Quoted from T7:add some *BIG* value to Castle multiball - to really make it worth going for!
Similar to the big value for IM Do or Die hurry up. As it is now, Castle Multiball is completely out of balance with the rest of the game and makes it practically worthless to go for. In fact it's worse that worthless, since if you focus on getting it the rest of your game will suffer. This is a HUGE miss, that could be easily fixed with a little effort.
Totally agree with this. I like the upper playfield, but only for adding time and collecting castles during modes. If there was a huge payoff at Castle Multiball (I love the idea of a Do or Die type Hurry Up), I'd be more interested in going for it. As it is now, there are not a lot of points there and you can't stack it with anything else. In the rare occasion I start CMB, I use it to get my playfield multipliers up, exit multiball, and then start a mode.