(Topic ID: 209520)

GOTG Sound Replacement Mod

By cleland

6 years ago


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13 key posts have been marked in this topic, showing the first 10 items.

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Post #1 How to step Posted by cleland (6 years ago)

Post #99 Song list Posted by deeplennon1 (6 years ago)

Post #102 V2 for 0.87 Posted by cleland (6 years ago)

Post #216 0.95 links Posted by cleland (5 years ago)

Post #258 V1.01 Pro Link Posted by cleland (5 years ago)

Post #387 Summary of all the steps in one handy post. Posted by midhandicapper (5 years ago)

Post #506 Version 1.06 Posted by cleland (5 years ago)

Post #772 Version 1.06 update Posted by cleland (3 years ago)

Post #785 SD Card instructions Posted by imagamejunky (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#246 5 years ago
Quoted from cartman5579:

New code v1.0
Finally get Groot mouth movement with “I am Groot” to start Multiball
But not worth it till Cleland v1.0 comes out

Ya, just Groot’s Mouth synch, and THIS stuff...

LE/PRE V1.00 - May 22, 2018
=====================

- Increased “Immolation Initiative” scoring.
- Increased potential “Antiquities Shop” 2 switch scores.
- Increased potential “Yaka Arrow” 2 pop bumper scores.
- fixed “Yaka Arrow” 2 pop bumper award animations.
- Added logic to allow the ticket dispenser to appear in coil test.
- Fixed a mission timer bug that upon draining reset the mission timer back to its original starting value and resumed the mission at the start of the next ball. This occurred when the ball drained with only fractional seconds left remaining in a mission. Now, when draining under the same scenario, the player is presented mission select at the start of the next ball.
- Fixed a bug where the skill shot was available after “Cherry Bomb” Multiball.
- Fixed a bug where a ball saver was available after “Cherry Bomb” Multiball.
- Added logic to “Save Xandar” shot light strings to represent how many more shots are needed to complete a shot and add-a-ball into play. The logic is:
3 to go = Lamp Blinking
2 to go = Lamp Solid
1 to go = Shot lamp string strobing ON,ON,ON,OFF,OFF,OFF
- Fixed a bug in “Save Xandar” that would not award a left orbit shot if a ball was simultaneously being auto launched from the shooter lane.
- Fixed “Save Xandar” Super Jackpot Ready lightshow.
- Fixed mystery award lightshows that occur during multiball events.
- Fixed a bug in “Immolation Initiative” where balls were not being added back into play after crossing a switch/score threshold.
- Increased the ball saver time during “Immolation Initiative” when balls are added back into play.
- fixed display text in “Save Xandar”.
- Added an “add-a-ball” and “ball saver” for completing each shot during “Save Xandar”, i.e. ”Save Xandar” now has 9 add-a-balls.
- Fixed a “Save Xandar” award lightshow.
- Now missions contribute to the end ball bonus. Completing a mission will add 50% of the total mission score to the Bonus.
Example: score 10M total points during “Sanctuary”. Upon draining the “Ronan” value in the bonus sequence is worth 5M.
This value holds over from ball to ball and can be raised by finishing “Save Xandar” and finishing the mission a 2nd time.
- Changed the shot based portion of bonus scoring.
- A 2nd Extra Ball can be collected for finishing "X" missions/MBs, default = 6.
- Added a 2nd Extra Ball adjustment that allows/disables an Extra Ball to be lit/collected at the right scoop.
- fixed a problem where, on occasion, the score frame, player scores, player up, and ball in play would not be displayed until a full screen display effect occurred.
- added Yondu lane sound effect, light effect.
- Optimized “Groot Multiball” Ready lightshow.
- Fixed “Groot Multiball” Super, Double Super Jackpot lightshows.
- Fixed “Save Xandar” Super Jackpot Lightshow.
- Added speech to “Save Xandar” Start.
- Synced “Save Xandar” start display/speech/shaker/lightshows.
- Fixed a bug where the background score display effect was not properly waiting to start.
- Removed a glitch that could occur with shooter groove mode display effects.
- optimized ““Groot Multiball”” start sequence dots/music.
- Increased “Groot Multiball” Super, Double Super Jackpot scores.
- Added logic to sync the “Groot Multiball” Background display sequence to the “Groot Multiball” start display effect the first time the player starts “Groot Multiball”. The game remembers subsequent music/display starting points when starting “Groot Multiball” anew.
- Fixed custom messages.
- Added variations of Groot saying "I Am Groot" to “Groot Multiball” Start. These are also synced to the movement of Groot's mouth.
- Groot's mouth is now synced to the speech during the “Groot Multiball” Start sequence.
- Added speech to “Groot Multiball” start.
- Choreographed “Groot Multiball” start lightshow(s).
- Added 2 blow off sequences to the “Groot Multiball” Display Effect. Now you can fast forward/blow off to the "I Am Groot" sequence of the display effect, and additionally, blow that off to get the balls to kick out quickly.
- Fixed a cancel display bug in Mystery that would sometimes kill the display effect instead of fast forwarding/canceling to the actual award that was supposed to be displayed.
- added new Groot Lock kick out lightshows.
- improved Sanctuary 2 award lightshows.
- Added a bigger Sanctuary 2 award lightshow.
- Optimized how/when alternate Secondary mode display effects occur.
- Added shaker code to alternate Secondary modes.
- Increased Groot Super, Double Super Jackpot values.

