Just saw the gameplay teaser on GOTG--Orb Multiball seems to involve a ball locked behind a drop target. I'm interested to see where, if anywhere, this goes.
Just saw the gameplay teaser on GOTG--Orb Multiball seems to involve a ball locked behind a drop target. I'm interested to see where, if anywhere, this goes.
I've heard the interview, but this seems different. ST doesn't release the ball when the drop is hit. The drop reveals the ball, held by a magnet, which you have to knock loose, like SM and, to a lesser degree, LoTR. TNA's lock is mechanical, not magnetic, which SEEMS to be the case with GoTG. The video isn't crystal clear, though.
If I remember right Vengeance locks involve the magnet, but Klingon locks are only caught / held / released by the drop. Either way, yes it's half a Danesi lock, but it's the half that had been done before. Scott kicked it up with the inlines.
Everybody steals everything from everybody else. The only person in pinball I've ever heard bitch about it is Jpop which is hilarious because half his stuff is cribbed from old EMs.
And Steve Ritchie always says people are stealing his playfields but he has a pretty good case on most of 'em.
Quoted from pinlawyer:I've heard the interview, but this seems different. ST doesn't release the ball when the drop is hit. The drop reveals the ball, held by a magnet, which you have to knock loose, like SM and, to a lesser degree, LoTR. TNA's lock is mechanical, not magnetic, which SEEMS to be the case with GoTG. The video isn't crystal clear, though.
No
Locking the ball in ST is the drop is raised triggered by the opto. The ball is released by the drop by the game. It also has other modes, including the magnet holding a ball with the drop down, and more.
The GotG mech looks like the ST design with a target behind it... for a single ball.
The Danesi Lock is about doing the drop target holding a ball for MULTIPLE stages.
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