(Topic ID: 209520)

GOTG Sound Replacement Mod

By cleland

6 years ago


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Topic index (key posts)

13 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #1 How to step Posted by cleland (6 years ago)

Post #99 Song list Posted by deeplennon1 (6 years ago)

Post #102 V2 for 0.87 Posted by cleland (6 years ago)

Post #216 0.95 links Posted by cleland (5 years ago)

Post #258 V1.01 Pro Link Posted by cleland (5 years ago)

Post #387 Summary of all the steps in one handy post. Posted by midhandicapper (5 years ago)

Post #506 Version 1.06 Posted by cleland (5 years ago)

Post #772 Version 1.06 update Posted by cleland (3 years ago)

Post #785 SD Card instructions Posted by imagamejunky (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#5 6 years ago

Keep me in mind when you want to test an LE version of the code, I have no problem putting IMG files on SD cards.

2 weeks later
#64 6 years ago

I had no problem using either image, for mac users:

Go into the terminal:
type:
diskutil list

The SD card will be one of the devices listed. On my mac it is disk3, then unmount this disk:

sudo diskutil unmountDisk /dev/disk3

Now you can copy the image. Put the actually uncompressed image location into the if= part, you can drag the file into the term and it will type the path for you. The of should be the same disk you just unmounted except now it should be "rdisk" instead of "disk"

sudo dd bs=1m if=GOTG_CLELAND_LE.img of=/dev/rdisk3

This will take a few minutes type ctrl-T to check progress. When it is done eject the disk (use the correct disk number for this system):

sudo diskutil eject /dev/rdisk3

3 months later
#289 5 years ago
Quoted from jathomp22:

Is there specific SD card brand we should use? Seems like Stern can be picky on which USB stick brands and sizes you use for updating code and was wondering if the SD card was the same. Anybody have a link to one they've bought and it works? Thanks, Jason

These ones worked well for me:

https://www.amazon.com/gp/product/B0143RTB1E

2 months later
#394 5 years ago
Quoted from finnflash:

I have tried over and over again to download this, it always says it was interrupted. I dont know what else to try.

Try from somewhere that has a faster and more reliable internet connection.

1 year later
#797 3 years ago
Quoted from PeterG:

any sharing via dropbox, local NAS, anything not Youtube?

I streamed it for about an hour tonight. We'll see if twitch keeps the audio:

https://www.twitch.tv/videos/659596923

#807 3 years ago
Quoted from bobukcat:

Thanks for doing that, I'll try to watch the rest later but from what I heard in the first 10 minutes I think I still prefer the "OG" Cleland mix. I'm sure I'll load it up one of these days to try it out for myself though.
P.S. How many times have you been Jason Bourne for Halloween?

The first couple times I played I preferred the earlier Cleland mix, but this one started to grow on my after a while. I have each one on its own SD card so it is easy enough to change them.

I don't know if I can pull off Jason Bourne. My wife thinks I'm more like his character in The Informant where he is a lot geekier and had to put on a few pounds for the part.

2 years later
#1144 1 year ago
Quoted from wattrider:

Yes, i tried with 3 different cards, v1 and v2

As bobukcat stated you probably aren't burning the card correctly. If you tell us what kind of computer you used and how you burned the card someone might be a able to help.

3 months later
#1248 1 year ago
Quoted from PoMC:

So if you're expecting a 1.11 code update with movie dialogue to replace the game's fake movie dialogue.....you may be disappointed or in for a long wait. Or you may get an update but not every movie line was replaced. Stranger Things has this issue.

Quoted from PoMC:

That’s cool. I don’t even have the game anymore. Just felt like releasing an update for everyone.

Quoted from PoMC:

It’s fine. I make my own code versions and share my 1.11 versions with no issues reported from anyone.

Quoted from PoMC:

No. You’re not getting 1.11 with movie dialogue because of the static issue.
There’s 1.11 available with custom music that works great. No movie dialogue (which is way better turned off anyway).

We get it ... you made your own version that doesn't have the movie dialogue. You already have a separate thread for your version. This is the thread for Cleland's code with the movie dialog, which is the only version many of us who come to this thread are interested in.

I'd guess most of us also aren't interested in 1.11 code with static/screeching in it. Some of us still are running the old version and don't want to update except for a new version of the Cleland code. It would be great if we could keep this thread focused on that.

