Quoted from mof:
My wish is that designers would focus on great game physics, by maintaining good risk/reward on all shots to punish players based on missing shots, rather than using a gimmicks such as a flasher barrage to shorten ball times.
Again and again, we all have different tastes. A few hundred years ago when the people that went into a church to celebrate their faith in god had no TV, radio or cinemas and no pinball games^^. When they went into their churches they were overwhelmed by the show, the lightning that came in from the colorful windows, the exotic smells of the incense, the music of the gregorian chants. All this show was not substantial for the main thing, the religion. But the glory of it was a very special experience, something that could take them away from their real life. More and more people banned those thing, they didn't want all those distrections. They feared, that the show could became to important for the people. I am ok with all this, different tastes.......But sometimes I miss this kind of show. Now i have to go on rock concerts to get this ;P^^
For a few people playing pinball is all about the competition. To train in something and to get better and better, to master the machine. They hate every distraction from reaching their goal. For them a good lightshow is only needed when the machine has to celebrate when they done something good.
There are people that like concerts of musicians that only focus on the music in small concerts. Othere people want big stadium concerts with crazy light shows to experience something special.
I like excactly the same in my pinball games. For me the competition is only secondary. I start a game to have a few minutes fun and forget everything else. I want to get sucked into the gameplay and as important it is to make shots special for players, I want to get surprised by the whole show and the flow of the machine, when I speak of "FLOW", I don't think that a machine only has good flow when the ramps are coming right back for the next shot. The ruleset of a machine should also have good flow, it should mix grind, slow speed or fast speed gameplay with risk shots and hurry ups. And flashers and the lightshow should help do delivere to help mixing those things so playing it will not get boring.
The "crank it up modes" on metallica are awesome, everyone of them delivers a unique show that complements the unique gameplay.
If there are modes or moments in the gameplay when flashers are blinding me so the machine gives me a good fight, it only gives me more fun in playing it. If the gameplay has only those effects it can get boring.
What I saw in the streams from the GoT gameplay, I think I will realy like the Winter is Comming mode. The flashing lights put on a good show, are making this mode special and I think thats part of a good flowing gameplay.
But that is just me, if others think the light effects are blinding them, so they can't reach the next highscore....it's just not their cup of tea perhaps they should buy an other game. I want more of that in GoT!!!