(Topic ID: 141950)

GOT kicks ass!


By Pdxmonkey

2 years ago



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  • Latest reply 6 hours ago by jokerpoker
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There are 5495 posts in this topic. You are on page 109 of 110.
#5401 84 days ago
Quoted from T7:

Keep working on it - this is key to fixing your orbits IMO you should widen the mounting holes more to get more adjustment flexibility.
Did you buy the game new or used? If you bought it used, there may be a mod installed as an attempt to help the left orbits. If so, you will probably want to remove that mod as it may be causing the poor right orbits

It’s a used game, I took diverter mech completely out of the game to Widen the mounting holes in it. Pretty positive there are no other modifications back there. All rubbers are still on the top of lanes too. I should probably try and get them off. I’ll keep messing with it.

But there is really very little room to move any further straight forward. The shaft the diverter arm is connected to is already up against the wood of the playfield. Since the holes in the metal mount are widened there is some play side to side also. But it seemed when I started messing with different positions I would sometimes lose diversions to elevator. Oh well it’s not the end of the world. I did see a few full left orbits when playing last night.

#5402 83 days ago

The left orbit isn’t supposed to work all the time, but it should work 100% in Martel mode since that requires orbit shots. During most modes it will stop the ball and drop it into the pops. The best advice I can give it to look down at the diverter and mace sure that the transition is smooth along that back wall. You might have to remove some stuff to get a good view of the arm but it should look like this. The axel of the diverter should be in a spot, so that the transition from wall to diverter is totally smooth.
B1129F77-635B-46C4-BB6E-1A545466149B (resized).jpeg

After that, the next solution to try would be to remove the rubbers from the posts at the top of the lanes, and install thinner ones, or play without them. I might have taken off the middle one, but Im Unsure if it’s there or not.

#5403 83 days ago
Quoted from RandomKG:

My fourth and final! Color DMD will be installed in short order!

Such a game changer. Good Job!

#5404 83 days ago
Quoted from chuckwurt:

From what I understand there are no fuses as the boards shut themselves off if there is an issue detected.
Like when you have a bulb short. I’ve seen it with multiple spike games. The node board stops working. Fix the short, all is well. Problem is the game doesn’t tell you there’s a short. Takes some troubleshooting. It’s a pain for sure, but no components of the game were harmed.

Yeah, bought a new node board for an issue and no help! Made me troubleshoot more in depth and found a short. Wasted money on a new node board but at least I have one on hand just in case.

#5405 83 days ago

Good first day back. Maiden has made me a much more accurate shooter.

0DC54E3E-C98E-4AE1-9484-813237A3D781.jpeg2CB6BD42-DF2D-44A8-8CF6-B4F3714E50A7.jpeg
#5406 83 days ago
Quoted from chuckwurt:

I thought biggest points was 150 million. Maybe I’m mistaken.

Big - 1mil
Bigger - 5mil
Biggest - 25mil

Plus Playfield or Shot multipliers.

#5407 83 days ago
Quoted from RandomKG:

1) bonus X is worth it in this game. Throwing it into the pops after you’ve had a good ball esp if you’ve collected castles on Prem/LE is majorly worth it.

I'm more than happy to keep raising the bonus X on my LE. In fact when starting a mode I make a point of collecting the castle rather than trying to complete the mode. 7.5mil added to each bonus is not to be sniffed at, especially when it's so easy to get bonus x. I almost always take bonus x from a mystery award as well.

If you collect just a single castle on your first ball it is effectively worth 22.5mil, then add in a possible 20x bonus on each of your 3 balls and that will equate to 450mil over the course of a game!

I have also had a single bonus of over 1 BILLION a few times. (Bonus hold from mystery award on last ball effectively doubling your bonus)

I also don't mind some of the pop awards.
Advance Wall MB means one less shot needed at the Dragon kickback.
Increase WIC value is also worth having

#5408 83 days ago
Quoted from WJxxxx:

Big - 1mil
Bigger - 5mil
Biggest - 25mil
Plus Playfield or Shot multipliers.

