(Topic ID: 141950)

GOT kicks ass!

By Pdxmonkey

8 years ago


Topic Heartbeat

Topic Stats

  • 7,179 posts
  • 456 Pinsiders participating
  • Latest reply 4 months ago by chuckwurt
  • Topic is favorited by 121 Pinsiders

You

Linked Games

Topic Gallery

View topic image gallery

IMG_0257 (resized).jpeg
PXL_20230912_202103840 (resized).jpg
IMG_4982 (resized).jpeg
IMG_4981.gif
Choose  Your  House game of thrones pinball tutorial cover photo (resized).png
game of thrones house passives buttons good fors table (resized).png
hero shot 990752343294_n (resized).jpg
game of thrones abridged tutorial (resized).png
371349412_280294791383651_655609389386986630_n (resized).jpg
371318912_273439315464555_5052372985924968948_n (resized).jpg
IMG_1962 (resized).jpeg
IMG_1967 (resized).jpeg
IMG_1965 (resized).jpeg
IMG_1879 (resized).jpeg
IMG_1882 (resized).jpeg
IMG_0248 (resized).jpeg
There are 7,179 posts in this topic. You are on page 121 of 144.
#6001 4 years ago

He also said some call outs would be added in the next week. But indeed only from what was present, no new material.

#6002 4 years ago
Quoted from markp99:

Dwight mentioned he added some new callouts, but these were probably selected from the already available set of assets from "up to Season 4" delivered with the game originally. Poking around w/Pinball Browser, I found LOTS of funny callouts that were not used in the game.
Examples:
0x278 - Smash the button!
0x29B - Pick one already!
0x2B3 - Make up your bloody mind!
0x2EE - I like chicken
0x382 - Now let's find some wine and some bitches
0x392 - The F you looking at?
0x3C2 - For Fs sake!
0x3C3 - F off!
0x3CC - What the F are you doing?
0x640 - Hodor!

I think that HBO did not let them use the F bombs.

#6003 4 years ago
Quoted from rai:

watching the beginning of the Deadflip video. I am really impressed with Dwights enthusiasm and it sounds like GOT is way more than it was before. (and GB will get a bigger update in the future).

He was really enthusiastic and I like that. At the same time, if you look at the Munsters stream back in the day, he has the same enthusiasm.

#6004 4 years ago

I will have to wait to stream the pro until the new code is live. I’ll report here as soon as I can to get this on stream and help clear up any questions people have on the new code.

I’ll also release a short and sweet update to my big ass walkthrough as soon as possible too.

#6005 4 years ago

Since this thread has really picked up.... A buddy are now looking to buy a nice modded pro ...If anyone local to MD selling or upgrading to a premium let me know...

#6006 4 years ago

UPDATE: stern was kind enough to give me the okay on streaming the pro tonight.

DISCLAIMER: this is still beta. Please consider that when watching. I will have it clearly posted on stream that the code is beta and it’s date to avoid confusion. Come hang out and I’ll answer any questions people have.

Target start time is 8pm eastern.

www.twitch.tv/sdtmpinball

#6007 4 years ago
Quoted from Guinnesstime:

He was really enthusiastic and I like that. At the same time, if you look at the Munsters stream back in the day, he has the same enthusiasm.

I loved how excited Dwight was, he was like super excited. Only thing was he said a few times we have top men working on it (about the GB code) top men (as the great IJ quote). I was thinking is he implying Lyman is working on it?

I understand how hard pinball code is with scoring as well as choreography needs to be in harmony and the more complex code has to mess more possible bugs to escape. I’m just glad Stern seems more committed to code. Maybe not as quickly as we’d like but better late than never.

#6008 4 years ago
Quoted from chuckwurt:

UPDATE: stern was kind enough to give me the okay on streaming the pro tonight.
DISCLAIMER: this is still beta. Please consider that when watching. I will have it clearly posted on stream that the code is beta and it’s date to avoid confusion. Come hang out and I’ll answer any questions people have.
Target start time is 8pm eastern.
www.twitch.tv/sdtmpinball

I vote Dwight to sit on the Iron Throne and chuckwurt (Eric) to be Hand of the King

#6009 4 years ago
Quoted from Eskaybee:

I vote Dwight to sit on the Iron Throne and chuckwurt (Eric) to be Hand of the King

Can I be someone?

#6010 4 years ago

Any beta testers out there with a ColorDMD for GoT? Really wondering if there are significant changes to the assets that will require a major redo of the colorization

ColorDMD did such an amazing job on this title I can't imagine going back to monochrome.....

#6011 4 years ago
Quoted from PinballCharlie:

Any beta testers out there with a ColorDMD for GoT? Really wondering if there are significant changes to the assets that will require a major redo of the colorization
ColorDMD did such an amazing job on this title I can't imagine going back to monochrome.....

That's a great question. I wonder if those of us with a ColorDMD will need to wait for an update from them before we can update GoT. Seems like we'll be missing the newer elements - no new animations (per Dwight's reveal), but probably some textual info...

#6012 4 years ago
Quoted from markp99:

That's a great question. I wonder if those of us with a ColorDMD will need to wait for an update from them before we can update GoT. Seems like we'll be missing the newer elements - no new animations (per Dwight's reveal), but probably some textual info...

Dwight said on the stream that he provided the code to Randy at ColorDMD already and he is working on it. But even if you didn’t update your colordmd it wouldn’t matter since the worst thing that would happen is that some items were not colorized.

