(Topic ID: 141950)

GOT kicks ass!


By Pdxmonkey

2 years ago



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There are 5435 posts in this topic. You are on page 109 of 109.
#5401 14 days ago
Quoted from T7:

Keep working on it - this is key to fixing your orbits IMO you should widen the mounting holes more to get more adjustment flexibility.
Did you buy the game new or used? If you bought it used, there may be a mod installed as an attempt to help the left orbits. If so, you will probably want to remove that mod as it may be causing the poor right orbits

It’s a used game, I took diverter mech completely out of the game to Widen the mounting holes in it. Pretty positive there are no other modifications back there. All rubbers are still on the top of lanes too. I should probably try and get them off. I’ll keep messing with it.

But there is really very little room to move any further straight forward. The shaft the diverter arm is connected to is already up against the wood of the playfield. Since the holes in the metal mount are widened there is some play side to side also. But it seemed when I started messing with different positions I would sometimes lose diversions to elevator. Oh well it’s not the end of the world. I did see a few full left orbits when playing last night.

#5402 14 days ago

The left orbit isn’t supposed to work all the time, but it should work 100% in Martel mode since that requires orbit shots. During most modes it will stop the ball and drop it into the pops. The best advice I can give it to look down at the diverter and mace sure that the transition is smooth along that back wall. You might have to remove some stuff to get a good view of the arm but it should look like this. The axel of the diverter should be in a spot, so that the transition from wall to diverter is totally smooth.
B1129F77-635B-46C4-BB6E-1A545466149B (resized).jpeg

After that, the next solution to try would be to remove the rubbers from the posts at the top of the lanes, and install thinner ones, or play without them. I might have taken off the middle one, but Im Unsure if it’s there or not.

#5403 14 days ago
Quoted from RandomKG:

My fourth and final! Color DMD will be installed in short order!

Such a game changer. Good Job!

#5404 14 days ago
Quoted from chuckwurt:

From what I understand there are no fuses as the boards shut themselves off if there is an issue detected.
Like when you have a bulb short. I’ve seen it with multiple spike games. The node board stops working. Fix the short, all is well. Problem is the game doesn’t tell you there’s a short. Takes some troubleshooting. It’s a pain for sure, but no components of the game were harmed.

Yeah, bought a new node board for an issue and no help! Made me troubleshoot more in depth and found a short. Wasted money on a new node board but at least I have one on hand just in case.

#5405 14 days ago

Good first day back. Maiden has made me a much more accurate shooter.

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#5406 13 days ago
Quoted from chuckwurt:

I thought biggest points was 150 million. Maybe I’m mistaken.

Big - 1mil
Bigger - 5mil
Biggest - 25mil

Plus Playfield or Shot multipliers.

#5407 13 days ago
Quoted from RandomKG:

1) bonus X is worth it in this game. Throwing it into the pops after you’ve had a good ball esp if you’ve collected castles on Prem/LE is majorly worth it.

I'm more than happy to keep raising the bonus X on my LE. In fact when starting a mode I make a point of collecting the castle rather than trying to complete the mode. 7.5mil added to each bonus is not to be sniffed at, especially when it's so easy to get bonus x. I almost always take bonus x from a mystery award as well.

If you collect just a single castle on your first ball it is effectively worth 22.5mil, then add in a possible 20x bonus on each of your 3 balls and that will equate to 450mil over the course of a game!

I have also had a single bonus of over 1 BILLION a few times. (Bonus hold from mystery award on last ball effectively doubling your bonus)

I also don't mind some of the pop awards.
Advance Wall MB means one less shot needed at the Dragon kickback.
Increase WIC value is also worth having

#5408 13 days ago
Quoted from WJxxxx:

Big - 1mil
Bigger - 5mil
Biggest - 25mil
Plus Playfield or Shot multipliers.

Thanks for clarifying.

#5409 12 days ago

NIB GOT Prem is home and I'm about finish setting it up. Born on date is Dec 2, 2016. Anyone know where this sits in the life of the run? When was the approximate last run date?

#5410 12 days ago
Quoted from Tungs10:

NIB GOT Prem is home and I'm about finish setting it up. Born on date is Dec 2, 2016. Anyone know where this sits in the life of the run? When was the approximate last run date?

2017 they stopped making them. Probably 3rd quarter of 2017. Had to have your orders in by the end of the year I think.

#5411 10 days ago

I haven’t turned My maiden Prem on since GOTLE arrived.

#5412 10 days ago

Maiden and GOT, I'm betting make for a good pair.

Both have some good rules and both have very different shot layouts and flow. Hope to add a Maiden at some point to my collection too.

#5413 10 days ago

It’s kind of amazing how maiden has so many threads and has made it into every other game thread.

