(Topic ID: 141950)

GOT kicks ass!


By Pdxmonkey

4 years ago



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There are 6335 posts in this topic. You are on page 38 of 127.
#1851 4 years ago
Quoted from Eskaybee:

Dang! Nice.
I hardly ever get more than 1 EB in a game anyway. Once in a blue moon I'll get one from the pops.

There's a video mode?

Scored a nice 300mil video mode once at 82.

#1852 4 years ago
Quoted from Eskaybee:

Not to shit on Chucks mission parade of getting to the IT, but I just did this!
image_(resized).jpeg
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I should have beat IT too! Had I known the rules better I would have. I don't want to spoil it for anyone but let's just say I lost to the IT with a Martel add a ball in my back pocket.
And chuck, if you're reading; my strategy going in to get to the IT was to just kick the games ass!
EDIT: btw, I timed the game. 25 mins long! That's a wonderful thing to see so much action and game progression in that amount of time.

Well.. I *did* just beat IT today, and still only got about 2 billion out of it. But honestly, I was focusing more on just beating it than necessarily getting a blowout score on it.

Now what I'd like to know is - does the second part of Iron Throne have an end at some point - as in, a total victory condition? Westeros has a lot of other smaller cities and castles, but there's got to be a point where you'll see all of them on the dots. It was cool from a "tour of Westeros" perspective, but kinda underwhelming from a gameplay perspective.

#1853 4 years ago
Quoted from cornycrunch:

Well.. I *did* just beat IT today, and still only got about 2 billion out of it. But honestly, I was focusing more on just beating it than necessarily getting a blowout score on it.
Now what I'd like to know is - does the second part of Iron Throne have an end at some point - as in, a total victory condition? Westeros has a lot of other smaller cities and castles, but there's got to be a point where you'll see all of them on the dots. It was cool from a "tour of Westeros" perspective, but kinda underwhelming from a gameplay perspective.

Nice! Did you beat it or just get all the houses complete? I completed all the houses but then went into some other phase of the mode which I thought would be the near end of IT? But sounds like it's unbeatable then and those are victory laps per say?

#1854 4 years ago
Quoted from Eskaybee:

Nice! Did you beat it or just get all the houses complete? I completed all the houses but then went into some other phase of the mode which I thought would be the near end of IT? But sounds like it's unbeatable then and those are victory laps per say?

The "all houses complete and victory laps" definition of "beat it". I was mainly wondering if the victory lap phase has an end to it, or it just loops after so many different scenes.

#1855 4 years ago

I think the mindset of just completing modes rather than maxing out their value is helping me. Getting HOTK regularly now.

#1856 4 years ago
Quoted from pninja005:

How does Got compare to LOTR?
I believe LOTR has one of the best theme integrations; building up for destroy the ring always make your heart beat faster.
Honestly I play it only a couple of times per year anymore; just know the pin inside/out though it will most probably never leave my collection.

I had LOTR for eight years and I can in all honesty say that GOT (I have the pro) is the better game.....at least for me. It's really not even that close. Eskakaybee made some great points but he said it best when he said GOT is just more fun. That's what it's ALL about (in the end)....the fun, the entertainment. GOT kicks most games ass in the fun department. Theme integration LOTR does win.....it probably wins on the overall sound package as well (although not in the quality of the sound). But it loses me with its linear progression and excessive ball/game times. I seriously had a game go over two hours on LOTR.......and more than I can count that went over an hour......that's just too damn long for a single pinball game (IMHO) and is the #1 reason it won't be back.

I did not have big expectations for GOT. I was worried when I sold my ST to get it that I might have made a mistake. Those fears have been laid to rest.

"GOT is Great"

#1857 4 years ago
Quoted from smassa:

Scored a nice 300mil video mode once at 82.

Hmmmmm I don't know if that's worth the pain of playing it

#1858 4 years ago
Quoted from Eskaybee:

Hmmmmm I don't know if that's worth the pain of playing it

Get a load of the quote you hear if you "draw" (don't die, but don't kill your enemy).

