(Topic ID: 141950)

GOT kicks ass!


By Pdxmonkey

4 years ago



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#4001 3 years ago

What's the spinner strategy again?

#4002 3 years ago
Quoted from TKDalumni:

What's the spinner strategy again?

Complete like 10 drop target banks in the same ball get 3-5x playfield running for as long as possible and rip that spinner all day. Worth billions if you can maximize your opportunity.

#4003 3 years ago

10-4...couldn't remember the amount of banks. I'll give her a go!

#4004 3 years ago
Quoted from TKDalumni:

10-4...couldn't remember the amount of banks. I'll give her a go!

Doesn't have to be ten, just know that after each completion the spinners worth more. I'd say once you get to 7-8 completions it's worth concentrating on.

#4005 3 years ago

I'll tell you exactly how I went about it. Short plunge, then get the first set of drops down to light Lord of Light. Now I could go for drops somewhat safely, just had to guard against a center drain. Hit drops until I drained out the side and the ball was saved by LOL. Got Blackwater going and totally ignored the jackpots, just went for more drops. By the time the MB was over I think I was at around 1.1M/spin. Nailed a bunch of spinners like that and then decided to get greedy and risk more drops. Two or three completions later I was at 3M/spin. Somehow I managed to get a second BWMB going. This time I went for jackpots and playfield multipliers. I kinda bombed out but picked up 2 SJP at 4X worth around 112M each. Now it was spinner time for sure and I was ripping them at 4x and I would wait until the 4x was flashing rapidly(just about to time out) and I would hit the ram again to extend it. Eventually got to 5x and there is no time extension for that. I actually had just over 8B after ball one. I really really really thought I was on my way to over 10B, but the rest of the balls drained very quickly.

#4006 3 years ago
Quoted from LOTR_breath:

Now it was spinner time for sure and I was ripping them at 4x and I would wait until the 4x was flashing rapidly(just about to time out) and I would hit the ram again to extend it.

If you wait until the pf multipliers comepletely time out and go dark, then hit the ram, the full timer starts over right where you left off. There's about a 2 sec grace period. Except if you're running 5x. As far as I know that timer is what it is and there's no extending it.

Cool strategy. I'm gonna try it this weekend. Thanks for sharing.

#4007 3 years ago

Hells yeah! I love that grace period!

#4008 3 years ago
Quoted from LOTR_breath:

I'll tell you exactly how I went about it. Short plunge, then get the first set of drops down to light Lord of Light. Now I could go for drops somewhat safely, just had to guard against a center drain. Hit drops until I drained out the side and the ball was saved by LOL. Got Blackwater going and totally ignored the jackpots, just went for more drops. By the time the MB was over I think I was at around 1.1M/spin. Nailed a bunch of spinners like that and then decided to get greedy and risk more drops. Two or three completions later I was at 3M/spin. Somehow I managed to get a second BWMB going. This time I went for jackpots and playfield multipliers. I kinda bombed out but picked up 2 SJP at 4X worth around 112M each. Now it was spinner time for sure and I was ripping them at 4x and I would wait until the 4x was flashing rapidly(just about to time out) and I would hit the ram again to extend it. Eventually got to 5x and there is no time extension for that. I actually had just over 8B after ball one. I really really really thought I was on my way to over 10B, but the rest of the balls drained very quickly.

Thanks for sharing indeed! I love all the different scoring options this game has. In your opinion, as a competition player, is this a viable competitive strategy and/or an exploitable one?

#4009 3 years ago

Dam you chuck, so close!

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#4010 3 years ago
Quoted from Eskaybee:

Thanks for sharing indeed! I love all the different scoring options this game has. In your opinion, as a competition player, is this a viable competitive strategy and/or an exploitable one?

The way most GOT's are set up for competition the short answer is no. Typically what I've seen in comp for GOT is zero ball saver time, outlane post rubbers and/or posts removed, and very tight tilts. To go all in on the spinner strategy would be quite risky since it absolutely depends on you having a very long ball, and preferably a very long ball one. That's just not very likely to happen on a difficult tourney game.

#4011 3 years ago

Happy new year GOT guys and gals. And just in before the new year, I made the 100M HOTK challenge!

