(Topic ID: 168016)

Gottlieb Atlantis Club...Swim Right In!


By Lermods

3 years ago



Topic Stats

  • 238 posts
  • 48 Pinsiders participating
  • Latest reply 4 months ago by Chippewa-Pin
  • Topic is favorited by 15 Pinsiders

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There are 238 posts in this topic. You are on page 5 of 5.
#201 1 year ago
Quoted from seshpilot:

I'm in baby! So pumped to pick up a decent copy of this deck. Going to start a restoration thread as well, but wanted to post a few for you guys/gals to see. She is DIRTY, but going to clean up very nicely. Now I just want to find an El Dorado EM and I'll be set!

very nice... pbr has the Atlantis plastic set or i have an extra of the large plastic behind the drops that Id send you for the price of shipping. I just picked up this tittle too however my pf is shot, will swap it out with another from someone who upgraded to a WK.

#202 1 year ago
Thanks!!

1 week later
#203 1 year ago

Could someone snap a pic of their backbox behind the door (where the score reels and whatnot are wired and can be removed)? I need to see how the Ball In Play switches are wired. I think mine has been hacked.

#204 1 year ago
Quoted from seshpilot:

Could someone snap a pic of their backbox behind the door (where the score reels and whatnot are wired and can be removed)? I need to see how the Ball In Play switches are wired. I think mine has been hacked.

Here you go.

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#205 1 year ago

mikeo thanks. So the bottom two prongs are tied together and the top one is tied to one of the screws. Is nothing tied to those screws though?

#206 1 year ago
Quoted from seshpilot:

mikeo thanks. So the bottom two prongs are tied together and the top one is tied to one of the screws. Is nothing tied to those screws though?

You should find a lead attached to a lug on one of solenoid/coil mounting screws, this will feed power to energize the top wiper thru the spindle/shaft. Probably the Green White lead we see a loop of on the right side of the image

#207 1 year ago
Quoted from pinhead52:

You should find a lead attached to a lug on one of solenoid/coil mounting screws, this will feed power to energize the top wiper thru the spindle/shaft. Probably the Green White lead we see a loop of on the right side of the image

pinhead52 Pic? Sorry but I'm not catching what you're throwing

#208 1 year ago
Quoted from seshpilot:

mikeo thanks. So the bottom two prongs are tied together and the top one is tied to one of the screws. Is nothing tied to those screws though?

I think the answer to your question is, "that's correct." Two prongs are wired together (bottom ones in the photo referenced) and the top one is attached to the screw, but that screw, in turn, isn't attached to anything else.

#209 1 year ago
Quoted from seshpilot:

pinhead52 Pic? Sorry but I'm not catching what you're throwing

ok, here's a pic of the lead under a lug on the coil, these feeds 24v through the chassis/spindle to the screw lug of the wiper mount and then on to the single wiper, ie completing the circuit.

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#210 1 year ago
Quoted from pinhead52:

ok, here's a pic of the lead under a lug on the coil, these feeds 24v through the chassis/spindle to the screw lug of the wiper mount and then on to the single wiper, ie completing the circuit.

ken. lay off the coffee..... that circle is pretty bad

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#211 1 year ago
Quoted from boilerman:

ken. lay off the coffee..... that circle is pretty bad

it was after my third cup...

#212 1 year ago

Thanks pinhead52! Grateful for your knowledgeable help!

3 months later
#213 1 year ago

Anybody got a repro Playfield they wanna sell?

9 months later
#214 5 months ago

Just picked on up last weekend and am glad to be in the club. Quick question do both pop bumpers fire at the same time or do i have a issue thanks for your help

#215 5 months ago
Quoted from plowpusher:

Just picked on up last weekend and am glad to be in the club. Quick question do both pop bumpers fire at the same time or do i have a issue thanks for your help

They fire at the same time. No Problemo.

#216 5 months ago

Got mine for sale if anyones interested

#217 5 months ago
Quoted from Pinaddict91:

Got mine for sale if anyones interested

I watched your video, where you claim “Everything works perfectly fine.” Here is what I observed:

(1) Unlit lanes that are worth 500 points are not scoring. Because you can hear the score motor turn, the 500-point relay is engaging. Perhaps there is a dirty or misadjusted switch on the 500-point relay itself or score motor 1A that prevents pulses from reaching the 100-point relay. (2) The 10-point chime is not sounding when you score 10 points, such as when the ball hits the right sling. (3) Those flippers are drooping considerably. There should be a straight line from the ball return lane to the end of the flipper. (4) The bulb underneath the right star rollover is dim and flickering.