#1859 4 years ago
Quoted from Astropin:

I did not have big expectations for GOT. I was worried when I sold my ST to get it that I might have made a mistake. Those fears have been laid to rest.

I am considering selling my ST Pro to fund an upgrade from GoT pro to GoT premium. The game is an absolute keeper for me!

Rob

#1860 4 years ago

Selling st to upgrade to a premium or just to get a got is a no brainer. I just turn st off after getting to km. GoT coding is everything st tried to do but failed for the most part.

#1861 4 years ago

I don't want to stray ppl away from their mindset of selling/trading pins, but here's my thoughts on the subject since I nearly did the same:

Rules are no doubt better in GOT. But I gave my STLE a tune up and re-dialed it in and nothing beats the sounds, show, and warp ramp. Had a couple offers for my STLE and a WOZ trade and even after 2+ years with STLE, I couldn't do it. The game is one of the best despite needed another solid update. So yea, GOT wins in the rules dept, but STLE wins in every other dept.

If GOT pro is a keeper, why sell ST pro to upgrade to GOT PREM? I mean this pin has to be most different playing pin from its LE counterpart. I think both are great and if you want to sacrafice that speed and flow for a more technical game, by all means go for it. The mini pf is one of the best created and maybe I'll have a more positive opinion of the flow of that pin once stern fixes the left orbit. Don't get me wrong, PREM is great; I really love the right orbit to throne shot, but I really don't like the right ramp to mini pf shot. Too much time on the upper pf for my liking; maybe code will make the mini pf more desirable to play it every 15 secs?

This is one of those pins where owning both versions is an actual possibility and I thought about that by selling STLE to do it. But in the end, I just didn't couldn't do it. Maybe later on. I wonder if the people wanting to sell their ST don't have the warp ramp dialed in? I know for sure I was fighting my warp ramp last month, only getting about 6 or 7 warps a game. Almost sold/traded it then. But gave the game a little tune up and dial process and I'm back to 20+ warps a game and just had one last night with 40 or so warps, enterprise amok, and 2 missions from 5 year mission. Say what you will about the rules, but the vengeance modes are great, most of the missions are a blast, and the gameplay is one, if not the best, 3 flipper layout around. IMO.

Bottom line: get some time in on a GOT PREM before deciding and make sure your ST warp is dialed in.

#1862 4 years ago

What is exactly are you talking about "dialing in your warp ramp"....."Tune up".....???

#1863 4 years ago

It's like watching myself play hah just messing.

Few comments from watching:
-Very impressive Targaryan battle!
-Code idea: when HOTK ends, they should spit out the Ned Stark beheading animation sequence then show the HOTK score total
-IT: love the animations and rules. It's hard to appreciate the animations when you're playing,so it was great to watch! It appears that when I said I came close to beating IT earlier, that I actually did! Looks like there's no ending and it's just victory laps persay after that. It would make sense to eventually have a final shot go into the iron throne and give a sweet final animation w call out and show your score for the mode.
-camera setup: love the camera setup and angle! What did you use to get the camera so high? Mind sharing? I want one, it would inspire me to make more videos

Thanks for sharing!

#1864 4 years ago

I noticed several short plunges in Keith's game. Was that intended to avoid tripping the right orbit switch (& timer?) to permit a quick legit right orbit shot?

#1865 4 years ago
Quoted from modfather:

What is exactly are you talking about "dialing in your warp ramp"....."Tune up".....???

there's 2 things to dialing in the warp.

The most common is adjusting the warp ramp set screw so you get smooth returns from a warp shot. There's a screw at the exit of the warp that can be loosened to adjust left/right movement of the warp. A lot of location ST pins I've played have warp shots exiting the ramp bouncing all over the place and even going into the shooter lane. It should be a smooth return.