Played as stark with the strategy of lighting Baratheon and Martell, then playing stark and Martell draining their modes after making their 3 respective shots and reset the Baratheon spinner. Then completed Baratheon on ball 2 as well as stark. I had a 70'ish mil score going into my final shot of greyjoy thinking I have this in the bag. But then drained! Then, not even thinking about my WIC count, I started and accidentally completed a 12 mil WIC. I finally finally got my last greyjoy shot in and here is my final score with HOTK lit

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#4012 3 years ago

Im looking for the hand drawn alt translite. If anybodies got one for sale let me know please!

#4013 3 years ago

Learned something new last night about the mini PF. It will also increase the timer on your BWMB Super Jackpots. Each target gave me an extra 5 seconds. Pretty sure it will stop adding time after 3 (like modes) but I was surprised to see that occur. I just happened to have a ball cradled on the upper right flipper and missed my JP shot bad enough to make it to the mini PF. With both balls up their I shot a target and saw the animation on the DMD that it added 5 seconds. Hit another target and it did it again, then I lost both balls down to the lower PF.

#4014 3 years ago
Quoted from 85vett:

Learned something new last night about the mini PF. It will also increase the timer on your BWMB Super Jackpots. Each target gave me an extra 5 seconds. Pretty sure it will stop adding time after 3 (like modes) but I was surprised to see that occur. I just happened to have a ball cradled on the upper right flipper and missed my JP shot bad enough to make it to the mini PF. With both balls up their I shot a target and saw the animation on the DMD that it added 5 seconds. Hit another target and it did it again, then I lost both balls down to the lower PF.

Oh wow. That's huge to know for when playing prem/Le models.

#4015 3 years ago
Quoted from 85vett:

Learned something new last night about the mini PF. It will also increase the timer on your BWMB Super Jackpots. Each target gave me an extra 5 seconds. Pretty sure it will stop adding time after 3 (like modes) but I was surprised to see that occur. I just happened to have a ball cradled on the upper right flipper and missed my JP shot bad enough to make it to the mini PF. With both balls up their I shot a target and saw the animation on the DMD that it added 5 seconds. Hit another target and it did it again, then I lost both balls down to the lower PF.

I didn't know that either. Might explain why last night I was in BWMB and it seemed like the super JP stayed lit forever. I must have hit 10-15 of them and came out with what I believe was my best ever score from BWMB, 1.6B.

#4016 3 years ago

For those who wants one.
Playing around with another little sword from the show i just received.
i already have the other 2, ice and long claw (letter opener). i went with this place for now but i might move it close to the slings.

Oathkeeper, it's small (about 4 inches) but made of metal, nice details and it's actually from the show.

you can get it here, not even $10:

amazon.com link »

talking about special, the stark and lannister banner (also come with the 2 soldiers) are on special at hbo store, at $6.29, it's a steal.

just need a small 45 degrees piece of metal or similar with a hole on each side, just glue/pass the banner on one side and the
other hole is for the screw on top of the ex post.

get it here:

http://store.hbo.com/detail.php?p=872821&_ga=1.264342538.488963898.1441405819

pics.

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#4017 3 years ago

beatmaster got your pop caps installed. Awesome!!

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#4018 3 years ago
Quoted from chuckwurt:

beatmaster got your pop caps installed. Awesome!!

cool, looks good. you didn't have to remove the ramp.

#4019 3 years ago
Quoted from beatmaster:

cool, looks good. you didn't have to remove the ramp.

Nah. Just took off the ramp entrance screws, and the ones that support the half way point of the ramp. Then I was able to move it out of the way enough to get to all the caps. Easy peasy!!

#4020 3 years ago
Quoted from chuckwurt:

Nah. Just took off the ramp entrance screws, andthe one that support the half way point of the ramp. Then I was able to move it out of the way enough to get to all the caps. Easy peasy!!

yeah, it's pretty easy on the pro.

#4021 3 years ago
Quoted from chuckwurt:

beatmaster got your pop caps installed. Awesome!!

Those look great!