#6013 4 years ago

So, the new elements would simply be "un-colorized" vs "missing" from the ColorDMD? My impression was ColorDMD recreated/replaced all the DMD assets in their chip.

#6014 4 years ago
Quoted from Apollyon:

Can I be someone?

You would make a great Tormund!

#6015 4 years ago

GOT once again Kicks Ass!

#6016 4 years ago
Quoted from chuckwurt:

UPDATE: stern was kind enough to give me the okay on streaming the pro tonight.
DISCLAIMER: this is still beta. Please consider that when watching. I will have it clearly posted on stream that the code is beta and it’s date to avoid confusion. Come hang out and I’ll answer any questions people have.
Target start time is 8pm eastern.
www.twitch.tv/sdtmpinball

That’s because they want those pros coming off the line sold.

#6017 4 years ago
Quoted from Eskaybee:

You would make a great Tormund!

I'm not much of a fighter. I think I am more like Samwell Tarly.

#6018 4 years ago
Quoted from markp99:

So, the new elements would simply be "un-colorized" vs "missing" from the ColorDMD? My impression was ColorDMD recreated/replaced all the DMD assets in their chip.

That is not accurate. They don't touch the assets. They recognize the assets and color them. If they don't recognize the asset, it won't be colored.

#6019 4 years ago
Quoted from PinballCharlie:

Any beta testers out there with a ColorDMD for GoT? Really wondering if there are significant changes to the assets that will require a major redo of the colorization
ColorDMD did such an amazing job on this title I can't imagine going back to monochrome.....

I am a beta tester and I have a color dmd in my GOT premium. The vast majority of the screens are already colorized. Like 95%. The other 5% are all text screens (e.g. Dire Wolf button, choosing Targaryan, random select, buying the multipliers with Lannister). When these screens are shown, they are not in color but they simply display in one color (yellow).

Knowing Randy (who is a great guy!) and his colorizers, I would not expect this to take them long. I believe epthegeek did GOT, and he does an amazing job.

#6020 4 years ago

Awesome on the ColorDMD thing! Thx for clarifying.

#6021 4 years ago
Quoted from Apollyon:

I'm not much of a fighter. I think I am more like Samwell Tarly.

Works for me! Then we’ll need some other northerner in Canada to be Tormund lol.

#6022 4 years ago
Quoted from Apollyon:

I am a beta tester and I have a color dmd in my GOT premium. The vast majority of the screens are already colorized. Like 95%. The other 5% are all text screens (e.g. Dire Wolf button, choosing Targaryan, random select, buying the multipliers with Lannister). When these screens are shown, they are not in color but they simply display in one color (yellow).
Knowing Randy (who is a great guy!) and his colorizers, I would not expect this to take them long. I believe epthegeek did GOT, and he does an amazing job.

If you can watch tonight and help us with questions that would be awesome!

#6023 4 years ago
Quoted from chuckwurt:

If you can watch tonight and help us with questions that would be awesome!

I will try to tune in! (PinsideApollyon)

#6024 4 years ago
Quoted from Apollyon:

I am a beta tester and I have a color dmd in my GOT premium. The vast majority of the screens are already colorized. Like 95%. The other 5% are all text screens (e.g. Dire Wolf button, choosing Targaryan, random select, buying the multipliers with Lannister). When these screens are shown, they are not in color but they simply display in one color (yellow).
Knowing Randy (who is a great guy!) and his colorizers, I would not expect this to take them long. I believe epthegeek did GOT, and he does an amazing job.

Epthegeek is awesome and deserving of credit for coloring so many many games, however GoT is not one he did. I did

The changes are in the works. Need final code to finish

And as others have stated, any unrecognized frame will just show up in the default color. No reason not to upload the new code and enjoy it once it drops.

#6025 4 years ago
Quoted from nerbflong:

Epthegeek is awesome and deserving of credit for coloring so many many games, however GoT is not one he did. I did
The changes are in the works. Need final code to finish
And as others have stated, any unrecognized frame will just show up in the default color. No reason not to upload the new code and enjoy it once it drops.

Sorry bud. My mistake. Awesome work by you!

#6026 4 years ago

I sold my LE ~a year ago. Watched the code updates yesterday -- I cried a little. They're AWESOME

Still my favorite game.

#6027 4 years ago

Finally watched the whole twitch stream. LOVE Dwight’s enthusiasm. So glad he’s having so much fun updating GoT for all of us. His enthusiasm makes me so glad I didn’t sell my premium.

#6029 4 years ago
Quoted from chuckwurt:

More beta code goodness. Here’s the Pro!
https://www.twitch.tv/videos/453789913

Bug?

At the 22 minute mark the player shoots the right ramp with the sword lit, but the sword does not appear to be awarded. Or if one was awarded, it is not shown because the replay animation is playing. I can't remember if you can have stacked swords available on the right ramp?

Rob

#6030 4 years ago
Quoted from Rob_G:

Bug?
At the 22 minute mark the player shoots the right ramp with the sword lit, but the sword does not appear to be awarded. Or if one was awarded, it is not shown because the replay animation is playing. I can't remember if you can have stacked swords available on the right ramp?
Rob

Yes. Completing multiple modes will put multiple swords on the ramp.