Thanks for clarifying.

#5409 81 days ago

NIB GOT Prem is home and I'm about finish setting it up. Born on date is Dec 2, 2016. Anyone know where this sits in the life of the run? When was the approximate last run date?

#5410 81 days ago
Quoted from Tungs10:

NIB GOT Prem is home and I'm about finish setting it up. Born on date is Dec 2, 2016. Anyone know where this sits in the life of the run? When was the approximate last run date?

2017 they stopped making them. Probably 3rd quarter of 2017. Had to have your orders in by the end of the year I think.

#5411 80 days ago

I haven’t turned My maiden Prem on since GOTLE arrived.

#5412 80 days ago

Maiden and GOT, I'm betting make for a good pair.

Both have some good rules and both have very different shot layouts and flow. Hope to add a Maiden at some point to my collection too.

#5413 79 days ago

It’s kind of amazing how maiden has so many threads and has made it into every other game thread.

#5414 78 days ago

So I'm dialing in my GOT Prem. I'll keep looking but if anyone can point me in the right direction to control the throne eject that would be great. The thing launches like a rockets launcher ... kinda funny but it'll break plastics if I leave it that way.

I put washers on elevator (which helped the rejects), added the color LCD, shaker is going in today hopefully. Bummed that the dragon light isn't working - hoping it's a loose cable otherwise I'll replace.

Left orbit doesn't seem to want work. I'm not skilled enough yet to make it consistently. I'll read up on that some more for the best fix.

HECK is there anyone in SoCal that can come by and help

#5415 78 days ago

I am still tweaking the position of my diverter mech in the back after using a stepper bit to widen mounting holes. Widening the holes was the simple part. Trying to find the right position of the mech with the wider holes to maximize left loops without giving up elevator diversions is the hard part. I have no further room to move forward even with wider holes because the shaft holding the diverter arm is already pressed up against wood of playfield. So now it’s just trial and error slightly swiveling the mech forward and right to left.

I have not torn the ramps and throne out to get a good look at the transition from closed diverter arm to back metal railing to make sure it is as smooth as possible. I’m hoping I will just just eventually find the perfect spot.

Either way everything else about the pin plays perfect besides occasional right ramp reject of a hard shot. It’s a cool pin with intricate rules that should keep me occupied for a long time. I didn’t think anything could drag me away from TWD, but so far GOT is holding its own.

#5416 78 days ago
Quoted from Tungs10:

So I'm dialing in my GOT Prem. I'll keep looking but if anyone can point me in the right direction to control the throne eject that would be great. The thing launches like a rockets launcher ... kinda funny but it'll break plastics if I leave it that way.
I put washers on elevator (which helped the rejects), added the color LCD, shaker is going in today hopefully. Bummed that the dragon light isn't working - hoping it's a loose cable otherwise I'll replace.
Left orbit doesn't seem to want work. I'm not skilled enough yet to make it consistently. I'll read up on that some more for the best fix.
HECK is there anyone in SoCal that can come by and help

I've never heard of the Throne kicking balls out too hard. Wrong coil maybe? Mine just bloops it out weakly, sometimes taking a couple tries to kick it out.

#5417 78 days ago

Made some Instruction and Title cards for the Prem. today, thought I'd share in case anyone want to dl them.

GotPremInstructions2.jpgGotPremInstructions3.jpgGotPremTitle2b.jpg
#5418 77 days ago
Quoted from LOTR_breath:

I've never heard of the Throne kicking balls out too hard. Wrong coil maybe? Mine just bloops it out weakly, sometimes taking a couple tries to kick it out.

I thought I found a setting for it's strength and it didn't work. It launches it to the plastic right before the min playfield.

Shaker was put in and I'm sure I'm not telling anyone that doesn't already know but battling the dragons with a shaker is a rush!!! Love this Pin.

