Quoted from iceman44:I have a feeling you will be really impressed with the artwork coming down the road as well!
Quoted from Aurich:I have a feeling you have seen the same thing I've seen.
Now you guys are just being cruel! My PM inbox is always open BTW
Played the pro a few days back, and was definitely fun - great to see some good game-play strategy being introduced.
One thing that stood out on the pro was that the implementation of the battering ram to the door looked a bit awkward. I know this has been covered before, but seeing it in person it really stood out that there is this door to nowhere floating in the middle of the PF. There is no context to the door. More "proof" the game was designed from the LE down. When you strip away the upper PF, you're left with a door.
On the the LE, the battering ram hits a door that is actually the castle door. The battering ram is tucked in beside the castle, and the scale of the door is close to the castle scale.
I think the PreLE's going to be fun.