#6031 4 years ago
Quoted from chuckwurt:

Yes. Completing multiple modes will put multiple swords on the ramp.

really enjoy your videos.

Would it be possible for you to do a condensed overview of the game like 30 minutes even if you weren’t playing the pin. Just a quick guide?

#6032 4 years ago
Quoted from rai:

really enjoy your videos.
Would it be possible for you to do a condensed overview of the game like 30 minutes even if you weren’t playing the pin. Just a quick guide?

Sorry. Imo, this isn’t possible. Haha. This is a game that you really have to put the time and practice in to understand.

I suggest having the videos I made playing while you’re actively playing the game. Pausing my videos when you need to. That may help.

#6033 4 years ago

This forum dried up

-2
#6034 4 years ago
Quoted from chuckwurt:

Sorry. Imo, this isn’t possible. Haha. This is a game that you really have to put the time and practice in to understand.
I suggest having the videos I made playing while you’re actively playing the game. Pausing my videos when you need to. That may help.

you could do it. This guy explains Woz in 20 minutes. I am not asking for every little detail but just an overview of how to play in a nutshell, don't need 30 minutes on playfield validation.

#6035 4 years ago
Quoted from rai:

you could do it. This guy explains Woz in 20 minutes. I am not asking for every little detail but just an overview of how to play in a nutshell, don't need 30 minutes on playfield validation.

Have you seen Bowen’s tutorial? Much shorter. Let me know if that’s not what you’re looking for either.

Mine was meant to cover everything. Each video has what we talk about in order. If you want to know a specific part you should be able to find it easily.

10
#6036 4 years ago

Code!!

PRO V1.36 - July 14th, 2019
===========================
New:
- Added a lamp effect when a playfield multiplier is lit.
- Added a lamp effect when a house is lit.
- Added flasher and sound effects to the sword lock eject sequence during
BLACKWATER MULTIBALL.
- Added Adjustment for new ACTION BUTTON ACTIONs. There are two choices:
EACH HOUSE SEPARATE - Each of the 6 houses you can choose to be have
something interesting they can do:
TARGARYEN - Freeze all timers for a few seconds
STARK - Once per ball kill one mode with a DIRE WOLF. Collect a
bonus.
MARTELL - Once per ball add-a-ball in Multiball
BARATHEON - Once per ball light both outlanes for Lord of Light for
a few seconds
TYRELL - Once per ball Iron Bank (now worth more)
LANNISTER - Spend 1000+ Gold to buy the next playfield multiplier
GREYJOY - None at start, The button ability of the last house
they have completed.
IRON BANK - The old Iron Bank rule but now with higher scores.
- Defaults to EACH HOUSE SEPARATE.
- You can only have one button ability at a time. If you steal one or buy
one your previous one is displaced.
- If set to EACH HOUSE SEPARATE the button will blink with the following
new colors. The button will be off when nothing is available:
GREEN
- Start a game
WHITE
- Choose your house
- Entering your Initials
- Launch the ball
RED
- Choose your battle
- Video mode attack
YELLOW
- Choose Items to purchase
ON SOLID
- All House abilities in the color of the house
- Stark, Martell, Baratheon, and Tyrell can only be used once per ball.
- If you have two houses stacked and you have the Stark button ability,
the house that is completed will be the top house in the selection pair.
If you don't remember which was the top house in the selection list, the
house that will be completed is the house on the left in the background
with two flags.
- Added 3 Button Abilities to Mystery. You can now buy the Baratheon,
Lannister, or Martell button abilities.
- Added Baratheon house ability. If you are Baratheon, or Greyjoy and you have
completed House Baratheon. The left 3-bank will advance you toward Wall
Multiball when its completed.
- Added Adjustment to start the game from the action button. This will default
to YES. The Action Button will start a game by default.
- Added audits for LORD OF LIGHT.
- Adjustment LORD OF LIGHT LIMIT now limits the number of LORD OF LIGHTs that
can be LIT in a game from the drop targets, PICT-O-POPS and MYSTERY
combined. Default is UNLIMITED which was the previous behavior. NONE will
prevent LORD OF LIGHT from being lit.
- Adjustment LORD OF LIGHT LIMIT now limits the number of LORD OF LIGHTs that
can be LIT in a game from the drop targets, PICT-O-POPS and MYSTERY
combined. Default is UNLIMITED which was the previous behavior. NONE will
prevent LORD OF LIGHT from being lit.
- Added Choosing Targaryen as your house.
- Spots all of the Targaryen modes completed.
- Button ability is to freeze all timers for 20 seconds.
- Added Targaryen Champion in the attract mode
- Added an adjustment to force all players to the same house. The choices will
be PLAYERS CHOICE (default), TARGARYEN, STARK, BARATHEON, LANNISTER, GREYJOY,
TYRELL, MARTELL, and RANDOM. PLAYERS CHOICE (default) will allow all players
to choose separately, like normal.
- Added RANDOM as a choice when selecting your house. If you select RANDOM the
game will choose which house you will be randomly.
- Added a few speech calls from the show.