#5419 77 days ago

Put mine at my location, My Parents Basement.

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#5420 77 days ago
Quoted from Tungs10:

I thought I found a setting for it's strength and it didn't work. It launches it to the plastic right before the min playfield.
Shaker was put in and I'm sure I'm not telling anyone that doesn't already know but battling the dragons with a shaker is a rush!!! Love this Pin.

I thought the throne was auto adjusting by default but could be wrong. Initially mine was ejecting too hard on top of the pops plastics but eventually got to a point to where it just barley pushes it out now without me having manually adjusted any setting for it.

See if your settings for the throne allow for auto.

#5421 77 days ago

If the throne is auto adjusting you may want to try a factory reset. Could be be corrupt data.

#5422 77 days ago

I finally made it to Iron Throne the other day and how lame the call outs and sound were. Hardly anything telling you what to shoot for and just seemed blah for reaching such goal. Why don’t they revise the code to make the Wizard mode more exiting to play? Granted I didn’t get far in IT but I was so exited to get there and then game play was in a way boring. What is the objective of IT so I can be more prepared next time I get there?

#5423 76 days ago
Quoted from yuriijos:

I finally made it to Iron Throne the other day and how lame the call outs and sound were. Hardly anything telling you what to shoot for and just seemed blah for reaching such goal. Why don’t they revise the code to make the Wizard mode more exiting to play? Granted I didn’t get far in IT but I was so exited to get there and then game play was in a way boring. What is the objective of IT so I can be more prepared next time I get there?

Complete all houses. Complete the houses shot twice, all other light blue shots once. Once complete the ram lights for SJP and adds a ball. Then move to the next house. Complete all houses.

Yeah would be awesome for more call outs and fanfare especially when you complete it.

#5424 76 days ago
Quoted from chuckwurt:

Complete all houses. Complete the houses shot twice, all other light blue shots once. Once complete the ram lights for SJP and adds a ball. Then move to the next house. Complete all houses.
Yeah would be awesome for more call outs and fanfare especially when you complete it.

Yup.

Done it too many times, just did it again today while explaining to friends and I’m like “well... I beat it... Kings landing.”. Exactly- non existent fanfare. So much is possible too on Prem/LE with the RGB inserts!

#5425 76 days ago

What do you mean complete all houses? Once your in IT how do you complete a house? Or am I missing something....

#5426 76 days ago
Quoted from yuriijos:

What do you mean complete all houses? Once your in IT how do you complete a house? Or am I missing something....

Hit a house’s shot, then hit all other shots and that house again and then battering ram, adds a ball, rinse repeat until all houses are done.

Use the ball save period from the add a ball to hit the danger trio: tar/tyr/Baratheon

#5427 76 days ago

Cool, that makes sense. Thanks for the info.

#5428 76 days ago

Chuck - now that I finally own the machine I'm watching your tutorial videos. I truly appreciate you for your time and energy you put into that production. Also thanks for the SDTM crew for making that happen as well.

#5429 75 days ago

Anyone have any idea how I can fix this? This one LED is out of sequence.

https://www.dropbox.com/s/4an48xessohuij0/Video%20Jul%2009%2C%202%2050%2046%20PM.mov?dl=0

Plus spring busted on left flipper.... joys..

#5430 75 days ago
Quoted from Tungs10:

Anyone have any idea how I can fix this? This one LED is out of sequence.
https://www.dropbox.com/s/4an48xessohuij0/Video%20Jul%2009%2C%202%2050%2046%20PM.mov?dl=0
Plus spring busted on left flipper.... joys..

Check for broken or bridged solder joints at that LED. If they look good, then follow the wires up the chain looking for similar integrity issues.

To further narrow down, you can quickly swap this LED for another to narrow down the the LED board vs connections/wiring.

Good luck.

#5431 74 days ago

So I was playing my Pro the other night - having a good game, then my left flipper went completely dead. I believe it was during Winter has Come multiball.
Left flipper was completely dead, my the right was just fine. The second multiball ended, my left flipper returned to normal and worked fine.

