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(Topic ID: 209520)

GOTG Sound Replacement Mod


By cleland

2 years ago



Topic Stats

  • 883 posts
  • 199 Pinsiders participating
  • Latest reply 38 days ago by shriver
  • Topic is favorited by 167 Pinsiders

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There are 883 posts in this topic. You are on page 18 of 18.
#851 70 days ago

I used my phone to record all my settings, put in the SD Card and went through each setting to match how I had them. Sucks that Stern doesn’t make the USB save option universal to all tables.

Anyway...running the newest Cleland mod and it is IMHO better than the first one.

But I’ll be messing around with PB and see if I can outdo him.

#852 70 days ago
Quoted from Pixel8Arcade:

Anyway...running the newest Cleland mod and it is IMHO better than the first one.
But I’ll be messing around with PB and see if I can outdo him.

Good Luck

Oh,I forgot to mention I got a Pro back a few days ago and am loving the game again! I will say after about 10 games I went back to using the Stock Music for Groot Multiball. I guess I'm just not that funky arcadebar
Anyway, we have options for both versions.

#853 69 days ago
Quoted from cleland:

Good Luck
Oh,I forgot to mention I got a Pro back a few days ago and am loving the game again! I will say after about 10 games I went back to using the Stock Music for Groot Multiball. I guess I'm just not that funky arcadebar
Anyway, we have options for both versions.

In the early 2000s I had a funk & hip hop band and have seen Parliament 3 times sooo I might be biased!
But now that Star Lord has his Milano back I’m sure you will craft a custom cool Groot MB mix!

#854 69 days ago
Quoted from cleland:

Good Luck
Oh,I forgot to mention I got a Pro back a few days ago and am loving the game again! I will say after about 10 games I went back to using the Stock Music for Groot Multiball. I guess I'm just not that funky arcadebar
Anyway, we have options for both versions.

When I get my version pieced together I’ll post the song list and where I inserted them. I love the work you guys have done in making GOTG way too much fun to play.

13
#855 69 days ago

Groot Multi Ball is a 9 minute song. I had a 6 minute Groot multi ball the other night, and it got me thinking...

of doing a custom mix of:
3 minutes - Stock Music / 3 Mins - Flashlight / 3 Minutes - Rubberband Man

That way, the longer you keep the multi ball going...the more rewards you get in music. Rubberband Man is almost like an easter egg, if you can keep the multi ball going for 6 minutes.

#856 68 days ago
Quoted from cleland:

Groot Multi Ball is a 9 minute song. I had a 6 minute Groot multi ball the other night, and it got me thinking...
of doing a custom mix of:
3 minutes - Stock Music / 3 Mins - Flashlight / 3 Minutes - Rubberband Man
That way, the longer you keep the multi ball going...the more rewards you get in music. Rubberband Man is almost like an easter egg, if you can keep the multi ball going for 6 minutes.

I'd love this version - much better than the same song looped three times! Fully support -

#857 67 days ago

I created a Parliament 9 minute mix for groot. Flashlight and makin' mine the P funk.....tearin the roof off!

1 week later
#858 57 days ago

Just got a GOTG Pro... And put your sound mod on it directly ! What a game with that, it sounds like a non-stop jukebox !
Many thanks for what you have done here !

Quoted from cleland:

Groot Multi Ball is a 9 minute song. I had a 6 minute Groot multi ball the other night, and it got me thinking...
of doing a custom mix of:
3 minutes - Stock Music / 3 Mins - Flashlight / 3 Minutes - Rubberband Man
That way, the longer you keep the multi ball going...the more rewards you get in music. Rubberband Man is almost like an easter egg, if you can keep the multi ball going for 6 minutes.

That could be reallllllly cool too

We must hit you by PM to have links now ?

#859 57 days ago
Quoted from marsup:

Just got a GOTG Pro... And put your sound mod on it directly ! What a game with that, it sounds like a non-stop jukebox !
Many thanks for what you have done here !

That could be reallllllly cool too
We must hit you by PM to have links now ?

Welcome to the club! Cleland version is great, but I find myself switching between that and the Applejuice version frequently.. After hundreds of plays, I start to lean more towards the latter which only adds authentic movie lines and then a ton of songs to the mix tape in between modes, but keeps the mode soundtrack intact - the mode songs start to become really repetitive after a while. Give that one a try too.