It’s obvious from your previous posts that this game has issues and needs work. I recommend more candor in your efforts to sell it.

1 week later
#218 5 months ago

Fixed the small concerns from some with my machine now it works perfectly. 1,700 cash delivered for my atlantis

#219 5 months ago

Reduced price to 1400 really need the money.

1 week later
#220 5 months ago

Just picked up my new Atlantis from a localish guy. Playfield in excellent condition barring cupping under the 3 insert (most noticeable there) and others.
Otherwise fantastic looking and playing. Glad I made the drive!

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#221 5 months ago

Wow that's a beaut! Congrats!! I'll never sell my Atlantis. Such a classic and classy game.

#222 5 months ago

Game play and art package are very nice, a very good game. Almost great. Congrats on the win.

#223 5 months ago

Thanks guys.

So I was wondering a few things if anyone could chime in.
Firstly, the middle target doesn’t light. I noticed the top and lower targets light to follow the three lanes above, but the middle doesn’t. How can I tell if it’s a bulb vs an electrical connection between the lane and the target?

My number 5 when lit doesn’t move to 6 when the ball rolls over it. Is there a fix for this?

I apologize if I’m being a bit slow but I’m still trying to figure out the shooting strategy.
It seems in general one is trying two accomplish two things, dropping banks of fish for 5k, and pursuing 1-9.
I thought the 1-9 was just via the two right lanes but it seems you can advance with the upper lanes and targets as well. Is there an overall shooting strategy or are you just trying for any variety of lit lanes and targets? I thought maybe I’d need to prime shots with some mixture of targets and upper lanes before going for the side lanes.

Thanks!

#224 5 months ago
Quoted from Carl_Hungus:

Thanks guys.
I noticed the top and lower targets light to follow the three lanes above, but the middle doesn’t. How can I tell if it’s a bulb vs an electrical connection between the lane and the target?
My number 5 when lit doesn’t move to 6 when the ball rolls over it. Is there a fix for this?

The first very basic things to try is a) replacing the bulb with a known working one (if the new bulb works, the old bulb is just dead), and then b) try wiggling the bulb a little and see if it flickers on and off (this would mean the light socket is not making great connection.) If you still aren't getting anywhere with that, I'd try hitting the target manually when the light should be on to see if you are getting the extra points and sequence, which might give you an idea what you are dealing with.

Underneath the playfield, the switch under #5 has two contacts - one is to give points and one is to advance the sequence if appropriate. Both should connect when the ball goes over it. Make sure the contacts are making solid connection when the ball goes over it, that they are clean, etc.

#225 5 months ago
Quoted from Flamingo43:

The first very basic things to try is a) replacing the bulb with a known working one (if the new bulb works, the old bulb is just dead), and then b) try wiggling the bulb a little and see if it flickers on and off (this would mean the light socket is not making great connection.) If you still aren't getting anywhere with that, I'd try hitting the target manually when the light should be on to see if you are getting the extra points and sequence, which might give you an idea what you are dealing with.
Underneath the playfield, the switch under #5 has two contacts - one is to give points and one is to advance the sequence if appropriate. Both should connect when the ball goes over it. Make sure the contacts are making solid connection when the ball goes over it, that they are clean, etc.

double ended alligator jumper is a needed tool in anybodies toolbox, lets you jumper to a gi light to validate the bulb or socket.

#226 5 months ago

Thanks for the helpful tips!
No luck so far with a new bulb but it does score properly when manually hitting the target. The alligator clips are a good idea thanks. How do you use that to test? Forgive my ignorance. Are you just adding a new connection to another light to test is the wiring is bad?

I got the number 5 working by bending one switch slightly in more. Great!

This is a super fun game. I thought it was too easy to advance the numbers with so many advance options, but its harder than you think. I may still be missing something substantial in the ruleset but I'm enjoying it a lot. Very "one more game" addictive.

is there a way to make the Special AAB instead of a credit? Obviously on freeplay its a little less rewarding. Again, maybe I'm missing something.