Is this supposed to happen by design? I would have to think it was tied to the mode since power was restored immediately after multiball.

EDIT - doing a little research, I see that is supposed to happen! Man, crazy that is the first time that happened to me after years of ownership!!! So much to still discover in this pin

#5432 74 days ago
Quoted from PinballCharlie:

So I was playing my Pro the other night - having a good game, then my left flipper went completely dead. I believe it was during Winter has Come multiball.
Left flipper was completely dead, my the right was just fine. The second multiball ended, my left flipper returned to normal and worked fine.
Is this supposed to happen by design? I would have to think it was tied to the mode since power was restored immediately after multiball.

Yes sir. When in Boss mode (second wave of WHC MB), if you do not hit the required shots in time the Ice King freezes your left flipper. Have to hit the center ramp to unfreeze. Then you have to work your way back to the Super jackpot.

#5433 74 days ago
Quoted from chuckwurt:

Yes sir. When in Boss mode (second wave of WHC MB), if you do not hit the required shots in time the Ice King freezes your left flipper. Have to hit the center ramp to unfreeze. Then you have to work your way back to the Super jackpot.

What an awesome rule! I'll know next time what to do Pretty fun to discover that feature in real time without prior knowledge!

#5434 74 days ago
Quoted from Tungs10:

Anyone have any idea how I can fix this? This one LED is out of sequence.
https://www.dropbox.com/s/4an48xessohuij0/Video%20Jul%2009%2C%202%2050%2046%20PM.mov?dl=0
Plus spring busted on left flipper.... joys..

I'm betting that 2 wires were mixed up attaching to the led board. Should be an easy fix if thats the case. Just make sure red,green, and blue wires are going to the proper place on the board. If not desolder and resolder and you should be good.

Check that first and see how it looks.

20180710_130211 (resized).jpg
#5435 74 days ago
Quoted from PinballCharlie:

So I was playing my Pro the other night - having a good game, then my left flipper went completely dead. I believe it was during Winter has Come multiball.
Left flipper was completely dead, my the right was just fine. The second multiball ended, my left flipper returned to normal and worked fine.
Is this supposed to happen by design? I would have to think it was tied to the mode since power was restored immediately after multiball.
EDIT - doing a little research, I see that is supposed to happen! Man, crazy that is the first time that happened to me after years of ownership!!! So much to still discover in this pin

chuckwurt beat me to it but I thought this was a perfect time for a Steve Ritchie saying. "Play Better "

is a cool rule and something I think Stern should use more.

2 weeks later
#5436 60 days ago

Does a shaker motor have a lot of use in this game? Also is the topper worth it? Have a premium and trying to figure out if buying one would be worth it.

#5437 60 days ago

The shaker in GoT is the best implementation of one in a pin. It shakes when you hit the ram, dragon and multi ball. It just feels so right.

The topper is cool. The lights on the castle turn on as you unlock houses and the dragon flaps it’s wings in time with the playfield one. The topper is great, I have one, but to get the best bang for your buck I would save for a colorDmD. Totally a night and day difference with the video clips. If you already have a colorDmD then I’d recommend a topper.

#5438 60 days ago
Quoted from Luckydogg420:

The shaker in GoT is the best implementation of one in a pin. It shakes when you hit the ram, dragon and multi ball. It just feels so right.

The topper is cool. The lights on the castle turn on as you unlock houses and the dragon flaps it’s wings in time with the playfield one. The topper is great, I have one, but to get the best bang for your buck I would save for a colorDmD. Totally a night and day difference with the video clips. If you already have a colorDmD then I’d recommend a topper.

Just picked up an LE a couple of weeks ago and totally agree with this. Three of the things I did were install the shaker, the topper and the colour DMD. All 3 are great additions to the game!

