....and see a homeless guy get hit by a semi at the busy intersection in front of Mortimers. More on that later.
These are just random thoughts, a lot of which has been mentioned by others.
Beautiful game....except for the topper.
I love the use of the LCD, although the info displayed can be a little much at times. JP's work on the animations is fantastic.
GI lights need help. Some of the light shows are really something, although some are a little intense.
The game had some issues, both mechanical and related to the software. Nothing major and I'm sure easily fixed.
We put a lot of money in it, but that's to be expected because we went there specifically to try it out with the newer code. What we didn't expect was to play nothing but WOZ all afternoon. It was good enough to make us want to play again and again.
I'm not much of a player, so don't ask me about the rules or gameplay, but with four of us playing, it didn't take long to figure things out. It's obvious the code is not complete, but what's there makes the game ten times more fun to play then when we played it at the MGC.
There were times I almost wanted to drain down the left side simply to play "the game within the game." Play it and you'll see what I mean. It's brilliant.
I still don't care for the theme and keep thinking what this game might have been had it been something else.
I'll think of more I'm sure.
As for the homeless guy, he must have been fine. He came in and used the restroom a little later on in the afternoon.