The other adjustment is being able to even hit the warp ramp from the flipper. Before I started having issues with mine, I did two things to my game; 1. Replaced rubbers (including the upper ramp flipper). 2. I was getting flipper jitter and accused the right flipper switch so adjusted the gap. Turns out my flipper jitter was the factory shaker wiring, replaced it and jitter went away. However, since then I was having a hard time even hitting the warp. So, I re-replaced the new flipper rubber and readjusted the flipper switch to give more action. This solved my issue. So ultimately, if you're having issues even hitting the warp, I recommend trying a few different rubbers on the flipper - preferably a stock black. And secondly, adjust your right flipper switch for more action as you really need a good solid shot to make the warp.

#1866 4 years ago
Quoted from Eskaybee:

It's like watching myself play hah just messing.
Few comments from watching:
-Very impressive Targaryan battle!
-Code idea: when HOTK ends, they should spit out the Ned Stark beheading animation sequence then show the HOTK score total
-IT: love the animations and rules. It's hard to appreciate the animations when you're playing,so it was great to watch! It appears that when I said I came close to beating IT earlier, that I actually did! Looks like there's no ending and it's just victory laps persay after that. It would make sense to eventually have a final shot go into the iron throne and give a sweet final animation w call out and show your score for the mode.
-camera setup: love the camera setup and angle! What did you use to get the camera so high? Mind sharing? I want one, it would inspire me to make more videos
Thanks for sharing!

Didn't earn a replay until hitting 14B! Stingiest op ever.

#1867 4 years ago
Quoted from Eskaybee:

It's like watching myself play hah just messing.
Few comments from watching:
-Very impressive Targaryan battle!
-Code idea: when HOTK ends, they should spit out the Ned Stark beheading animation sequence then show the HOTK score total
-IT: love the animations and rules. It's hard to appreciate the animations when you're playing,so it was great to watch! It appears that when I said I came close to beating IT earlier, that I actually did! Looks like there's no ending and it's just victory laps persay after that. It would make sense to eventually have a final shot go into the iron throne and give a sweet final animation w call out and show your score for the mode.
-camera setup: love the camera setup and angle! What did you use to get the camera so high? Mind sharing? I want one, it would inspire me to make more videos
Thanks for sharing!

Is there a video/tutorial for the pro like this one, current code?

#1868 4 years ago
Quoted from yuriijos:

Is there a video/tutorial for the pro like this one, current code?

When my Pro arrives i'll see if KME wants to shoot a video on it.

#1869 4 years ago
Quoted from markp99:

I noticed several short plunges in Keith's game. Was that intended to avoid tripping the right orbit switch (& timer?) to permit a quick legit right orbit shot?

Will have to check it out. Something I do is manually plunge to top lanes before autoplunger gets a chance (after locking a ball, for example) - gets you extra chances to advance wall multiball, earn pop bumper awards, and I find it easier to trap ball coming down right orbit slowly than flying around and down the left

#1870 4 years ago
Quoted from Delta9:

Choose House: At the beginning of a game, you will be able to choose which one out of the six houses to fight for. NOTE: Targaryen can't be fought for, but it can be played.
After choosing a house, you acquire the house's power. These powers are:
- Stark: Winter is Coming hurry-up value starts (10M) higher.
- Baratheon: Get 2 advances towards Wall Multiball. Wall Multiball scoring is higher.
- Lannister: Yellow targets add 100% more gold than usual. Get 500 gold to start.
- Greyjoy: Gain the powers of other Houses for each House mode you complete. CAREFUL: Selecting house Greyjoy prevents you from stacking two modes at once, and adds shots to each mode!
- Tyrell: One return lane is always lit to increase the combo multiplier.
- Martell: During multiball, press the action button (once per ball) to obtain an add-a-ball. Note that this removes the normal "Multiplier Cash-In" functionality that the action button offers.
Skill Shot: Plunge into the lit lane to collect the skill shot award of (500k x Ball #) and 1 bonus X.
Bonus X: Complete the two top lanes to increase the bonus multiplier, and advance to the Wall Multiball.
Bumper awards: Shooting a ball into the pop bumpers allows several awards to be matched up on the display. These can be collected at any time. Some awards I've seen are:
- Increase Winter is Coming (spots a shot)
- Increase Bonus Multiplier (by 1/3x)
- More Time (10 seconds during a mode, or a portion of your Winter is Coming hurry-up)
- Big Points (1 million)
- Advance Wall (advances towards the multiball)
- Collect 5 Wildfire
- Collect 200 Gold
- Light Wildfire Mini-Mode
- Light Extra Ball (at the Dragon)
- Light Sword
- Collect Special
- Add-A-Ball (see below)
Mystery: Completing all of the gold standup targets lights the Mystery shot at the Dragon; shoot it to initiate the award select. You will be presented with three options: keep your gold, and two awards that cost gold. These awards are based on the amount of gold you have collected so far; spend it wisely. Some mystery awards include:
- Big Points (1M, multiplied by playfield/combo multipliers)
- Bigger Points (5M, multiplied by playfield/combo multipliers)
- Video Mode (1x, 2x, 3x scoring)
- Light House
- Increase Bonus Multipliers (by 1/3x)
- Light Lock
- Collect Wildfire
- Light Extra Ball
- Light 1x/2x/3x Super Jackpot
- Light Playfield Multiplier
- Collect Golden Hand (750k end-of-ball Bonus)
- Light Lord of Light (on Outlanes)
- Hold Bonus
Specials: 25 million
Extra Balls: 15 million
Winter is Coming: Once a house is lit, the shot you made to advance to it "ices over". Make 3 additional house advances (shooting a shot or completing a target bank) to start the mode. During the mode, the last "iced over" shot will flash and no other progress (other than locks and multiball starts) can be made. Shoot the flashing white shot to collect the hurry up value. Collect four hurry-up values to begin the Winter Has Come mini-wizard mode. Each of the seven shots can be collected (both target banks, both ramps, both loops, and the dragon).
Multipliers: There are two types of multipliers in the game: one for the overall playfield scoring and another for combos collected. Making shots allows the multipliers for other shots to increase up to 5x. Shooting the battering ram 5 times qualifies the playfield multiplier, and shooting it again begins a round where all playfield values are 2x for a minute and each battering ram shot increases the playfield multiplier by 1x, up to 5x. The higher the multipliers are, the less time you have to use them. These multipliers can be cashed in at any time during the ball by pressing the action button; despite taking away all multipliers, this also can award some decent points. The best way to handle cashing in is by pressing the action button as the ball drains.
Lord of Light targets: Completing the three drop targets to the left activate ball saves at the left + right outlanes. Not sure about awards after the ball saves but there apparently are more.
Wildfire: Shooting the battering ram allows you to collect Wildfire when lit by shooting it again and again. Wildfire increases your Blackwater Multiball jackpots, though it has a diminishing effect the more Wildfire you have. You can also collect Wildfire from a pop bumper award or by locking balls for Blackwater Multiball.
Swords: Completing any house mode (or a pop bumper award) lights the right ramp to collect a sword. These can be multiplied for huge points. They also allow you to advance your playfield multipliers higher -- initially, you can only go up to 2x, but each sword increases the cap by 1x up to 5x.