- Extended TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
- Corrected minimum firing time for flipper coil when an EOS switch is inconsistent or poorly adjusted.

#252 5 years ago

cleland I just want to say thanks so much for all the time and mental energy you’ve put in to this. It’s really fantastic.

Please let me know how I can donate to your topper fund!

#274 5 years ago

I’m really grateful for all the work that Cleland put in to this, but I TOTALLY disagree that the stock sound alikes were that bad.

I updated to 1.01 before Cleland’s LE file was ready. I thought it would be a compromise... but it didn’t bug me at all.

What I really like about this replacement file is the music choices.

The sound alikes on stock code aren’t terrible, and the mix is very good on them.

Just my 2 cents. Don’t get me wrong, I’m running Cleland’s file... I just don’t think the original is terrible.

#285 5 years ago
Quoted from dgpinball:

Just want to verify that once you have written the IMG file to the SD Card, you then simply install it into the game and it is updated?

That is correct. If you’re switching between version numbers, the game will run a node board update automatically. Otherwise, if you’re going from Stock 1.01 to Cleland 1.01, it’ll just boot up.

#286 5 years ago

Duplicate post

#304 5 years ago
Quoted from cyberkryten:

OK, anyone know of any work on decoding the files on a Spike SD card to extract the high scores? Would be nice to be able to port them across, but don't want to start decompiling the data on the card if someone's already looked at it...

I seem to recall coming across it while scrolling around the file. Perhaps you could just search for the default high scores and replace it with your previous best?

I wouldn’t do it across a code update though, as scores on different code versions can be radically different. Just my opinion.

6 months later
#486 5 years ago
Quoted from cleland:

Pro Users, 1.06 Full Images are now posted. This time I zipped the .img file to cut the 16 gig download to 5 gigs. So you will need to unzip and expand it back out, then write the .img file to your SD card with Etcher (or freeware program called "ddUtility" on Mac works even better).
PRO Cleland Version 1.06 (Features Music Change and Movie Lines)
https://www.dropbox.com/s/os8rvdpp7gqxl4y/GOTG%20CLELAND_PRO_1_06.img.zip?dl=0
PRO Sinestro Version 1.06 (Features Stock Music and Only Movie Lines Replaced)
https://www.dropbox.com/s/d0g7d2totckmbw3/GOTG%20SINESTRO_PRO_1_06.img.zip?dl=0

Nice! Will you also upload a Pre/LE version?

#493 5 years ago
Quoted from Supersquid:

I just want to give Cleland a HUGE thank you for doing all of this for us that have the game even though you don't have it anymore. You could easily not care, but you do, and I just want to give a big THANK YOU for doing all this work. It makes the game so much better

Here here! Thanks again @cleland

You made a great game WAY better.

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