#4022 3 years ago

Thought I would share these cool decals I found. I think they look pretty good up there on the sides, subtle but adds to the theme. Also have several of the mini figures as you can see and really match the ratio/size of the dragon better than the full size figures I have seen. Play on!image (resized).jpegimage (resized).jpeg

image (resized).jpeg

#4023 3 years ago

Trying to blow up WHC multiball over here. So hard! I can't get to the SJP shot in the multiball let alone set up the multiball with 4 solid hurry ups.

#4024 3 years ago
Quoted from chuckwurt:

Trying to blow up WHC multiball over here. So hard! I can't get to the SJP shot in the multiball let alone set up the multiball with 4 solid hurry ups.

I really wish there were some sound queues in WHC. Sometimes the only time I know I got the super jackpot is if I can catch my final WHC score. Over a billion - I think I probably got it but don't know. Under a billion, I think I probably didn't get it but still don't know. Grrrrr, that and no big dramatic HOTK super hurry up jackpot really is the biggest thing this pin is missing. Sorry to rant, but c'mon Dwight, a year to add a few key sound queues for the biggest jackpot shots in any pinball? Let's get some GOT code! /rantover

On a lighter note...

Quoted from yuriijos:

Thought I would share these cool decals I found. I think they look pretty good up there on the sides, subtle but adds to the theme. Also have several of the mini figures as you can see and really match the ratio/size of the dragon better than the full size figures I have seen. Play on!

Those decals look bitchin. I wonder how they'd look in that same location on mirror blades

#4025 3 years ago
Quoted from Eskaybee:

I really wish there were some sound queues in WHC.

Agreed. I just keep count of my shots. Clear the board of the shots that start MB then make sure I get 4 shots in the next mode before my flipper freezes. Also the animation of John snow killing the white walker is the SJP animation. If I can see that I know I've gotten it. I've just never gotten it when it's worth anything.

I want to have 200-300 mill WIC hurry up grand total and have that super multiplied by at least 15 when I collect the SJP. That would be amazing!!

#4026 3 years ago
Quoted from Eskaybee:

I really wish there were some sound queues in WHC. Sometimes the only time I know I got the super jackpot is if I can catch my final WHC score. Over a billion - I think I probably got it but don't know. Under a billion, I think I probably didn't get it but still don't know. Grrrrr, that and no big dramatic HOTK super hurry up jackpot really is the biggest thing this pin is missing. Sorry to rant, but c'mon Dwight, a year to add a few key sound queues for the biggest jackpot shots in any pinball? Let's get some GOT code! /rantover

Can I upvote this 100 times? Please Dwight, please add some callouts and sound cues! This game is so close to being epic.

#4027 3 years ago

Few mods i just added. Speaker light kit with dragon acrylics, pinblades, spinner and sword quote decal, and lock ball sword.

The dragon acrylics are alot nicer then the stenciled ones i had on GB. They look 3d more and have really good detail.

The pingraffix pinblades were my sons choice. i was going to go with mirror blades but he likes the dragon and Ghost is nicely done, they even got the eye color right.

The spinner and sword decal should be from factory and are a must add especially the sword quote that covers the metal bare plate.

The lock ball sword mod is a nice touch and looks great.

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#4028 3 years ago

here's another nice idea for your game or any other game (i did the same thing with chrome on ac/dc).

i had a chrome/gold trim in stock. (stuff we use for cars).

while i'm waiting for the part to be in stock i did a little test on the translite lift trim. took measurement and just slide/push it in place.
it look so good that i might leave it like this.

a nice touch for about $1.50.

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chrome gold lift trim.2 (resized).JPG

chrome gold lift trim (resized).JPG

#4029 3 years ago

What's the best method/fix to get the ram registering better on the pro?

#4030 3 years ago
Quoted from John1210:

What's the best method/fix to get the ram registering better on the pro?

Some sort of lube. Go under the playfield to the underside of the ram mech. Should see a little metal sled with two screws in it.

Remove the screws and the sled will come off revealing the track that the ram runs in (white plastic with red screws surrounding it), and the two legs of the ram.

Use some sort of lube oil (I use the stuff below in all my game), get a qtip and soak one end of it. Then run that qtip all over the plastic track the ram is in, the legs of the ram, and the sled you removed.

Put the sled back on and screw back in the two screws you removed.

You should never have to mess with the ram again after this.