Blackwater Multiball: Shoot the two standup targets to the right to light lock at the left ramp. Lock 3 balls to begin the multiball. During multiball, complete the five major shots to collect Jackpots and light the Super Jackpot at the battering ram. The Super Jackpot is worth ((6 * SJP level * jackpot amount) + SJP BASE AMOUNT) * playfield multiplier. Even if you've collected a Super Jackpot already, you'll have a 20-second grace period when multiball ends to collect more Super Jackpots. When the Super Jackpot times out with the multiball still running, the Jackpots re-light and need to be collected twice, but the second shot and the Super Jackpot are worth double. Timing out subsequent Super Jackpots will add another shot required for completion at 1x higher multiplier, and make the Super worth 1x more. Locks for the first multiball only require one hit to any green target; further multiballs require both individual targets to be hit.
Wall Multiball: Completing the top lanes 6 times enables Wall Multiball. Shoot the dragon to begin the multiball. Once the 3-ball multiball begins, shoot 3 ramp shots to collect Jackpots and light the Super Jackpot on the Dragon. The Jackpots will then be lit on the loops. Shooting 3 loops lights the Dragon again for a Super Jackpot, and Jackpots return to the ramps. Baratheon's powerup increases the value of the Jackpot and Super Jackpot drastically, and is a viable house for high scores. Further Wall multiballs require 11 top lane completions.
Add-A-Ball: An Add-A-Ball is available for multiball modes other than the Iron Throne by competing a set of "Light/Lock" targets. This makes the next pop bumper award an Add-A-Ball. Note that if an award is locked in, that award will need to be collected before the Add-A-Ball.
House Modes: At the beginning of a game, the house you have selected will always be the first mode available. However, shooting other shots three times each during the game enough times enables other modes to be activated. The shots from left to right enable the modes in the same way I listed earlier. There is also a way to activate collaboration modes between houses, which activate the scoring features of both chosen houses at once for higher risk, but more points. The modes are activated by shooting the left ramp at any time when the mode start light is lit, and a player may strategically choose to pass and choose to battle no houses. Some modes are also timed. Failure to complete timed modes will force the player to restart the mode by shooting the left ramp. Progress through modes is saved only for certain houses. These modes are:
Stark: Loop the left or right ramp to advance the kill list and increase the payoff score, then shoot the left or right orbit to collect the payoff score and finish the mode. This mode is timed. Greyjoy players require both loops and ramps to be shot (for jackpot advances) as well before the mode will end.
Baratheon: You build the value of this mode and then collect by shooting the one of the three targets on the three bank on the left side of the play field. The mode starts with the left orbit shield flashing yellow. Hitting the spinner (from either orbit) lights the mystery shot yellow as well. You must hit at least the mystery shot in order to cash in on the value you've built, which you will know is qualified when the shield is flashing in front of the three bank. Greyjoy players must also hit the center ramp.
Lannister: Shoot gold targets to light two shots and increase shot value. Make five lit shots to end the mode. This mode is timed at 40 seconds. Greyjoy players must hit every shot once (for shot value increases) as well.
Greyjoy: All of the main shots are lit. Complete them to finish the mode. 12 second timer, with the timer refreshing on a completed shot. This house is already spotted for you if you select Greyjoy to begin with.
Tyrell: Lit shots alternate between ramps/dragon and lock targets. For the first cycle, the Dragon and the Ramps will be lit. Shooting a lit shot lights the lock target bank, and shooting the target bank lights the two ramps (no Dragon). After the second cycle, only the right ramp will be lit. Greyjoy players need to hit each ramp shot and the Dragon once (for mode scores) to complete.
Martell: Shoot the left or right orbit three times within 10 seconds (refreshing after the second orbit shot) for increasing mode hurry-up value, then shoot either ramp to finish off the mode and collect the hurry-up. Mode timer is 30 seconds, refreshing if under 10 seconds when a lit shot is made. Greyjoy players must shoot both ramps (for hurry-up advances) to complete the mode.
Targaryen: There are three dragon modes which increase in difficulty. There will be a set number of shots lit. Complete these, then shoot the dragon to complete the first wave. Repeat for waves 2 and 3. The mode will end after defeating each dragon, requiring you to shoot the mode start to begin battle with the next dragon. Defeat all three dragons to finish the mode.
Dragons 1 and 2 will light the ramps, loops, and then dragon for hurry-ups. Level 1 requires one of each ramp/loop to be shot to progress to the next shot, Level 2 requires both. Level 3 lights 3 shots for hurry-ups; collect all 3 to light the dragon. Complete this cycle 3 times to complete Targaryen. Greyjoy players have a hurry-up at the target banks before starting a Level.
Completing three House Modes lights Extra Ball. Completing four normal modes begins Hand of the King wizard mode. Completing all normal modes begins Iron Throne wizard mode.