Tweaked:
- The display effect for increasing the playfield multiplier
now indicates the new level (2X, 3X, etc.)
- Improved the reliability of the sword lockup device.
- Increased the values of Iron Bank. Its now very worth it if your playfield
multiplier is > 2X.
- Increased all the gold that House Lannister receives (or Greyjoy after they
stole the Lannister abilities):
- Game Start - now 750, was 500, normal 100
- New Target - now 125, was 30, normal 15
- Old Target - now 15, was 5, normal 5
- Targets Complete - now 750, was 450, normal 250
- Top Lanes Complete - now 225, was 35, normal 135
- Pict-O-Pops - now 750, was 300, normal 150
- Ball Lock - now 350, was 150, normal 75
- Completing House Lannister - now 500, was 0, normal 250
- Reduced the default volume from 33 to 20
- Changed the default for the adjustment CASUAL PLAYER MODE from YES to NO.
PRO games will no longer default to casual mode.
- Moved turning Advance Play on, when the game is set to casual mode, to the
right flipper button. Now hold the right flipper button to enable ADVANCE
PLAY for three seconds. The Action button will no longer do this.
- Changed the scoring for the spinner. There are now nine levels instead of
three.
- You can only increase the level of your spinner up to how many house
modes you have completed plus one.
- When the spinner value is increased the value grows based on what
level your spinner is at. Each level grows the spinner faster.
- Each ball the spinner starts a level one.
- Completing the three bank of targets bumps you to the next level.
- Each drop target hit increases the value of the spinner.
- Hitting the battering ram sometimes also increases the value of the
spinner.
- Increased the ball save times for 3 multiballs: Iron Throne, Wall, and Hand
of the King.
- The full screen BARATHEON battle display was updated to indicate when the
left drop target final shots are available.
- Enhanced the display effect for lighting houses.
- Enhanced display effects during WINTER HAS COME MULTIBALL.
- Changed the timer for selecting which house mode to play. It will start at
three seconds. Each button press will add eight seconds. The timer will max
out at 20 seconds.
- Improved the dragon post timing to catch the ball better.
- Increased how many seconds are added back to the playfield multipliers when
you hit the battering ram.
- Increased the max number of seconds the playfield multipliers last before
timing out. Hitting the Battering Ram can now give more time than it starts
with.
- Changed the add-a-ball display effect from the Martell button ability to
read MARTELL - ADD A BALL instead of IRON BANK -> ADD A BALL.
- Increased the scores for Iron Throne.
- Increased the score for Baratheon House Mode and shorted the timer.
- Added a couple seconds to the House Greyjoy Timer.
- PICT-O-POPS will no longer award INCREASE WALL JACKPOT while WALL
MULTIBALL is running.
- During multiball, subsequent balls will not be plunged to the top lanes. The
newly plunged balls will be sent around the left orbit instead.
- Increased the scores for Winter Has Come Multiball
- Removed key lamps during large playfield engulfing lamp effects. You will be
able to see if shoot again is blinking during most of the large effects now.

Fixed:
- During the second Targaryen dragon, sometimes the hurry up value
would get miscalculated, causing scores ending in nonzero values.
- A purchased SUPER JACKPOT wasn't being awarded correctly during
BLACKWATER MULTIBALL.
- Grace periods during BLACKWATER MULTIBALL were not always
handled correctly.
- Improved CHOOSE YOUR BATTLE's reliability. Also, only display the
instructions once per player.
- Fixed misspelling of "WILDFIRE" in PICTO-POPS.
- Removed AD_START_GAME_ON_CREDIT functionality from the game because it now
exists in the system.
- During HAND OF THE KING MULTIBALL (or when playing as TYRELL), rolling thru
a lit return lane no longer displays "+1 COMBO MULTIPLIERS" if its already
at its maximum.
- Fixed INSTALL EXTRA EASY menu option. It should now install correctly.
- MYSTERY was sometimes offering LIGHT SWORDS when it was not available to
be lit.
- MYSTERY and PICT-O-POPS were sometimes awarding LIGHT EXTRA BALL and
SPECIAL when there were none available to award.
- Completing a mode could light EXTRA BALL when there were none available
to award.
- During BATTLE FOR THE WALL MULTIBALL, sometimes the ball saver would run
for an extended period of time.
- Sometimes the time allowed for CHOOSE YOUR BATTLE was not as long as it
should be.
- Shots into the DRAGON KICKBACK were sometimes awarding multiples when
the ball was being caught by the post.
- Video mode collision detect fixed.
- Fixed LORD OF LIGHT handling. The save effects and INSTANT INFO were
sometimes indicating LORD OF LIGHT was in effect when it wasn't.
- Fixed Bonus Held. It will now only give an extra bonus if on the last ball
and you do not have an extra ball.

Moved to SYSTEM 2.31 -
- Updated to nodeboard firmware v0.49.0

- Added Service Menu selection UTIL->ENDGAME. This selection is only
available when there is an active game. When selected the operator will
be prompted to confirm that they wish to end the current game. Once
confirmed and upon exiting the Service Menu, the game will be in attract
mode.

- Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.

- Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of
times a game is ended via the Service Menu or FLIPPER+START BUTTONs.

- Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED
FRACTION".
For a USA coin door when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"

- Updated Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE
INIZIALI"

- Added UTIL->RESET->VOL which will reset all audio settings to their
default values.
- Append (MAX) to the credit message if the number of credits equals
the CREDIT LIMIT adjustment.

- Added Standard Adjustment #57 "PRICING FORMAT". Values are:
"STANDARD", "MINIMAL", "STD W/ MONETARY SYMBOL", and "MIN W/ MONETARY
SYMBOL".

"MINIMAL" will replace consecutive identical coin/credit increments
with "..".