#1252 1 year ago
Quoted from PoMC:

Not everyone reads everything on Pinside. Believe me I’ve had plenty of people see my post and then ask for it because they didn’t know it was available.
What do you care?

Since you asked, I follow this thread because I am a fan of the Cleland code and I want to see the next update. It starts to kinda suck when someone keeps bumping the thread over and over with their own different version of the code. Especially when that version already has its own thread. I didn't get on your case because you just did it once or twice or even the 5 times. At some point it gets to be too much.

Quoted from PoMC:

Don’t know why you wasted your time browsing through my quotes to repost them?

I actually just quoted the ones on the same page which was 5, but if you go back further there are probably a dozen. I kind of got tired of seeing the same self promoting off topic post over and over. I hoped my effort this might convince you to take these posts to your own thread. I agree with you that I'm probably wasting my time.

2 weeks later
#1270 11 months ago
Quoted from Edster:

What exactly does 1.11 do over 1.09 other than IC?
I am running 1.09 Cleland. Don't want to load 1.11 factory fearing it might update my Node Boards and cause a problem then be stuck with factory sounds ugh.
Just curious.

Quoted from Nw55555:

Can anyone answer this? Also, I thought 1.09 had IC just no home team.

1.09 supports Stern IC and achievements. Node board update in 1.10. Home team was added in 1.11. Otherwise just a bunch of small changes that mostly have to do with audits and small bug fixes. The most recent 1.12 added some very minor changes. Here is the complete list of the differences between 1.11 and 1.09 as requested:

LE/PRE V1.11 - September 8, 2022
=====================

- Updated to System V3.22.0 and SPIKE OS V2.7.0
- Corrected potential game reset issue.
- When entering a WiFi password, the previous characters will be displayed as an asterisk.
The WiFi password will be displayed as all asterisk when entering the setup screens or
scanning the WiFi setup QR code.
- Added Service Menu Tech Alert when weak signal strength is detected. The signal strength
and SSID will be displayed. An average signal strength < 40 is considered weak. A weak
WiFi signal may contribute to a slower or inconsistent connection which may effect the abilty
to login or download software updates. Signal strength can be improved by the use of an
inexpensive WiFi extender. A wired Ethernet connection can also be used in cases where WiFi
signals are problematic.
- Added Standard Adjustment "ENABLE HOME TEAM IN COINPLAY", default value of NO.
Setting this to YES will allow Insider Home Team to be available for machines not
set to Free Play. Normally "USE INSIDER HOME TEAM" is only available in Free Play
mode. Many home players, who choose to use their game in Coin Play, have requested
the ability to enjoy Home Team! Setting this this adjustment to YES will default the Home
Team Guest Retention to Never. If you wish a different setting you will have update that
adjustment after enabling Home Team in CoinPlay. Home Team is not available for machines
registered to a Pro account operating in a commercial environment.
- Added Standard Adjustment "REMOVE FRACTIONAL CREDITS". Values are:
"NEVER" and "AFTER X MINUTES IDLE", where X is between 30 and 240.
The default value is "NEVER". If the game is idle (no coin or flipper
switch activity in attract mode) for X minutes, any fractional credits will
be removed. Whole credits will NOT be removed.
- Added Standard Audit "FRACTIONAL CREDITS REMOVED", which will track the number of
fractional credits that have been removed when the game was idle.
- Changed the default value for Insider Connected Software Update to "Install updates automatically".