La-Co 4 ounce Zoom spout oiler 79704G amazon.com link »

#4031 3 years ago
Quoted from LOTR_breath:

Hand of the King Mini Wizard Mode:
Copied and pasted from Tiltforums. As you can see, Martell and Baratheon punish the most if brought into HOTK.
Completing four houses while not currently challenging a house will light HOTK.
The houses that you take into HOTK wizard mode can be important. Each house brings with it an attribute that will make it easier or more difficult to get through the mode. They are as follows:
Stark: Bonus round - 20 Seconds of free shooting after a completed set (lights up random shots for points; you may not want to go for these, it's a waste of time and it could end HOTK prematurely)
Baratheon: All 7 shots instead of 4 shots must be completed in order to finish a set.
Lannister: +125,000,000 added to hurry-up
Greyjoy: One less set needed to start super jackpot hurry up
Tyrell: +15,000,000 per super jackpot
Martell: All shots must be completed twice
Targaryen: +750,000 per shot award
HOTK is a mini wizard mode that is completed in "sets".
Each set starts with four shots to complete (or 7 if Baratheon is brought in).
The shots needed to complete the set are dictated by the houses you have carried into HOTK with you.
The value collected from shots also adds to the Super Jackpot value
After completing all the shots that are lit, the super jackpot will be lit at the battering ram. The Super is determined through the best four shots made in the set. Collecting the super will complete the set.
Completing 3 sets (2 if Greyjoy is brought in) will start a hurry up at the battering ram. Once this is collected or times out, everything starts over.
You'll also notice that the inlanes will be flashing yellow. A ball that travels through the inlane will increase the combo value of each of the main shots to the by 1x, and set all shots to the maximum current shot multiplier. For instance, if your multipliers are [1x 2x 2x 2x 1x], after a lit inlane, they will be [3x 3x 3x 3x 3x]. This is available at all times, regardless if you have Tyrell's powerup or not. This can also temporarily increase the combo multiplier to 6x.
Iron Throne Wizard Mode:
Completing all of the house modes lights the mode start shot for IT wizard mode. Like HOTK, this multiball is is based on completing sets of shots.
All of the central house lights that normally signify mode completion turn off at the beginning of the mode.
The mode starts out as a 2-ball multiball.
All house shots are lit to start a siege on their castle and light a set of shots.
Each "set" consists of hitting all 7 house shots. Shots turn off as you complete them.
The shot that corresponds to the current House's castle is lit in its House's color and is worth significantly more points.
Once all 7 shots have been completed, the battering ram lights for a Super Jackpot + Add-A-Ball.
Collecting a super jackpot will light that house to signify completion.
Start a new set by shooting one of the remaining unlit house's shots.
Iron Throne DOES NOT END when you drain down to a single ball.
Iron Throne DOES NOT END when your ball ends; you pick up where you left off on the following ball!
Martell's Add-A-Ball can be used at ANY time, including in single-ball play!
After completing the last main castle, you will receive one last added ball. You will then go through various other castles and cities and collect "victory lap" shots until you are down to one ball, at which point Iron Throne ends. (speculation: does this phase have an end?)
Casual mode settings
In recent updates, Casual Mode is set to off by default.
Players will not be able to choose a house at the start of the game. Players will start with House Stark.
STARK starts complete so they are one house closer to EXTRA BALL
GREYJOY starts lit.
No option to PASS on choose your battle
If only one house is lit the house will start without a prompt during CHOOSE YOUR BATTLE
Flashing effects will be set to the less intense setting.
Difficulty, HOME, and Directors Cut INSTALLS will change the setting.
Holding the ACTION button for 3 seconds before starting a game will
allow the game to start NOT in casual mode if desired.
Upper Playfield
The Premium and the LE both have an upper playfield, which consists of two flippers, a scoop where the ball may enter from, three touch targets surrounding two back lanes (where the ball will fall into the left loop), a left castle "mini-loop," and two rubber bits going up the upper playfield to serve as slingshots. In addition, since the switch used to validate the right ramp is hanging into the upper playfield, hitting the wire gate hard enough will spot you right ramp shots.
Castle Multiball
During regular play, the upper playfield is used to advance towards Castle Multiball. Completing a set of 3 targets and then shooting the ball out a back lane collects "Archers!", "Charge", "Breach" and "Castle Multiball" in that order. After collecting one bit of progress a drop target will rise in front of the Right Ramp. Shooting the drop target or starting a mode/multiball will drop the target.
Castle Multiball is...honestly something that not many players seek, so if anyone has any information on it fill me in here. :sweat_smile:
Upper Playfield During Modes
During modes, the upper playfield is used to collect Castles and advance in the modes. At any point, shooting the Castle loop awards certain things in a mode (see below). In addition, hitting one of the 3 lit targets lights the outer targets and awards 5 seconds on the current mode(s). Hitting one of the outer targets lights the center target and gives another 5 seconds. Hitting the center target awards 5 more seconds and lights the castle loop, and collecting the castle gives 15M up front, 7.5M in bonus (!), and lights extra shots on the upper playfield for the following awards:
Stark: 1 Advance value (just like a ramp shot). Collecting the castle also lights the targets.
Baratheon: Build Baratheon Jackpot. Collecting the castle also lights the targets.
Greyjoy: Does nothing before the castle is collected, but lights the back lanes to spot a currently-lit shot afterwards.
Lannister: 1 Advance value (just like a lit gold target shot). Allows value to go beyond the usual maximum. Collecting the castle also lights the targets.
Martell: Build Martell Hurry-Up. Collecting the castle also lights the targets. If the hurry-up is running, points are added on.
Tyrell: Does nothing before the castle is collected, but lights the back lanes to spot the current lit shot afterwards.
Targaryen 1/2: Build Targaryen Hurry-Up. Collecting the castle also lights the targets.
Targaryen 3: Build Targaryen Hurry-Up. Collecting the castle also lights the targets, which do damage to the dragon as well (just like 1 hurry-up collect).