"MONETARY SYMBOL" will add the leading or trail monetary symbol appropriate
for the currency is use. For CUSTOM PRICING this can be TOKEN, COIN,
SWIPE, or TAP.

USA 13 (as opposed to the current active GAME PRICING) is used to
demonstrate the effects of the different options in the Service Menu as
there is a difference between STANDARD and MINIMAL formatting. (and there
may not be in the current active pricing).

STANDARD - USA 13 would be formatted as: 1/1.00 2/2.00 3/3.00
4/4.00 7/5.00
- USA 7 would be formatted as: 1/0.50 2/1.00 4/1.50
6/2.00

MINIMAL - USA 13 would be formatted as: 1/1.00 .. 7/5.00
- USA 7 would be formatted as: 1/0.50 .. 4/1.50
6/2.00

STD W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 2/$2.00
3/$3.00 4/$4.00 7/$5.00
- USA 7 would be formatted as: 1/$0.50 2/$1.00
4/$1.50 6/$2.00

MIN W/ MONETARY SYMBOL - USA 13 would be formatted as: 1/$1.00 .. 7/$5.00
- USA 7 would be formatted as: 1/$0.50 .. 4/$1.50
6/$2.00

- Updated Custom Pricing Editor to display using Pricing Format. Use <BACK and
NEXT> to select the pricing and EDIT to change the Pricing Format. The
Pricing Format adjustment will also be updated upon EXIT.

- Updated TechAlert switch numbering to be consistent with the game manuals.

- Updated Custom Pricing Editor - Uses button navigation to select and edit
fields. Use <BACK and NEXT> to select the "CREDIT" or "AT:" field and
EDIT to change their value. RESET has the options of setting the
custom price to the FACTORY default or CURRENT pricing as a starting
point for creating the custom price. RESET can also CLEAR the custom price
to create one from scratch. Use EXIT to save and install the custom
price. Added support to specify money format descriptions for: country
monetary symbol ("$", "EUR", etc), "TOKEN", "COIN", and "SWIPE".

- Updated Custom Coin Door Editor - RESET has the options of setting the
custom coin door to the FACTORY default or CURRENT settings as a starting
point for creating the custom coin door. RESET can also CLEAR the custom
coin door to create one from scratch. Added error message when attempting
to EXIT when the custom coin door is not valid (UNITS PER PULSE is zero or
all coin switches have zero PULSES set).

- Updated Pricing Table:
- Updated Australia 5 from "1/$2.00, 2/$5.00, 5/$10.00 AU" to "1/$2.00 AU,
2/$3.00 AU"
- Removed Australia 7 "1/$2.00, 3/$4.00, 4/$5.00 AU"
- Removed Italy 1 "1/EUR 0.50"
- Removed Italy 2 "1/EUR 1.00, 3/EUR 2.00"
- Added New Zealand 3 "1/$2 NZ, 2/$3 NZ"
- Updated Switzerland 2 from "1/1 SwF, 3/2 SwF, 5/3 SwF, 7/4 SwF, 9/5 SwF" to
"1/2 SwF, 2/4 SwF, 3/5 SwF"
- Removed Switzerland 3 "1/2 SwF, 3/5 SwF"
- Updated UK 1 from "3/1.00 GBP, 7/2.00 GBP" to "1/2.00 GBP"
- Updated UK 2 from "4/1.00 GBP" to "1/1.00 GBP"
- Removed UK 6 "3/2.00 GBP"
- Removed Portugal "1/EUR 0.50"
- Removed Germany 1 "1/EUR 0.50"
- Removed Germany 2 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 5/EUR 2.00"
- Removed Germany 3 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
- Removed Euro 4 "1/EUR 0.50, 2/EUR 1.00, 3/EUR 1.50, 6/EUR 2.00"
- Removed Euro 5 "1/EUR 0.50, 3/EUR 1.00, 4/EUR 1.50, 7/EUR 2.00"
- Removed Euro 6 "2/EUR 0.50"
- Renamed Euro 7 to Euro 4 "1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00"
- Renamed Euro 8 to Euro 5 "1/EUR 1.00, 3/EUR 2.00"
- Renamed Euro 9 to Euro 6 "1/EUR 1.00, 2/EUR 1.50, 3/EUR 2.00"
- Renamed Euro 10 to Euro 7 "1/EUR 1.00, 3/EUR 2.00, 7/EUR 3.00"
- Renamed Euro 11 to Euro 8 "1/EUR 1.00, 4/EUR 2.00"
- Renamed Euro 12 to Euro 9 "2/EUR 1.00, 4/EUR 2.00, 6/EUR 3.00, 9/EUR 4.00"
- Removed USA 4 "1/$0.50" "25 units per pulse, Left 1, Center 1, Right 1,
4th 1, 5th 0, 6th 0"
- Removed USA 6 "1/$0.50" "25 units per pulse, Left 1, Center 6, Right 1,
4th 1, 5th 0, 6th 0"
- NOTE: USA 3 "1/$0.50" "25 units per pulse, Left 1, Center 4, Right 1,
4th 1, 5th 0, 6th 0" remains unchanged

