GOTTLIEB 300 OPERATING INSTRUCTIONS
1. Inserting a coin or pushing the replay button actuates 'S' relay (Start relay).
2. This relay will lock-in through its own switch and a motor 2B switch.
3. 'S' relay starts the motor running.
4. 'AX' relay actuates and the 'coin' unit subtracts through switches on 'AX' and 'S' relays and switches on motor 4C and motor 1A. 'Q' relays de-energizes when 'AX' relay operates.
5. When 'AX' relay actuates, the reset relays 'Z1' and 'Z2' are energized in sequence by rivets on the 'Player' unit, through switches on 'AX' relay.
5a. Motor 1A steps the 'Player' unit, through switches on 'AX' relay and 'P5B', to the 20th position energizing 'Z1'.
5b. When 'Z1' is energized the 1st and 2nd player score units reset to zero through switches on motor 1A, motor 4A and 'Z1'. When all score units of the 1st and 2nd player are at zero the player unit steps to the 21st position through a normally closed switch on 'Z2' and normally closed switches on all score units. The 3rd and 4th player score units now reset through switches on motor 1A, motor 4A, and 'Z2'. The player unit continues to its zero position through the closed switches on 'Z1', 'Z2', 'P5B' and motor 1A until 'P5B' opens.
6. When 'P5A' on the player unit closes, 'AX', 'BX', ‘DX’, ‘EX’ and ‘FX’ relays reset through motor switch 1b and switches on 'K’, ‘U’, ‘O’, and 'R' relays. The reset cycle is now complete.
7. Inserting additional coins or pushing the replay button will step the 'coin' unit to a maximum of 3 through switches on 'U' and 'S' relays and a switch on motor 1D. The replay button circuit opens when 'coin' unit is on 3rd position.
8. Place the ball in the out hole. The ball return switch closes and completes the circuit to 'O' relay through the normally closed switches of 'EE', ‘E’, 'K', 'AX', and 'Q' relays. 'O' relay locks-in through its own switch and a switch on motor 2B. When ‘O’ relay is energized, motor 4C actuates the ball return coil (which kicks the ball onto the runway( through a switch on ‘O’ and a normally closed switch on ‘BX’ relay. The ball is now on the runway and is ready to be put into play.
9. The remaining balls that enter the outhole are kicked across the trough switch which pulls in 'P' relay. 'P' relay runs the motor. Switches on 'U', motor 2C, 'P', 'BX', and motor 1A advances the 'Player' unit the required number of steps determined by the 'Player' unit switches and the 'Coin' unit.
10. When the ball passes over the trough switch, ‘P’ relay pulls in and resets the advance unit to the top position through switches on motor 1A, ‘P’ relay and the fifth position of the advance unit relay ‘KS’.