Need more detail Chris...

#4032 3 years ago
Quoted from John1210:

What's the best method/fix to get the ram registering better on the pro?

+ what Chuck stated. It's also a good idea to take the ram out and make sure that none of the wheels are sticking. At that time you can also test/adjust the sensitivity of the switch itself if it's not as sensitive as you'd like.

#4033 3 years ago

Why is Lyman the only one at Stern that does follow-up/finishing/polish code?

#4034 3 years ago
Quoted from Eskaybee:

Why is Lyman the only one at Stern that does follow-up/finishing/polish code?

Maybe he's the only one willing to work for free? Haha. I think he does that stuff on his own time. At least I think that's how TWD went.

#4035 3 years ago
Quoted from Eskaybee:

Why is Lyman the only one at Stern that does follow-up/finishing/polish code?

I know Dwight cares, and I do really believe that he will get around to another GOT update, hopefully in the near future. But for some of the other programmers who work at Stern, I seriously wonder what they do for 8ish hours a day.

And why not take some pride in your work? Basic example - Xmen code is good. It took forever to get where it is now. And it suffered greatly for a long while. But it currently has a few bugs (one significant if you are good enough to finish both DR and DP). How f*cking hard would it be to fix these bugs? What would it take? MAYBE a day? Why not just fix it? How can you not care enough to be bothered to spend the few hours to make it right? I just cannot understand that.

#4036 3 years ago

How hard could it be to tie in some additional sound cues / callouts?
1st shot to each house has a respective callout (similar to how Martell is done)
We're not talking about custom recordings. Using existing material to make it play uniform across the board on all those initial shots.

HoTK and IT as well.
Come on.....

#4037 3 years ago
Quoted from Sethman:

How hard could it be to tie in some additional sound cues / callouts?
1st shot to each house has a respective callout (similar to how Martell is done)
We're not talking about custom recordings. Using existing material to make it play uniform across the board on all those initial shots.
HoTK and IT as well.
Come on.....

Completely agree.

Same for Battle for the Wall Multiball. Some great callouts in that mode would really enhance things. There is a great sound fx cue when you get the SJP of the scythe coming down. That's very well done, but the rest of the mode needs voice callouts.

A SJP sound cue (along the same lines as the scythe one) for WHC multiball is also very needed.

