(Topic ID: 141950)

GOT kicks ass!


By Pdxmonkey

4 years ago



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  • 6,276 posts
  • 404 Pinsiders participating
  • Latest reply 29 days ago by chuckwurt
  • Topic is favorited by 105 Pinsiders

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#6118 3 months ago

Any Idea why these new rules doesn’t work om my LE game with 1.36 update
(The switch is working and gives upper play field multipliers, but not advance to castle multiball or spots a house in house mode, and is lit solid all the time)

“- Added House Mode completion when you collect the Castle Award. The mode will immediately end and you will receive bonus points.

Added a new Castle Corner rule:
- On the upper playfield, the first time the ball goes through the right return lane, the top left corner will light for a few seconds.
- If you shoot the corner before the light times-out the game will spot the next level you need on the path to CASTLE MULTIBALL. IE. ARCHERS, CHARGE, BREECH.
- This is only available once per ball.”

#6120 3 months ago
Quoted from LOTR_breath:

You say it is lit solid all the time, but what color? If the ball rolls down the right inlane it should turn Blue for the Castle advance. Check your Upper PF inlane switches. My left one is out right now.

lotr_breath OK, Thanks

- I checked and the right inlane switch is working but it doesn´t turn the castle advance blue. It is lit solid orange and doesn´t change when the right inlane is triggered

Any more suggestions?

#6125 3 months ago
Quoted from LOTR_breath:

Also, if you hit the three stand-ups on the upper PF the Turn around shot should turn blue.
If your lights check out as suggested above, there are two things I would suggest. Try doing a factory reset. If that doesn't fix it, try downloading a fresh copy of the code from Stern and re-load onto your game.
In some instances, I have seen small features not working/quit working with a corrupt file download on some other Sterns.

Quoted from DS_Nadine:

Do a light test if it is able to shine white.
If not one of the colors (Rgb) is broken.

If I hit the three stand up targets on upper play field, the light isn’t turning blue but if I then hit one of the two blue lit shot lanes I get awarded with advance towards castle multiball, that should be as expected then besides the light not turning blue on the corner shot! I can get to castle multiball that way

The turn around shot light is ok, In test and attract more it is able to show Red, Green and blue and white.
I did a factory reset - didn’t help
I downloaded the new code again to a fresh USB stick and did a full and validated update again - didn’t help.

Getting frustrated here

#6132 3 months ago
Quoted from T7:

Take the glass off for this test and try this...
- Start a game

OK - Take the ball out of the shooter lane - and just put it aside
OK - On the Upper Playfield, trigger the right lane switch (that feeds the right flipper) with your finger
----- The Castle Loop arrow should flash about 5 times to signal the "Special Feature" is lit
Doesn´t flash, stats lit solid orange
OK - Trigger the Castle Loop switch with your finger
----- This should award you a Castle Advance towards Castle
Doen´t award castle avance, but awards me 2 x playfield multiplier (Upper playfield)
Please do this step by step and post your result

#6136 3 months ago
Quoted from Xaqery:

This tells me that maybe your upper right return lane switch is not working.
BTW - the solid orange means the loop will award an upper playfield multiplier.

The switch is checked and is working in switch test, I will remove the upper playfield and see if there are any things that’s needs better connections, after that I will give up

#6140 3 months ago
Quoted from chuckwurt:

Be absolutely certain you’re on new code. Maybe try reloading it.
Also the suggestion to see if the playfield is being validated too early is a good idea too.

chuckwurt T7 Problem solved, from factory they mixed the right inlane switch and right leaf switch up, because of that I need to trigger the leaf switch that now the game has connected as the inlane, then it works. Stupid of me to only check that the switches worked and not that the correct one was triggered. It is the same fault on the left side. You never stop learning in this hobby.

Question - Is it enough to switch the white and white/violet cables between these 2 switches and leave the black on both?

And thanks to you all that helped with suggestions, wonderful to have this forum to turn to.

#6142 3 months ago
Quoted from chuckwurt:

I would switch all the wires to the correct switches.

Ok, Thanks, I’ll get it done and then start to enjoy the new code!

1 month later
#6243 73 days ago
Quoted from Spiderpin:

So with switches wired wrong playfield was getting validated.

Sorry, real late answer, have been away for a while .
The right sling on the upper PF validated, they had the right inlane connected to the right sling and the sling to the inlane, same on the left side.

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