand what you're doing if you want to overhaul (for example) a machine's steppers, go right ahead. But that time isn't now.
To do that, you're going to need to know how to read the schematic. Read currieddog 's post #4, above. We can help you.

I think you misunderstood. The steppers have to work properly. There's no ifs or buts about that. If they don't, the game is never going to function properly.

I'm not advocating tearing them completely apart, but you're going to have to do some work on them if you want your game to work. There's just no way around it. There's a lot of games out there that don't work because the steppers have hardened up grease in the gear, or the rivets are all gunked up and won't function properly.

Will the game play, to a point, if you don't get them working fully? Yes. Will it function 100 percent if they don't? No.

The main problem I've seen from beginners on here is that they start out with games that are more complex, meaning, multiplayers. There's just more to a multiplayer than a single player game. And because they made a ton of them, a lot of them start off with a Grand Prix, which can be a daunting game even for someone with experience. There's a lot of them still around and as such they're more available, and people buy them not understanding exactly what they're getting into.

I understand your idea to fix one problem at a time and it's not bad advice, but there's times when problems are interrelated and it's pretty hard to do.

#16 2 years ago
Quoted from EMsInKC:

I think you misunderstood. The steppers have to work properly. There's no ifs or buts about that. If they don't, the game is never going to function properly.
I'm not advocating tearing them completely apart, but you're going to have to do some work on them if you want your game to work. There's just no way around it. There's a lot of games out there that don't work because the steppers have hardened up grease in the gear, or the rivets are all gunked up and won't function properly.
Will the game play, to a point, if you don't get them working fully? Yes. Will it function 100 percent if they don't? No.
The main problem I've seen from beginners on here is that they start out with games that are more complex, meaning, multiplayers. There's just more to a multiplayer than a single player game. And because they made a ton of them, a lot of them start off with a Grand Prix, which can be a daunting game even for someone with experience. There's a lot of them still around and as such they're more available, and people buy them not understanding exactly what they're getting into.
I understand your idea to fix one problem at a time and it's not bad advice, but there's times when problems are interrelated and it's pretty hard to do.

You guys are both right HowardR I agree completely. I repair and restore arcade games. Not an expert, but getting better everyday. Practice makes perfect. I have a Spy Hunter pin I'm learning to work on too. I picked up the Atlantis to learn how to work on EM's and specifically cause it is a 1 player game and less moving parts. I will keep you guys updated on my progress. I'm going to have a ton of questions I'm sure. Thanks to everybody that's left a comment on advice. I greatly appreciate it and look forward to returning the favor to somebody else one day. You guys rock!

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