- Updated Austria default pricing to Euro 5
- Updated Belgium default pricing to Euro 5
- Updated Finland default pricing to Euro 5
- Updated France default pricing to Euro 7
- Updated Germany default pricing to Euro 2 and Euro Coin Door
- Updated Greece default pricing to Euro 5
- Updated Italy default pricing to Euro 5 and Euro Coin Door
- Updated Netherlands default pricing to Euro 5
- Updated Portugal default pricing to Euro 1 and Euro Coin Door
- Updated Spain default pricing to Euro 5
- Updated Switzerland default pricing to Switzerland 1

- Added UTIL->SAVE and UTIL->LOAD which save and restore all game settings
to/from a USB thumbdrive.
When restoring the settings to the SAME MACHINE, you can choose to restore:
"RESTORE ALL SETTINGS"
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"
"RESTORE ONLY HIGH SCORES"
"RESTORE ONLY AUDITS"

When using the saved settings with another machine of the SAME TITLE and
MODEL (for example settings file created on a DeadPool Pro and restoring
to a different DeadPool Pro)
you can choose to restore:
"RESTORE ALL ADJUSTMENTS"
"RESTORE ONLY STD ADJUSTMENTS"

When using the saved settings with another machine of a DIFFERENT TITLE or
MODEL (for example settings file created on a DeadPool Pro and restoring
to a Munsters Pro)
you can only choose to restore:
"RESTORE ONLY STD ADJUSTMENTS"

"RESTORE ALL ADJUSTMENTS" will restore the Standard Adjustments listed below
and all Feature Adjustments.

"RESTORE ONLY STD ADJUSTMENTS" will restore the following Standard
Adjustments:
Custom Message
Custom Pricing
Custom Coin Door
"REPLAY TYPE"
"REPLAY PERCENTAGE"
"REPLAY AWARD"
"REPLAY LEVELS"
"REPLAY BOOST"
"SPECIAL LIMIT"
"SPECIAL AWARD"
"SPECIAL PERCENTAGE"
"FREE GAME LIMIT"
"EXTRA BALL LIMIT"
"EXTRA BALL PERCENTAGE"
"GAME PRICING"
"MATCH AWARD"
"MATCH PERCENTAGE"
"BALLS PER GAME"
"TILT WARNINGS"
"TILT DEBOUNCE"
"CREDIT LIMIT"
"FREE PLAY"
"KNOCKER VOLUME"
"START GAME ON CREDIT"
"GAME RESTART"
"TIMED PLUNGER"
"FLIPPER BALL LAUNCH"
"COINDOOR BALL SAVER"
"COMPETITION MODE"
"CONSOLATION BALL"
"PLAYER COMPETITION"
"TEAM SCORES"
"ALLOW HIGH SCORES"
"HIGH SCORE AWARD"
"GRAND CHAMPION AWARDS"
"HIGH SCORE #1 AWARDS"
"HIGH SCORE #2 AWARDS"
"HIGH SCORE #3 AWARDS"
"HIGH SCORE #4 AWARDS"
"HSTD INITIALS"
"HSTD RESET COUNT"
"COIN INPUT DELAY"
"LOST BALL RECOVERY"
"COIN DOOR DISABLE TILT"
"TIME FORMAT"
"PRICING FORMAT"
"FAST BOOT"
"LANGUAGE"
"PLAYER LANGUAGE SELECT"
"PLAY ATTRACT TUTORIAL VIDEOS"
"ATTRACT MODE B.BOX BRIGHTNESS"
"GAME PLAY B.BOX BRIGHTNESS"
"SERVICE MENU B.BOX BRIGHTNESS"

Games will now persist ALL SETTINGS after a software update. This
functionality will be available in the game release AFTER the release which
uses system 2.24.

- Correct the delay between multiple Q24 knocker requests. Previously the
knocks would happen too rapidly and sound like a single loud knock. Now
there will be a 3/4 second delay between knocks. If the sound effect
knocker is also enabled, it will be synchronized with the Q24 knocker.
- Updated COIN DOOR EDITOR to display the selected settings and whether they
are the FACTORY default or CUSTOM configuration.

- Added Custom Coin Door Editor.
You can specify the UNITS PER PULSE for the base coin and the number of
PULSES generated by each coin switch (left, center, right, 4th, 5th,
6th). The UNITS have a range of 1 to 10000 and PULSES have a range of 0
to 100. For example the USA coin door has a UNIT of 25 and the left and
right slots generate 1 PULSE and the center slot (the DBV) generates four
PULSES. The coin mechanisms accept quarters and the DBV dollars.
Therefore, the UNIT is 25 (for 25 cents) and the left and right generate
1 PULSE for a single quarter and the center slot generates 4 PULSES for a
dollar bill being four quarters.
If Standard Adjustment "Game Pricing" is changed to a selection with
different UNITS PER PULSE than the active CUSTOM coin door, the custom
coin door will be reset to the factory default for that Game Pricing
selection.

- Added system adjustment for Spike 2 games when a headphone kit is installed:
"MUTE KNOCKER IF HP DETECTED" - will not play replay knocker sound when
headphones are in use. Default value is NO (not muted).
"DISABLE Q24 KNOCK IF HP DETECTED" - will not fire Q24 knocker coil when
headphones are in use. Default value is NO (not disabled).
- DIAG->NODE->BRD->Overcurrent Test now displays Drive/Coil and Light/LED
description instead of device address.