#860 55 days ago

Thanks mcvetyty , i will try it

#861 55 days ago

Trying to download the applejuice file for the Pro, but keep getting network error after the file appears to complete.
Anyone help please.

#862 55 days ago
Quoted from Stags6969:

Trying to download the applejuice file for the Pro, but keep getting network error after the file appears to complete.
Anyone help please.

Can you share the Applejuice download link?
I would like to try it in my GOTG as well.
Plus I can see if it will download cleanly on my Macbook (or if I too get a network error).

#863 55 days ago
Quoted from Ranhorton:

Can you share the Applejuice download link?
I would like to try it in my GOTG as well.
Plus I can see if it will download cleanly on my Macbook (or if I too get a network error).

Post #577 contains the link: https://pinside.com/pinball/forum/topic/gotg-sound-replacment-mod/page/12#post-4957576

Posts #581 and #514 explain how it differs from all the other versions out there.

#864 54 days ago
Quoted from mcvetyty:

Post #577 contains the link: https://pinside.com/pinball/forum/topic/gotg-sound-replacment-mod/page/12#post-4957576
Posts #581 and #514 explain how it differs from all the other versions out there.

Thank you!
It downloaded fine on my Mac and I'm currently using Etcher to burn it to a 16GB SD card.

1 week later
#865 44 days ago

Good morning! I just did the sound mod, and I guess I did something wrong The game will boot and the sounds are there, but i am getting the "Node board 9 not found". I swapped the card back to stock, and it works fine. Can anyone tell me what I did wrong? Thanks!

#866 44 days ago
Quoted from shriver:

Good morning! I just did the sound mod, and I guess I did something wrong The game will boot and the sounds are there, but i am getting the "Node board 9 not found". I swapped the card back to stock, and it works fine. Can anyone tell me what I did wrong? Thanks!

Hmm.. This should not have been a result of the new SD card - the only thing these updates do is replace sound files within the code. Node board 9 connects to the primary board through an ethernet (internet) cable - perhaps it just got bumped during install/re-install? Push on the ethernet cables to make sure they're seating properly and try it again?

#867 43 days ago
Quoted from mcvetyty:

Hmm.. This should not have been a result of the new SD card - the only thing these updates do is replace sound files within the code. Node board 9 connects to the primary board through an ethernet (internet) cable - perhaps it just got bumped during install/re-install? Push on the ethernet cables to make sure they're seating properly and try it again?

What I thought as well. But it's duplicating results repeatedly. I reseated all the cables. I am going to look at it again this weekend to see what I can figure out. I thought maybe it was something someone else has seen. Thanks!

#868 43 days ago
Quoted from shriver:

What I thought as well. But it's duplicating results repeatedly. I reseated all the cables. I am going to look at it again this weekend to see what I can figure out. I thought maybe it was something someone else has seen. Thanks!

Is it possible you have different code versions between the two? Perhaps one of the code changes updated the Node board and now an older version doesn't work?? I don't know the Spike Systems very well, just throwing out possibilities based on my experience with other electronics that have bootloaders, etc.

#869 43 days ago

Maybe you are using LE code on a pro or vice versa

#870 42 days ago
Quoted from shriver:

Good morning! I just did the sound mod, and I guess I did something wrong The game will boot and the sounds are there, but

If you’re using the same SD card for both stock and Cleland then that rules out it being an SD card issue - if not then try a different SD card. I would try (if you haven’t already) re-downloading the sound mod img file, erase the SD, then reinstall the fresh download, maybe try downloading it with an Ethernet cable if you’ve been downloading wirelessly.

#871 42 days ago

I would like to download Clelands mod for the pro version, but I am having trouble accessing the link. It keeps giving me a file not found error. Can someone please share the link with me? I must be doing something wrong!

#872 42 days ago
Quoted from Pinfert:

I would like to download Clelands mod for the pro version, but I am having trouble accessing the link. It keeps giving me a file not found error. Can someone please share the link with me? I must be doing something wrong!

It's been discussed just a few posts ago that the links are no longer valid and that you need to PM cleland to get the code.

#873 42 days ago
Quoted from bobukcat:

Is it possible you have different code versions between the two? Perhaps one of the code changes updated the Node board and now an older version doesn't work?? I don't know the Spike Systems very well, just throwing out possibilities based on my experience with other electronics that have bootloaders, etc.