Winter Has Come Mini Wizard Mode:
Completing four Winter Is Coming hurry-ups will immediately begin Winter Has Come. WHC is a four-ball multiball with two alternating phases:
Horde: A timer is activated, and all seven major shots are lit. Each shot made awards points and restarts the timer. If the timer runs out at any point, another shot will be added. The timer is not shown on the DMD; you must listen carefully for a clock ticking. Completing all seven lit shots begins Boss.
Boss: Three shots are lit as hurry-ups on their own timers. Once one shot is hit, a new shot will start timing out. If a shot times out, a flipper will become frozen and be temporarily deactivated for a couple of seconds, or until a specific shot is hit with the other flipper. If all three shots time out, you'll have to shoot a lit shot in a small period to get back to this mode; if that timer runs out, you'll have to face the Horde again. Collecting four shots during this mode awards the Winter is Coming Super Jackpot, which instantly rewards all the hurry-up values you collected from Winter is Coming again. This will also send you back to Horde, for shots at more Super Jackpots.
The values of the four WIC hurryups collected will influence the jackpot scoring in this mode, meaning Stark's can make this mode quite lucrative. Once WHC is complete, no more WIC hurryups can be collected until Iron Throne is completed; all shots corresponding to lit houses will no longer "ice-over".
Hand of the King Mini Wizard Mode:
Completing four houses will light HOTK.
The houses that you take into HOTK wizard mode can be important. Each house brings with it an attribute that will make it easier or more difficult to get through the mode. They are as follows:
Stark: Bonus round - 20 Seconds of free shooting after a completed set (lights up random shots for points; you may not want to go for these, it's a waste of time and it could end HOTK prematurely)
Baratheon: All 7 shots instead of 4 shots must be completed in order to finish a set.
Lannister: +125,000,000 added to hurry-up
Greyjoy: One less set needed to start super jackpot hurry up
Tyrell: +15,000,000 per super jackpot
Martell: All shots must be completed twice
Targaryen: +750,000 per shot award
HOTK is a mini wizard mode that is completed in "sets".
Each set starts with four shots to complete
The shots needed to complete the set are dictated by the houses you have carried into HOTK with you (more below).
The value collected from shots also adds to the Super Jackpot value
After completing the four shots that are lit, the super jackpot will be lit at the battering ram. The Super is determined through the best shots made in the set. Collecting the super will complete the set.
Completing 3 sets will start a hurry up at the battering ram. Once this is collected or times out, everything starts over.
You'll also notice that the inlanes will be flashing yellow. A ball that travels through the inlane will increase the combo value of each of the main shots by 1x. For instance, if your multipliers are [1x 2x 2x 2x 1x], after a lit inlane, they will be [2x 3x 3x 3x 2x]. This is available at all times, regardless if you have Tyrell's powerup or not. This can also temporarily increase the combo multiplier to 6x.
Iron Throne Wizard Mode:
Completing all of the house modes lights the mode start shot for IT wizard mode. Like HOTK, this multiball is is based on completing sets of shots.
All of the central house lights that normally signify mode completion turn off at the beginning of the mode.
The mode starts out as a 2-ball multiball.
All house shots are lit to start a siege on their castle and light a set of shots.
Each "set" consists of hitting all 7 house shots. Shots turn off as you complete them.
Once all 7 shots have been completed, the battering ram lights for a Super Jackpot + Add-A-Ball.
Collecting a super jackpot will light that house to signify completion.
Start a new set by shooting one of the remaining unlit house's shots.
Iron Throne DOES NOT END when you drain down to a single ball.
Iron Throne DOES NOT END when your ball ends; you pick up where you left off on the following ball!
Martell's Add-A-Ball can be used at ANY time, including in single-ball play!
After completing the last main castle, you will recieve one last added ball. You will then go through various other castles and cities and collect "victory lap" shots until you are down to one ball, at which point Iron Throne ends.
Casual mode settings
Players will not be able to choose a house at the start of the game. Players will start with House Stark.
STARK starts complete so they are one house closer to EXTRA BALL
GREYJOY starts lit.
No option to PASS on choose your battle
If only one house is lit the house will start without a prompt during CHOOSE YOUR BATTLE
Flashing effects will be set to the less intense setting.
Difficulty, HOME, and Directors Cut INSTALLS will change the setting.
Holding the ACTION button for 3 seconds before starting a game will
allow the game to start NOT in casual mode if desired.