#227 5 months ago
Quoted from Carl_Hungus:

Thanks for the helpful tips!
No luck so far with a new bulb but it does score properly when manually hitting the target. The alligator clips are a good idea thanks. How do you use that to test? Forgive my ignorance. Are you just adding a new connection to another light to test is the wiring is bad?
I got the number 5 working by bending one switch slightly in more. Great!
This is a super fun game. I thought it was too easy to advance the numbers with so many advance options, but its harder than you think. I may still be missing something substantial in the ruleset but I'm enjoying it a lot. Very "one more game" addictive.
is there a way to make the Special AAB instead of a credit? Obviously on freeplay its a little less rewarding. Again, maybe I'm missing something.

Yes, you use the jumper from an active/lit bulb to test a suspect socket/bulb. First go contact blage to contact blade socket to socket, if it doesnt light the try holding clip to the button on the base of the socket, if it lights there then you have a bad socket. Another issue with the sockets is the case gets isolated, sometimes you can spinn the socket case and the bulb lights briefly

And no, no simple way to turn a credit game into a AAB.

#228 5 months ago

Thanks pinhead52, the alligators are a good start to figuring this small issue out.
Also looks like I need to clean the score wheels as two are getting stuck. But no compliants, seems like these are just small things.

2 weeks later
#229 4 months ago

I'm seeing an issue with the Atlantis I got recently.
Hitting the lit middle standing target and lower target does not advance the number sequence, although there is scoring. Only the top standing target when lit advances the number. Also, dropping the entire bank of drop targets doesn't advance the number sequence either, but the scoring looks ok.

Does anyone have any suggestion on where to start looking?

thanks!

#230 4 months ago

Dirty switch contacts? Also trace the wiring underneath. Also check the stepper unit that advances the sequence follow the wiring hopefully you have the schematic. Check all those obvious things first.

Quoted from Carl_Hungus:

I'm seeing an issue with the Atlantis I got recently.
Hitting the lit middle standing target and lower target does not advance the number sequence, although there is scoring. Only the top standing target when lit advances the number. Also, dropping the entire bank of drop targets doesn't advance the number sequence either, but the scoring looks ok.
Does anyone have any suggestion on where to start looking?
thanks!

#231 4 months ago

I had a similar situation and it was the stepper unit being out of sync.

#232 4 months ago

Thanks guys. Forgive the noobie question as I'm only really proficient with flipper rebuilds and simple soldering. But is there a general rule/basic fix for out of sync stepper units? Am I physically moving something back into alignment, or is this something that requires component replacement to get itself back into sync?

#233 4 months ago
Quoted from Carl_Hungus:

Thanks guys. Forgive the noobie question as I'm only really proficient with flipper rebuilds and simple soldering. But is there a general rule/basic fix for out of sync stepper units? Am I physically moving something back into alignment, or is this something that requires component replacement to get itself back into sync?

which stepper, ball in play, 1 thru 9 stepper or the match stepper?

#234 4 months ago

My issue was with the 1-9 stepper.

#235 4 months ago
Quoted from EMsInKC:

A really nice original or a restored one can go for upwards of $1500. It's a so called A list game and it brings a premium.

I listed one in Marketplace for 2750 and it sold in an hour, also had two more asks with in a day..

#236 4 months ago

Assuming its the 1-9 stepper unit, which sounds like a good place to start thanks, is there a way to go about it?

#237 4 months ago
Quoted from Carl_Hungus:

Assuming its the 1-9 stepper unit, which sounds like a good place to start thanks, is there a way to go about it?

The Atlantis 1-9 stepper should be spring loaded and a reset coil to bring it back to 1 when fired/manually triggered. After reseting the stepper, it should be straight forward to adjust the wiper to light "1". They can be gummed up, need to strip and clean if its not resetting.

2 weeks later
#238 4 months ago

I'm selling my Atlantis if anyone is interested. New Wade Kruse playfield installed by Boilerman. Serviced by an old school EM operator friend of mine. Plays great! Nice backglass. $1800. PM if interested. 1/2 hour NW of Pittsburgh on the Ohio line.

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There are 238 posts in this topic. You are on page 5 of 5.

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