This is what I was wondering. If he was going from a previous version to a SD swap to newer code then any node board updates probably would not take place like they would with a spk file update process.

shriver Hey brother, can you verify that your stock code is the same version as the cleland code you downloaded? You just got that thing NIB right? Good chance different versions are causing this issue.

#874 42 days ago

No.
the Cleland mod is the same as if you updated with an spk file

You can be running an older version and update with the Cleland version and it should act exactly like the newest .spk
You are just swapping out an SD card which has the firmware on it

#875 41 days ago
Quoted from toddsolus:

No.
the Cleland mod is the same as if you updated with an spk file
You can be running an older version and update with the Cleland version and it should act exactly like the newest .spk
You are just swapping out an SD card which has the firmware on it

Will that update node board firmware though?

#876 41 days ago

it is the newest updated firm ware burned on an SD card....the same as if you were to update your SD card with the .spk file

#877 41 days ago

To be clear, updating via the USB method via Stern's .SPK updates are really only useful if you want to just update your stock code with new features.

The full .img method is much better for sound modding, because you're applying your sound changes to the entire latest code, and providing an entire image of the game. Yeah, you loose all your default settings and high scores....but come on, you can achieve them again.

#878 40 days ago

Anyone have a problem loosing flipper power? I have had a few games after the new code where its like i tilted but its not a tilt. I loose power to the flipper for a few seconds. I put the old code back in, but not sure if it did it or not. After updating to the cleland code there is no going back to the normal stern code. So I'm not sure what's going on. I checked connections. There are no tec alerts.

#879 40 days ago
Quoted from cleland:

To be clear, updating via the USB method via Stern's .SPK updates are really only useful if you want to just update your stock code with new features.
The full .img method is much better for sound modding, because you're applying your sound changes to the entire latest code, and providing an entire image of the game. Yeah, you loose all your default settings and high scores....but come on, you can achieve them again.

Thanks guys! After looking at this further, it appears that I just have a bad node board (9). I booted the game up to look at this again last night, and with the stock card in, it's now node 9 not found on stock, and on cleland. It was NIB last week, and has 12 plays on it. Thanks for your input, looks like this one is just bad hardware.

#880 40 days ago
Quoted from shriver:

Thanks guys! After looking at this further, it appears that I just have a bad node board (9). I booted the game up to look at this again last night, and with the stock card in, it's now node 9 not found on stock, and on cleland. It was NIB last week, and has 12 plays on it. Thanks for your input, looks like this one is just bad hardware.

I had an error like that on a brand new Spike 2 game once.
Pretty sure I just reclicked the connector(s). Definitely didn't need to replace it in my case.

#881 40 days ago

Yes, the node boards are finicky. I’ve gone as far as disconnecting all the connectors to the board and reconnecting them. The problem then usually goes away.

#882 40 days ago
Quoted from shriver:

Thanks guys! After looking at this further, it appears that I just have a bad node board (9). I booted the game up to look at this again last night, and with the stock card in, it's now node 9 not found on stock, and on cleland. It was NIB last week, and has 12 plays on it. Thanks for your input, looks like this one is just bad hardware.

I've seen others have "missing" node boards for these reasons:
-updated game with wrong version (pro vs le)
-coindoor left open during update (interlock switch out)
-coindoor left open during boot up
-loose rj45 (ethernet) connector(s)
-bad boards

OR- it's a longshot, but it's possible you could have a bad ethernet cable too. Before swapping out a node board I'd try using a different ethernet cable (or cables) connected to node board 9

#883 38 days ago
Quoted from imagamejunky:

I've seen others have "missing" node boards for these reasons:
-updated game with wrong version (pro vs le)
-coindoor left open during update (interlock switch out)
-coindoor left open during boot up
-loose rj45 (ethernet) connector(s)
-bad boards
OR- it's a longshot, but it's possible you could have a bad ethernet cable too. Before swapping out a node board I'd try using a different ethernet cable (or cables) connected to node board 9

Thanks! It's possible the coin door was open,but it doesn't appear that GOTG has a interlock like the newer games. I will replace the cables and try that (as I am dying to play it with the cleland mod). I have reseated all rj45 connections on all boards. Not sure entirely how they are interlinked, if at all. Definitely used the LE code, I actually just went back and verified, thought maybe I was losing it. Thanks man!

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