IMG_5934 (resized).JPG
#5439 60 days ago
Quoted from CreepyTom:

Does a shaker motor have a lot of use in this game? Also is the topper worth it? Have a premium and trying to figure out if buying one would be worth it.

When you battle a dragon.... the feeling/vibration you get is as if he's breathing on you even before a ball is released. It's amazing and I agree with other colorDMD. I tried both LED and LCD versions.. I prefer LCD.

#5440 60 days ago
Quoted from Buckman:

Just picked up an LE a couple of weeks ago and totally agree with this. Three of the things I did were install the shaker, the topper and the colour DMD. All 3 are great additions to the game!

Does the dragon move on the topper or is it just lights that light up? Im guessing the dragon probably doesnt move right? I love that topper though.

#5441 60 days ago
Quoted from Tungs10:

When you battle a dragon.... the feeling/vibration you get is as if he's breathing on you even before a ball is released. It's amazing

Agreed. At the current price the shaker is definitely worth it.
I recommend setting it to the lowest shaker use setting. It only affects the duration the motor is running when it's triggered (not the amount how often it is). And at least with the pinball life shaker lowest is just about a single turn / a single impulse to the cabinet, which imho feels much better then half a second of rattling - especially when the dragon is breathing

#5442 60 days ago
Quoted from Who-Dey:

Does the dragon move on the topper or is it just lights that light up? Im guessing the dragon probably doesnt move right? I love that topper though.

Yes the dragon moves. It has a motor in it. Moves during attract mode and the dragon modes I believe. The house shields follow the game too.

#5443 59 days ago

Sold on the shaker and color dmd but where could i get a used topper? $500 is a lot, would love one for 2 or 3 hundred.

#5444 59 days ago
Quoted from CreepyTom:

Sold on the shaker and color dmd but where could i get a used topper? $500 is a lot, would love one for 2 or 3 hundred.

Only way you’ll get that kind of deal is to buy a game with the topper included. Hell I’d buy one for $200 and I hate toppers. Haha

#5445 59 days ago
Quoted from CreepyTom:

Sold on the shaker and color dmd but where could i get a used topper? $500 is a lot, would love one for 2 or 3 hundred.

I think the GOT topper is $399.00.

#5446 59 days ago
Quoted from CreepyTom:

Sold on the shaker and color dmd but where could i get a used topper? $500 is a lot, would love one for 2 or 3 hundred

Every once in a while a used topper pops up for sale in the market, the ones I recall seeing in the past year were typically around $400ish (so you might be able to save a bit if one comes up). Haven't seen a used one in the past month or so and I bit the bullet and ended up getting one from Pinball Life for $499.

I'm not big into toppers but this one is pretty cool and I didn't mind paying full price to get it.

#5447 58 days ago

Anyone ever have the GI get stuck in a dimming state? I hit a Targaryen shot while another lamp effect (ball save or ball lock) was going on and that caused the GI to stay dim with no RGB inserts lit. It's the first time I ever had that happen.

I know about the following bugs:

Multiball stack bug
Martel playing against greyjoy causing some weirdness

What else is there?

Such a fun game, best spinner and super jackpot shots I think!

Rob

#5448 58 days ago
Quoted from Rob_G:

What else is there?

Unlimited super jackpots in blackwater bug.

Randomly there will be spikes in the sound where it gets loud for no reason.

Not sure if it’s a bug, but if mystery or extra ball is lit on the pro, when you shoot Targaryen, it credits you for two hits instead of one.

Getting a danger while draining down a lit outlane will not give you your ball save.

#5449 58 days ago

I can confirm Targaryan GI bug and the random sound spikes. Sometimes the whole game seems to start at a much lower/higher volume altogether (might be imagination).

Also when draining throug the outlanes with Lord of Light lit and ball save still going, it eats up the Lord of Light. Might be intentional, but imho this is rather harsh...

Let's keep out hopes up that with all the older games currently getting updates, Dwight will put some polish on GoT eventually

#5450 58 days ago

Yeah the sound bug is just embarrassing.

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