(Topic ID: 209520)

GOTG Sound Replacement Mod

By cleland

6 years ago


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13 key posts have been marked in this topic, showing the first 10 items.

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Post #1 How to step Posted by cleland (6 years ago)

Post #99 Song list Posted by deeplennon1 (6 years ago)

Post #102 V2 for 0.87 Posted by cleland (6 years ago)

Post #216 0.95 links Posted by cleland (5 years ago)

Post #258 V1.01 Pro Link Posted by cleland (5 years ago)

Post #387 Summary of all the steps in one handy post. Posted by midhandicapper (5 years ago)

Post #506 Version 1.06 Posted by cleland (5 years ago)

Post #772 Version 1.06 update Posted by cleland (3 years ago)

Post #785 SD Card instructions Posted by imagamejunky (3 years ago)


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#771 3 years ago

Cleland’s mix is already epic and a total game changer for this machine! I’ve had an absolute blast working with him on this alt version and hope uguys dig it!!.....

#779 3 years ago

Hi guys just a few notes here on this new alt version:

Mr Blue Sky is still the Mode Selection music throughout the entire game!

We changed the short 'plunge' song loops that were on all subsequent ball plunges after you've drained while still in a mode (they were the short loops that would play from the time you launched the ball till it dropped into the pops or hit the first switch, then it goes into mode music). These were set back to the factory 'score' sounds, but now all those songs are represented either in modes or added into the Mix Tape bank so you get to enjoy them for longer lengths during play

The Mix Tape bank still has the original 4 songs in it, we've just added the additional 8 that Cleland listed above. So there's plenty of awesome Guardians 1&2 tunes that the random mix tape pulls from to always make your game fresh and a little different

An easter egg for any fellow guitar players out there is if you hang out in Knowhere 2 we've switched it to the last half of the song, so you can jam out to the whole guitar solo of Moonage Daydream while you go for orbits((: also in Antiquities Shop 2 we've dropped you right in on the Spirit in the Sky guitar solo.

Nebula now Goes All the Way in her pursuit to get Gamora and tries to battle the Fox on the Run with her own rockin mode, also with each high score entry you're encouraged to Go All the Way

Sanctuary ties in Quill's dance-off distraction song at the end of the movie with pouty boy Ronin

Antiquities Shop has Spirit in the Sky driving the bargain

Every time you hit Groot multiball its a P-funk Party that you've just got to keep goin! & Orb MB is just as fun as the balls wham bam and shang a lang all around

Theres still a nice balance of Stock Mode 2 in many modes so you can enjoy the movie scores and scenes in those modes that last a while

**Remember to go into your settings: Adjustments>Feature Adjustments>#63 Speech Attenuation and set it to -5 (or more to your liking) so that you get the movie vocal clips louder in the mix. If you want the music louder than the game sound effects (that trigger whenever switches are hit) then you can adjust #62 Music Attenuation to -2 or -5 etc... but just remember to go back and adjust Speech another -5 (or more) greater than your Music value to get the vocals back out in front of the mix.

When the Mix Tape comes on every once in a while just catch the ball and enjoy the coolest jukebox ever!!

Cleland = Starlord!

#794 3 years ago
Quoted from Ranhorton:

Totally loving the new additions/changes to this update Cleland & ArcadeBar!!!
Just got a new SD Card today and installed your new sound package about an hour ago.
I still need to tweak the attenuation values – totally up for suggestions if someone has a setting that sounds great with this new update!
(currently music at 0 and Speech at -20)

Awesome glad you’re digging it!
I would start with the Speech at -5 and Music at 0, then go from there on if you want the Speech even louder and/or if you want the tunes a little more prominent. If you get one too high in value then it definitely throws off the balance with the others.
I started there and then wanted the music a tad more in the mix in proportion to the game’s sound FX so I currently have Music at -2 and Speech -7, so my vocals are still loud enough over my fx and tunes. I’m also hooked up to an external 10in sub so these numbers work for me but that’s a different dynamic than no sub.
It’s great these parameters can be adjusted cause in the end everybody has their own personal preferences, so play around in small increments until you land on what’s best for the room you’re in and what you like!

#804 3 years ago
Quoted from midhandicapper:

Just upgraded to the new code - many thanks to Cleland and ArcadeBar for the great work! Now I will have to re-dedicate myself to achieving the high scores that the update wiped out...

Awesome, glad you like it! At least the new high score music cheers you on to ‘go all the way’ to beat your old scores!(;

4 weeks later
#853 3 years ago
Quoted from cleland:

Good Luck
Oh,I forgot to mention I got a Pro back a few days ago and am loving the game again! I will say after about 10 games I went back to using the Stock Music for Groot Multiball. I guess I'm just not that funky arcadebar
Anyway, we have options for both versions.

In the early 2000s I had a funk & hip hop band and have seen Parliament 3 times sooo I might be biased!
But now that Star Lord has his Milano back I’m sure you will craft a custom cool Groot MB mix!

3 weeks later
#870 3 years ago
Quoted from shriver:

Good morning! I just did the sound mod, and I guess I did something wrong The game will boot and the sounds are there, but

If you’re using the same SD card for both stock and Cleland then that rules out it being an SD card issue - if not then try a different SD card. I would try (if you haven’t already) re-downloading the sound mod img file, erase the SD, then reinstall the fresh download, maybe try downloading it with an Ethernet cable if you’ve been downloading wirelessly.

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