(Topic ID: 206127)

Guardians of the Galaxy Code feedback... Lonnie, please read and consider

By hd60609

6 years ago


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  • 289 posts
  • 67 Pinsiders participating
  • Latest reply 5 years ago by twenty84
  • Topic is favorited by 11 Pinsiders

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#259 5 years ago

Yep, now you can stack a super mode with a regular mode, making them much more worthwhile!

#262 5 years ago

Some of the super modes were already pretty valuable, especially in a match play situation. Taking a super into MB could make the difference between you and the next player.

#264 5 years ago
Quoted from chuckwurt:

Is there somewhere to read up on the super modes?

They’ve changed a lot over the last few releases, but they should be stable now. I’ll try to write something up this weekend, with glass off.

#266 5 years ago
Quoted from Sinestro:

Anyone else notice the magnet isn't grabbing the ball upon release from the Orb anymore under .95?

I hope that's not true. That's one of the coolest things about the game, for me. It needs to be a setting, if some people want to disable it.

1 week later
#274 5 years ago
Quoted from Sinestro:

I dunno. This game already has two fairly easy to achieve multi-balls. Getting four modes completed feels like you've accomplished something. It's a satisfying feeling.

3, don’t forget Quill. I agree, it’s perfect at 4 modes. I can get CBMB about every 10-15 games. It wouldn’t be as fun if I got it every other game.

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