(Topic ID: 181515)

gottlieb 60's multi players.

By illawarra92

7 years ago


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  • Latest reply 3 months ago by BubbaK
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    #7 7 years ago
    Quoted from CrazyLevi:

    I don't like them. They have barely existent rulesets and just about hitting standups for points. Kind of like Whoa Nellie. Which I do like. So whatever.
    but no, not a fan of gtb 60s multiplayers. They didn't figure it out till the 70s.

    I disagree because a few 60's Gottlieb multiplayers are super fun and unique. I own a Pleasure Isle it'll be one of the last pins they roll out of my house when I push up daisies , my other 60's multiplayer is Mayfair. it's a nice 2P with twin shooters. From a nostalgia point : it's the very last of Roy Parker Art and part of pinball History. Playfield has MJP which is another plus . Not all 70's 2P are my cup of tea. Duotron and Lawman both lasted under 6 months and I cut bait. A 60's Gottlieb 2P I'd like to own is Surf Side. Bally had some great 2P in this era. The only one I've played was Loop the Loop the replay version . It was a blast .

    1 month later
    #13 7 years ago
    Quoted from Otaku:

    Most Gottlieb single-players have a game-ending tilt up until the late 70's I believe if not even there.
    My Bally Star-Jet has game-ending tilt per player, two tilt lights.
    Pretty much the reason Gottlieb probably didn't do like their single-players is because all the extra hardware and work it would require - hence the reason for the only "ball-ending" tilt I would assume.

    Not entirely true. Most AAB single player pins have penalty of ball in play plus 1 ball. There is a pin adjustment but I played these pins on route and that was the norm.

    #22 7 years ago
    Quoted from EMsInKC:

    The problem with multiplayer games never really changed until the SS era. You basically played five 1 ball games. There was no progressiveness to a game like there was with single players. You always went back to the start, excepting your score. This was especially true on drop target games.
    I don't dislike them, but they'll never replace a single player for me. I only own two, Grand Prix and Time Zone. No Gottliebs at all.

    100% Not True. Pleasure Isle is progressive and keeps the ABCD reward active it does not reset on drain. As player 1 when you knock out ABC the second player only has to achieve the D to get the reward. If he does not get the D, then player 1 has that opportunity on his or her next ball. Additionally any player can earn up to 5 extra balls and not lose their turn until all the extra balls are exhausted. These balls are cleverly displayed as rotated illuminated beach balls in the backbox as part of a double animation.

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