#5414 9 days ago

So I'm dialing in my GOT Prem. I'll keep looking but if anyone can point me in the right direction to control the throne eject that would be great. The thing launches like a rockets launcher ... kinda funny but it'll break plastics if I leave it that way.

I put washers on elevator (which helped the rejects), added the color LCD, shaker is going in today hopefully. Bummed that the dragon light isn't working - hoping it's a loose cable otherwise I'll replace.

Left orbit doesn't seem to want work. I'm not skilled enough yet to make it consistently. I'll read up on that some more for the best fix.

HECK is there anyone in SoCal that can come by and help

#5415 9 days ago

I am still tweaking the position of my diverter mech in the back after using a stepper bit to widen mounting holes. Widening the holes was the simple part. Trying to find the right position of the mech with the wider holes to maximize left loops without giving up elevator diversions is the hard part. I have no further room to move forward even with wider holes because the shaft holding the diverter arm is already pressed up against wood of playfield. So now it’s just trial and error slightly swiveling the mech forward and right to left.

I have not torn the ramps and throne out to get a good look at the transition from closed diverter arm to back metal railing to make sure it is as smooth as possible. I’m hoping I will just just eventually find the perfect spot.

Either way everything else about the pin plays perfect besides occasional right ramp reject of a hard shot. It’s a cool pin with intricate rules that should keep me occupied for a long time. I didn’t think anything could drag me away from TWD, but so far GOT is holding its own.

#5416 9 days ago
Quoted from Tungs10:

So I'm dialing in my GOT Prem. I'll keep looking but if anyone can point me in the right direction to control the throne eject that would be great. The thing launches like a rockets launcher ... kinda funny but it'll break plastics if I leave it that way.
I put washers on elevator (which helped the rejects), added the color LCD, shaker is going in today hopefully. Bummed that the dragon light isn't working - hoping it's a loose cable otherwise I'll replace.
Left orbit doesn't seem to want work. I'm not skilled enough yet to make it consistently. I'll read up on that some more for the best fix.
HECK is there anyone in SoCal that can come by and help

I've never heard of the Throne kicking balls out too hard. Wrong coil maybe? Mine just bloops it out weakly, sometimes taking a couple tries to kick it out.

#5417 9 days ago

Made some Instruction and Title cards for the Prem. today, thought I'd share in case anyone want to dl them.

GotPremInstructions2.jpgGotPremInstructions3.jpgGotPremTitle2b.jpg
#5418 8 days ago
Quoted from LOTR_breath:

I've never heard of the Throne kicking balls out too hard. Wrong coil maybe? Mine just bloops it out weakly, sometimes taking a couple tries to kick it out.

I thought I found a setting for it's strength and it didn't work. It launches it to the plastic right before the min playfield.

Shaker was put in and I'm sure I'm not telling anyone that doesn't already know but battling the dragons with a shaker is a rush!!! Love this Pin.

#5419 8 days ago

Put mine at my location, My Parents Basement.

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#5420 8 days ago
Quoted from Tungs10:

I thought I found a setting for it's strength and it didn't work. It launches it to the plastic right before the min playfield.
Shaker was put in and I'm sure I'm not telling anyone that doesn't already know but battling the dragons with a shaker is a rush!!! Love this Pin.

I thought the throne was auto adjusting by default but could be wrong. Initially mine was ejecting too hard on top of the pops plastics but eventually got to a point to where it just barley pushes it out now without me having manually adjusted any setting for it.

See if your settings for the throne allow for auto.

#5421 7 days ago

If the throne is auto adjusting you may want to try a factory reset. Could be be corrupt data.

#5422 7 days ago

I finally made it to Iron Throne the other day and how lame the call outs and sound were. Hardly anything telling you what to shoot for and just seemed blah for reaching such goal. Why don’t they revise the code to make the Wizard mode more exiting to play? Granted I didn’t get far in IT but I was so exited to get there and then game play was in a way boring. What is the objective of IT so I can be more prepared next time I get there?

#5423 7 days ago
Quoted from yuriijos:

I finally made it to Iron Throne the other day and how lame the call outs and sound were. Hardly anything telling you what to shoot for and just seemed blah for reaching such goal. Why don’t they revise the code to make the Wizard mode more exiting to play? Granted I didn’t get far in IT but I was so exited to get there and then game play was in a way boring. What is the objective of IT so I can be more prepared next time I get there?

Complete all houses. Complete the houses shot twice, all other light blue shots once. Once complete the ram lights for SJP and adds a ball. Then move to the next house. Complete all houses.

Yeah would be awesome for more call outs and fanfare especially when you complete it.