Would you mind if I copied these rules and changed them for the pre/LE game. I'd like to start a new thread with this post and include the upper Playfield and throne rules.

This game is so awesome we need a place dedicated to game play advice

#1871 4 years ago
Quoted from Luckydogg420:

Would you mind if I copied these rules and changed them for the pre/LE game. I'd like to start a new thread with this post and include the upper Playfield and throne rules.
This game is so awesome we need a place dedicated to game play advice

No problem these are copy and pasted from another sight were all pinhead family as far as im concerned were team

#1872 4 years ago
Quoted from Rob_G:

I am considering selling my ST Pro to fund an upgrade from GoT pro to GoT premium. The game is an absolute keeper for me!
Rob

I really don't think I would do that. I'm not sure (although I need to really sit down and play one) that a premium is really an upgrade over the pro......and certainly not at the cost of giving up an ST. I think the premium is the best looking one of them all.....and I think the upper playfield is pretty cool; but overall I enjoy the open flow and speed of the pro best of all.

I liked my ST pro a lot, which is why I was concerned about letting it go in the first place. If I could have kept ST and just added GOT I would have. There is just no way I can see the premium being worth sacrificing both ST and GOT pro's.

#1873 4 years ago

Played my first games on my GOT last night. Baby steps with the rules for now. So far I like to start Stark and hear Arya go through her kill list.

#1874 4 years ago

Not sure if other pics of the premium pinblades have been posted so here are mine (not installed yet, just held with clamps for now).

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#1875 4 years ago
Quoted from Apollyon:

Not sure if other pics of the premium pinblades have been posted so here are mine (not installed yet, just held with clamps for now).

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Nice, I like it! I have those same clamps. Is it easy to peel the backing and apply the decal using the clamps?

#1876 4 years ago

Its easiest to do with one other person. The clamps help but a second pair of eyes and hands are best.

#1877 4 years ago

Has anyone thought of making a different translight for the pro other then this one? Don't get me wrong, this picture is awesome but doesn't really follow the rest of the playfield and cabinet art. I think a photoshopped one similar to the premium which has more white walkers and maybe a few dragons would look really cool. The sides of the cabinet already have the Starks and the Lannisters so put some wicked on the translight. If I had the skills I would have to make my own

image_(resized).jpeg

#1878 4 years ago
Quoted from yuriijos:

Has anyone thought of making a different translight for the pro other then this one? Don't get me wrong, this picture is awesome but doesn't really follow the rest of the playfield and cabinet art. I think a photoshopped one similar to the premium which has more white walkers and maybe a few dragons would look really cool. The sides of the cabinet already have the Starks and the Lannisters so put some wicked on the translight. If I had the skills I would have to make my own

image_(resized).jpeg

Ebay has a few

#1879 3 years ago
Quoted from Delta9:

Ebay has a few

Nice I haven't seen those before. I like the first one, but dont know if that would match the pro as much as the premium cabinet art.

#1880 3 years ago

Pics with alternate banners - Stark on castle and Lannister on post.

image_(resized).jpeg

image_(resized).jpeg

image_(resized).jpeg

-1
#1881 3 years ago
Quoted from yuriijos:

Nice I haven't seen those before. I like the first one, but dont know if that would match the pro as much as the premium cabinet art.

Anything is better than the stock one

#1882 3 years ago
Quoted from Delta9:

Anything is better than the stock one

Disagree. choices 2 and 3 of those eBay ones are absolutely dreadful.