#4038 3 years ago
Quoted from Apollyon:

Completely agree.
Same for Battle for the Wall Multiball. Some great callouts in that mode would really enhance things. There is a great sound fx cue when you get the SJP of the scythe coming down. That's very well done, but the rest of the mode needs voice callouts.
A SJP sound cue (along the same lines as the scythe one) for WHC multiball is also very needed.

Yeah The animations for those SJPs are awesome. They need the sound to go with them.

#4039 3 years ago

To be honest, we all know Dwight kicks ass; or we would not be posting in a GOT kicks ass thread
I just hope stern gives him some time (soon) to finish this game!

#4040 3 years ago

I was getting intermittant functioning on the battering ram. Only some hits from one flipper would register. I finally got around to lubing up the ram tonight...

HOLY SHIT!

It works like a hot damn now! Every shot from each flipper now registers! Its like a brand new game.

So thats how you guys were getting the epic scores. I rarely could get the PF multipliers above 3x even with collecting swords. My best was a paultry 4 billion before, even with getting to Iron Throne. Can't wait to play more and see how the scoring improves.

If anyone is having issues with the ram, lube that baby up!

#4041 3 years ago
Quoted from Apollyon:

If anyone is having issues with the ram, lube that baby up!

Maybe i will get around to trying it.

#4042 3 years ago

If you've read this thread and are now just getting around to fixing the ram, shame shame shame shame shame shame!!!!

#4043 3 years ago

Hey everyone. I'm about to swap games with a friend for a while. He's getting GOT and I'm getting his TWD prem. I will still get to play it in my monthly tournaments but not so much at home for a few months.

GOT kicks ass, but can't pass up the opportunity to really attack TWD and experience some of those awesome wizard modes!

#4044 3 years ago
Quoted from chuckwurt:

Hey everyone. I'm about to swap games with a friend for a while. He's getting GOT and I'm getting his TWD prem. I will still get to play it in my monthly tournaments but not so much at home for a few months.
GOT kicks ass, but can't pass up the opportunity to really attack TWD and experience some of those awesome wizard modes!

You'll take it back in a week or two.

#4045 3 years ago
Quoted from beelzeboob:

You'll take it back in a week or two.

Doubt it. I've already logged at least 1,000 games on TWD on location so I know I love it. First goal is hoarde, then termanis, then siege, then LMS. Hopefully I can get them all!

#4046 3 years ago
Quoted from chuckwurt:

Hey everyone. I'm about to swap games with a friend for a while. He's getting GOT and I'm getting his TWD prem. I will still get to play it in my monthly tournaments but not so much at home for a few months.
GOT kicks ass, but can't pass up the opportunity to really attack TWD and experience some of those awesome wizard modes!

Nice. Enjoy chuck. I played a TWD pro on location yesterday and made horde. Such a great game. I actually prefer the pro over the premium for that title too. But PREM is still good with the walker bombs. Enjoy.

GOT will always kick ass. If Dwight ever revisits the code just to address the little things we need, it could very well go down as one of the greats in my book.

#4047 3 years ago

man i love this translight! picture washes out the colors alittle but its so much better then the original!

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#4048 3 years ago
Quoted from Phbooms:

man i love this translight! picture washes out the colors alittle but its so much better then the original!

Nice you found one! Yes, pictures don't do that translite justice. People don't believe me when I tell them that. But in person it looks amazing! It really masks the ugly side art well especially if you have it between 2 other games lol

#4049 3 years ago
Quoted from chuckwurt:

Doubt it. I've already logged at least 1,000 games on TWD on location so I know I love it. First goal is hoarde, then termanis, then siege, then LMS. Hopefully I can get them all!

I wish I could play a good working version of this game. One on location plays really bad. Seems like a game that has potential if I could ever figure out all the rules. TWD feels a lot like GOT to me in rules. not that the rules are similar but that the surface rules are easy to understand but the complexity of the rules takes some dedication to understand and learn.

#4050 3 years ago
Quoted from 85vett:

I wish I could play a good working bersion of this game. One on location plays really bad. Seems like a game that has potential if I could ever figure out all the rules. TWD feels a lot like GOT to me in rules. not that the rules are similar but that the surface rules are easy to understand but the complexity of the rules takes some dedication to understand and learn.

That's exactly right. If I had to pick a top 3 of all time pins in the rules dept. GOT and TWD would be there...probably with WOZ.

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