#5424 7 days ago
Quoted from chuckwurt:

Complete all houses. Complete the houses shot twice, all other light blue shots once. Once complete the ram lights for SJP and adds a ball. Then move to the next house. Complete all houses.
Yeah would be awesome for more call outs and fanfare especially when you complete it.

Yup.

Done it too many times, just did it again today while explaining to friends and I’m like “well... I beat it... Kings landing.”. Exactly- non existent fanfare. So much is possible too on Prem/LE with the RGB inserts!

#5425 7 days ago

What do you mean complete all houses? Once your in IT how do you complete a house? Or am I missing something....

#5426 7 days ago
Quoted from yuriijos:

What do you mean complete all houses? Once your in IT how do you complete a house? Or am I missing something....

Hit a house’s shot, then hit all other shots and that house again and then battering ram, adds a ball, rinse repeat until all houses are done.

Use the ball save period from the add a ball to hit the danger trio: tar/tyr/Baratheon

#5427 7 days ago

Cool, that makes sense. Thanks for the info.

#5428 6 days ago

Chuck - now that I finally own the machine I'm watching your tutorial videos. I truly appreciate you for your time and energy you put into that production. Also thanks for the SDTM crew for making that happen as well.

#5429 5 days ago

Anyone have any idea how I can fix this? This one LED is out of sequence.

https://www.dropbox.com/s/4an48xessohuij0/Video%20Jul%2009%2C%202%2050%2046%20PM.mov?dl=0

Plus spring busted on left flipper.... joys..

#5430 5 days ago
Quoted from Tungs10:

Anyone have any idea how I can fix this? This one LED is out of sequence.
https://www.dropbox.com/s/4an48xessohuij0/Video%20Jul%2009%2C%202%2050%2046%20PM.mov?dl=0
Plus spring busted on left flipper.... joys..

Check for broken or bridged solder joints at that LED. If they look good, then follow the wires up the chain looking for similar integrity issues.

To further narrow down, you can quickly swap this LED for another to narrow down the the LED board vs connections/wiring.

Good luck.

#5431 5 days ago

So I was playing my Pro the other night - having a good game, then my left flipper went completely dead. I believe it was during Winter has Come multiball.
Left flipper was completely dead, my the right was just fine. The second multiball ended, my left flipper returned to normal and worked fine.

Is this supposed to happen by design? I would have to think it was tied to the mode since power was restored immediately after multiball.

EDIT - doing a little research, I see that is supposed to happen! Man, crazy that is the first time that happened to me after years of ownership!!! So much to still discover in this pin

#5432 5 days ago
Quoted from PinballCharlie:

So I was playing my Pro the other night - having a good game, then my left flipper went completely dead. I believe it was during Winter has Come multiball.
Left flipper was completely dead, my the right was just fine. The second multiball ended, my left flipper returned to normal and worked fine.
Is this supposed to happen by design? I would have to think it was tied to the mode since power was restored immediately after multiball.

Yes sir. When in Boss mode (second wave of WHC MB), if you do not hit the required shots in time the Ice King freezes your left flipper. Have to hit the center ramp to unfreeze. Then you have to work your way back to the Super jackpot.

#5433 5 days ago
Quoted from chuckwurt:

Yes sir. When in Boss mode (second wave of WHC MB), if you do not hit the required shots in time the Ice King freezes your left flipper. Have to hit the center ramp to unfreeze. Then you have to work your way back to the Super jackpot.

What an awesome rule! I'll know next time what to do Pretty fun to discover that feature in real time without prior knowledge!

#5434 5 days ago
Quoted from Tungs10:

Anyone have any idea how I can fix this? This one LED is out of sequence.
https://www.dropbox.com/s/4an48xessohuij0/Video%20Jul%2009%2C%202%2050%2046%20PM.mov?dl=0
Plus spring busted on left flipper.... joys..

I'm betting that 2 wires were mixed up attaching to the led board. Should be an easy fix if thats the case. Just make sure red,green, and blue wires are going to the proper place on the board. If not desolder and resolder and you should be good.

Check that first and see how it looks.

20180710_130211 (resized).jpg
#5435 5 days ago
Quoted from PinballCharlie:

So I was playing my Pro the other night - having a good game, then my left flipper went completely dead. I believe it was during Winter has Come multiball.
Left flipper was completely dead, my the right was just fine. The second multiball ended, my left flipper returned to normal and worked fine.
Is this supposed to happen by design? I would have to think it was tied to the mode since power was restored immediately after multiball.
EDIT - doing a little research, I see that is supposed to happen! Man, crazy that is the first time that happened to me after years of ownership!!! So much to still discover in this pin

chuckwurt beat me to it but I thought this was a perfect time for a Steve Ritchie saying. "Play Better "

is a cool rule and something I think Stern should use more.

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