- Added LIFETIME count to Standard Audit #16 "Total Plays".
- Added JAPAN_3 Coinage 1/YEN 200.
- Added attract mode tutorial videos for inserting coins, pressing
start button, using ball plunger, and flipper buttons.
- Added UTIL->VOL adjustments for minimum and maximum master volume level and
minimum and maximum headphones volume level.
This will limit the selectable volume range from the service menu Plus and
Minus keys and the headphones rotary dial.
- Added support for 6th coin switch.

- Added UTIL->VOL adjustments speaker balance, backbox speaker type, and
cabinet speaker type for Spike 1 games.
- When entering UTIL->VOL, the first sub-menu adjustment is selected, previous
behavior would select the last displayed sub-menu adjustment.
- Added Standard Adjustment "START GAME ON CREDIT". Settings are:
- "OFF" - Do not automatically start a game or add a player when inserted
money registers a credit.
- "FIRST ONLY" - Automatically start a game when inserted money registers a
credit
- "ALL CREDITS" - Automatically start a game or add a player when inserted
money registers a credit
- Adding multiple credits simultaneously, via a bill acceptor, will only
start a one player game or add a single player.
- Default setting is "OFF"
- Removed unused obsolete Standard Adjustments: "FLASH LAMP POWER", "COIL
PULSE POWER", "BILL VALIDATOR", "TEAM SCORES", and "CONSOLATION BALL".
- Removed Standard Adjustments: "COIN DOOR BALL SAVE", "COIN DOOR DISABLE
TILT", "COIN DOOR OPEN NODE BUS POWER" from games which do not have a coin
door interlock switch.

- Added USA_13 Coinage 1/$1.00, 7/$5.00

- Added adjustment to scale GI, Insert, and Flasher LED brightness, range is
25% to 100%.
- Added adjustment to limit GI, Insert, and Flasher LED Max brightness, range
is 64 to 255.

- Added bass frequency filter selection options: 125Hz, 250Hz, and disabled.
- Added treble frequency filter selection options: 4kHz, 8kHz, and disabled.

- Added adjustments for backbox and cabinet speaker types to the service menu
UTIL->VOL. Supported speaker types are "8 OHM" and "4 OHM".
The amplifier power curve is appropriately adjusted for the selected speaker
type.

- Extend TIMED PLUNGER adjustment range to DISABLED or 1 - 300 seconds
- Correct minimum firing time for flipper coil when an EOS switch is
inconsistent or poorly gapped

- Improved LED refresh rate and blink consistency.
- Improved reporting of shorted General Illumination bulbs and sockets.

- Added AD_TILT_DEBOUNCE adjustment. Number of ms to debounce tilt bob.
Minimum value of 750ms, maximum value of 1500ms, and default value of 1000ms

- Added adjustments for backbox speaker bass/treble, cabinet speaker
bass/treble, and cabinet/backbox speaker balance to service menu
UTIL->VOL. Speaker balance allows lowering the volume level of
cabinet speaker or backbox speakers vs. the other.

- Added USA_12 Coinage 1/$0.25, 5/$1.00

- Added audit for total number of one, two, three, and four players games
that have been played.
- Added Node Bus Communication test to diag menu
- Added adjustment for "GAME PLAY B.BOX BRIGHTNESS"
- Renamed "BACKBOX BRIGHTNESS" to "ATTRACT MODE B.BOX BRIGHTNESS"

- Updated Norway coin door to 1/5/10/20 Kr for left/center/right/4th slot.
- Updated Sweden coin door to 1/5/10/2 Kr for left/center/right/4th slot.
- Added Sweden 3 credit pricing 1 credit for 10 Kr by default

- At boot a LOCATING NODE BOARDS message will display if a required node
board is not discovered, previously it would incorrectly state UPDATING
NODE BOARD and UPDATE FAILED. The node board number(s) of missing boards
will be displayed and updated as boards are found.

- Added China currency and pricing support
- Added support for eWallet pseudo ticket dispenser device.

#6037 4 years ago

is code up somewhere?

I dont see it

#6038 4 years ago
Quoted from Whysnow:

is code up somewhere?
I dont see it

Yes - on Sterns Support - Game Code page, right at the top of the list

https://sternpinball.com/support/game-code/

#6039 4 years ago
Quoted from rai:

you could do it. This guy explains Woz in 20 minutes. I am not asking for every little detail but just an overview of how to play in a nutshell, don't need 30 minutes on playfield validation.

Try here too. There are 3-4 other tutorials on the game if you search GOT under the tutorials tab. Let me know if any of those have what you needed. If not, I’ll do my best to get you something that is beneficial to you.

https://pinballvideos.com/t

#6040 4 years ago

Mini Tutorial:
Use flippers to keep the ball in the game.

It took me 35 years to discover there is more.

#6041 4 years ago

Just to be sure:

If I start as Lannister and I purchase the martell ability... It then changes my button ability for the rest of the ball or game (to add a ball)? Meaning I cannot buy any more multipliers anymore during gameplay with my gold?
Or can I buy multipliers with earned gold again on the same ball once I used my add-a ball in a multiball?

#6042 4 years ago
Quoted from DavidPinballWizz:

Just to be sure:
If I start as Lannister and I purchase the martell ability... It then changes my button ability for the rest of the ball or game (to add a ball)? Meaning I cannot buy any more multipliers anymore during gameplay with my gold?
Or can I buy multipliers with earned gold again on the same ball once I used my add-a ball in a multiball?

Once you change your "Action Button Ability" you are stuck with it for the rest of the game.
Unless of course you change it again (buy a different one in Mystery, or if you are playing as Greyjoy).