LE/PRE V1.10 - July 29, 2022
=====================

- STERN INSIDER CONNECTED
Home Team
The Home Team features allows Insider Connected players to log in
and play without scanning their QR code.
When the game is registered to a home location and set to Free Play,
Home Team can be enabled via Standard Adjust #51 or from Guided Setup.
Up to 8 players can be added to the Home Team from the Stern Insider
Connected Setup menu.
The Home Team can be shared across all games registered at the game's
location by enabling the Home Team Standard Adjustment on each game.
Players need only be added once to the Home Team. Players can be
later removed from the Home Team, and guests can be temporarily
added to the Home Team.
Find out more about Home Team at http://insider.sternpinball.com.
- Updated to nodeboard firmware/protocol v1.00.0
- Correct the replay score boost when Standard Adjustment REPLAY TYPE is set to DYNAMIC.
All REPLAY LEVELS for all players are potentially immediately incremented instead of only replay level 1.
- Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored
in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a
player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive
a free game from:
a REPLAY level (if REPLAY AWARD is set to CREDIT)
a SPECIAL (if SPECIAL AWARD is set to CREDIT)
Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT
a match (if MATCH AWARD is set to CREDIT)
- The default setting for FREE PLAY LIMIT is 5 games (per player per game played).
NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS
will decrease the number of REPLAY levels available.
- Fixed redundant sound effects when scanning into Insider Connected in some
instances.
- Added Standard Audit "Total Power On Time". This is a lifetime audit of the
hours, minutes, seconds the machine has been powered on. This lifetime audit
will start accumulating with this update.
- Added the ability to unregister a machine via the Stern Insider Connected menu.
A machine must be unregistered from an Insider Connected account prior to being
added to a new account. Highlighting and selecting "Yes, unregister this game."
will unregister the game from your account.
- Stern Insider Connect Setup Screens:
IP, network name, and Wi-Fi signal strength displayed in top corners of display.
- Added Net->About->Events page
This page will display:
The current date and time
The date and time the game was recently powered on
The play count since powered on
The coin count since powered on
The paid credit count since powered on
The service credit count since powered on
The coin door open count since powered on
The tilt count since powered on
The date and time the game was previous powered on
The date and time the game was previous powered off
The lifetime power on count
- Update the factory default value of "ALLOW LEFT+START TO END GAME" to "FREE PLAY ONLY".
- Update Install Competition: set "ALLOW LEFT+START TO END GAME" to "NEVER".
- Added new Standard Adjustment "COIN ACCEPTOR" whose value can be "MECHANICAL" or "ELECTRONIC", and
default value is "MECHANICAL". This adjustment is only available when the Country is set to Italy
and Free Play is set to No.
The coin door for Italy with a MECHANICAL acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 0.10
right coin switch: EUR 0.50
4th coin switch: EUR 0.10
5th coin switch: EUR 0
6th coin switch: EUR 0
The coin door for Italy with a Electronic acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 1.00
right coin switch: EUR 2.00
4th coin switch: EUR 0.20
5th coin switch: EUR 0
6th coin switch: EUR 0
- Guided Setup
Added "Coin Acceptor" setting, only available when Country is set to Italy and "Free Play" is No.
Hide "Game Pricing" when "Free Play" is set to Yes.
Add translation strings for some top level selections.
- Fixed game reboot issue at power on with coin door interlock switch in the open position.
- Insider Connected attract mode screen updated to display the location name and green check mark with
Verified Location if the machine is registered to a pro account.
- Added a "DJ Mixer" music player to the game play mode menu that appears in
the attract mode.
- To start, hold in both flipper buttons. When the GAME PLAY MODE MENU appears
use the flipper buttons to navigate the DJ MIXER player, use the
START BUTTON to enter your selection.
- Use buttons to control the player
- LEFT BUTTON will restart the current tune. It will go to the previous
song if pressed near the start of a song.
- RIGHT BUTTON will move to the next song.
- The LOCKDOWN BAR BUTTON will exit the DJ MIXER.
- The START BUTTON will exit the DJ MIXER.
- Both flipper buttons will Pause or un-pause the mode. After some time,
while paused, the DJ MIXER will automatically end.
- There are three new adjustments in the STANDARD ADJUSTMENTS for this:
- PLAYER DJ MIXER MODE - Default = YES
- NO - Do not include in the GAME PLAY MENU
- YES - Include in the GAME PLAY MENU
- DJ MIXER PLAYLIST MODE - Default = ORDERED PLAYBACK
- ORDERED PLAYBACK - play songs in order
- SHUFFLE PLAYBACK - play songs in a random order
- DJ MIXER PLAYLIST REPEAT - Default = YES
- NO - Return to the attract mode when the playlist ends.
- YES - Restart the playlist when it ends.
- The game must be in FREE PLAY to use the DJ MIXER
- Removed left flipper competition mode select (superseded by both flippers for game mode menu)
and replaced default game mode menu with a game specific menu.
- Added adjustments to change the strength of the flippers.
- Fixed a bug where the number of credits were not being updated/displayed immediately in the attract mode.
- Changed the debounce timing on coin switches.

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