#1883 3 years ago

I got the new translight in the mail yesterday from T-800. Looks great. Such an improvement over the premium one.

#1884 3 years ago
Quoted from chuckwurt:

Disagree. choices 2 and 3 of those eBay ones are absolutely dreadful.

So u dont like topless chicks ?

#1885 3 years ago
Quoted from Delta9:

So u dont like topless chicks ?

I don't like topless chicks on a pinball translite that's for sure. Looks turrible.

#1886 3 years ago
Quoted from chuckwurt:

I don't like topless chicks on a pinball translite that's for sure. Looks turrible.

I like topless chicks anywhere

#1887 3 years ago
Quoted from Delta9:

So u dont like topless chicks ?

I absolutely love topples chicks.... But not out in the open where anyone (friends, family, company) can see them. That's just tacky.

#1888 3 years ago
Quoted from Astropin:

I absolutely love topples chicks.... But not out in the open where anyone (friends, family, company) can see them. That's just tacky.

Is your name chuckwart? Just some freindly sarcasm lol

#1889 3 years ago

Top less or not, that translite just does not look good. The first one, however, looks pretty awesome. I'd probably get it too if I didn't already get Scott's (which trumps them all). But I'll use the $90 on mirror blades or blade art rather than a 2nd alt translite.

#1890 3 years ago
Quoted from Eskaybee:

Top less or not, that translite just does not look good.

So bad. Like a lonely high school girl drew it.

#1891 3 years ago

I do like the one with the banners on eBay. Noob question here though, how do you replace them? Is it just stuck on the edges to the back glass and then you just re-stick the new one?

#1892 3 years ago
Quoted from Groo:

I do like the one with the banners on eBay. Noob question here though, how do you replace them? Is it just stuck on the edges to the back glass and then you just re-stick the new one?

Noob here as my alt translite was my first swap. There is stock little clear sticky pieces that are in 8-10 spots around the translite that stick it to the glass. Remove those. Also the backglass is surrounded by those black plastic tracks that hold the translite to the glass. Just get rid of the sticky stuff after taking off the black trim, and then put the new translite on, black trim back on carefully, and you should be good to go!

#1893 3 years ago
Quoted from chuckwurt:

Noob here as my alt translite was my first swap. There is stock little clear sticky pieces that are in 8-10 spots around the translite that stick it to the glass. Remove those. Also the backglass is surrounded by those black plastic tracks that hold the translite to the glass. Just get rid of the sticky stuff after taking off the black trim, and then put the new translite on, black trim back on carefully, and you should be good to go!

Yep....just did mine last night (with T-800's), looks great.

That sticky tape (which was never there in the past) is a bit of a pain.

#1894 3 years ago

I bought T-800's translight because I thought it was much better than the original, but I imagine that after the series has finished there will be new ideas for artists the draw inspiration from. I will probably buy another one in 5 years.

#1895 3 years ago
Quoted from Astropin:

Yep....just did mine last night (with T-800's), looks great.
That sticky tape (which was never there in the past) is a bit of a pain.

I agree, the tape is annoying. I ended up using a scapel to slice the tape.

#1896 3 years ago

has anyone drained on purpose on GOT yet? I was on ball 3 sitting on an extra ball with HOTK lit. I had already used my add a ball on that ball so I had to play HOTK naked. I drained on purpose, started it on my next ball and proceeded to have a 500 million HOTK when I normally only muster like 50-100 million.

#1897 3 years ago
Quoted from chuckwurt:

has anyone drained on purpose on GOT yet? I was on ball 3 sitting on an extra ball with HOTK lit. I had already used my add a ball on that ball so I had to play HOTK naked. I drained on purpose, started it on my next ball and proceeded to have a 500 million HOTK when I normally only muster like 50-100 million.

I could never play HOTK naked or else I'd get ejected.

#1898 3 years ago

i'm looking for the first costum coin cards with the tagaryan girl on it.

i can't find the thread any more.

#1900 3 years ago

xoxo!

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