#6043 4 years ago

Code update is great, but as I feared Targaryen is way overpowered. Second game I sat on the Throne...something I had only done once or twice the entire 3+ years I've owned the game. Didn't really feel like I earned it though without fighting the dragons. I still say if Targ is going to spot the house, they should make the rest of the houses harder to defeat. Adding a dragon hit to "call them in" would be perfect.

Pretty sure Stark is going to be a similar problem. Insta-killing a dragon per ball is just too much. I'd rather see it just knock a bunch of health out. Maybe kill the first, 3/4 the second, 1/2 the third or something like that. Dire wolves are badass, but not enough to kill dragons!

These are just wishes/minor critiques though...I absolutely love this update overall! Dwight and his team are awesome!

#6044 4 years ago
Quoted from Jediturtle:

Code update is great, but as I feared Targaryen is way overpowered. Second game I sat on the Throne...something I had only done once or twice the entire 3+ years I've owned the game. Didn't really feel like I earned it though without fighting the dragons. I still say if Targ is going to spot the house, they should make the rest of the houses harder to defeat. Adding a dragon hit to "call them in" would be perfect.
Pretty sure Stark is going to be a similar problem. Insta-killing a dragon per ball is just too much. I'd rather see it just knock a bunch of health out. Maybe kill the first, 3/4 the second, 1/2 the third or something like that. Dire wolves are badass, but not enough to kill dragons!
These are just wishes/minor critiques though...I absolutely love this update overall! Dwight and his team are awesome!

What was your final score?

#6045 4 years ago
Quoted from T7:

Once you change your "Action Button Ability" you are stuck with it for the rest of the game.
Unless of course you change it again (buy a different one in Mystery, or if you are playing as Greyjoy).

If you buy the ability I thought it only was able to be used once then back to your original selected ability. I never tested that though.

#6046 4 years ago
Quoted from chuckwurt:

If you buy the ability I thought it only was able to be used once then back to your original selected ability. I never tested that though.

When you change your button ability it's for good until you change it to something else.

#6047 4 years ago
Quoted from Jediturtle:

Code update is great, but as I feared Targaryen is way overpowered. Second game I sat on the Throne...something I had only done once or twice the entire 3+ years I've owned the game. Didn't really feel like I earned it though without fighting the dragons. I still say if Targ is going to spot the house, they should make the rest of the houses harder to defeat. Adding a dragon hit to "call them in" would be perfect.
Pretty sure Stark is going to be a similar problem. Insta-killing a dragon per ball is just too much. I'd rather see it just knock a bunch of health out. Maybe kill the first, 3/4 the second, 1/2 the third or something like that. Dire wolves are badass, but not enough to kill dragons!
These are just wishes/minor critiques though...I absolutely love this update overall! Dwight and his team are awesome!

I'd say make the ability to choose Targaryen a game setting and disabled by default, but enabled when installing easy settings. If I still had my pro, I know I would prefer this as a setting.

Rob

#6048 4 years ago
Quoted from Xaqery:

When you change your button ability it's for good until you change it to something else.

Thanks for clarifying Dwight!

#6049 4 years ago

So stoked! Christmas in July!

image (resized).jpgimage (resized).jpg
#6050 4 years ago

wow. I love the new playfield lightshow. Pre/LE with the whole playfield full of colour changing lights is pretty amazing. I was impressed before, but man is it better now.

Promoted items from Pinside Marketplace and Pinside Shops!
$ 259.99
Cabinet - Toppers
Lighted Pinball Mods
 
$ 6,395.00
Pinball Machine
Pinball Alley
 
$ 11.95
Playfield - Toys/Add-ons
ULEKstore
 
9,250
Machine - For Sale
Alpine, CALIFORNIA
$ 25.00
Playfield - Toys/Add-ons
Rocket City Pinball
 
$ 11.95
Playfield - Toys/Add-ons
ULEKstore
 
From: $ 30.00
Cabinet - Other
Rocket City Pinball
 
$ 24.95
Playfield - Protection
ULEKstore
 
$ 54.99
Cabinet - Shooter Rods
Lighted Pinball Mods
 
$ 29.99
Cabinet - Sound/Speakers
PR Mods
 
From: $ 33.00
Gameroom - Decorations
Rocket City Pinball
 
$ 99.99
Lighting - Other
Lighted Pinball Mods
 
From: $ 99.99
Cabinet - Other
Lighted Pinball Mods
 
$ 49.99
Cabinet - Toppers
Lighted Pinball Mods
 
6,575 (OBO)
Machine - For Sale
Fort Wayne, IN
7,500
Machine - For Sale
Advance, NC
$ 19.00
Cabinet - Other
Pin Monk
 
$ 30.00
Playfield - Other
YouBentMyWookie
 
$ 19.00
Cabinet - Other
Pin Monk
 
$ 15.00
Cabinet - Other
Rocket City Pinball
 
6,500 (OBO)
Machine - For Sale
Collegeville, PA
$ 39.95
Playfield - Toys/Add-ons
Hookedonpinball.com
 
$ 79.99
Cabinet - Armor And Blades
PinGraffix Pinside Shop
 
Hey modders!
Your shop name here
There are 7,179 posts in this topic. You are on page 121 of 144.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/got-kicks-ass/page/121?hl=markp99 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.