Both of these titles are evolutions of rulesets I really don't care for.
GOT is too similar to Star Trek, which we bought new and eventually got rid of. I don't like having to play in a particular "way" to get high scores. You can call it "cerebral" .. I call it a PITA to remember the current exact strategy, and then start the same modes and make the same shots every game. I want to play pinball, not manage a project. SW is the third iteration of this ruleset and is almost as bad... I want nothing to do with this style of game right now.
GOTG is the latest rewrite of Kiss and Aerosmith rulesets, and it's pretty boring as well. Tired of mode based games where all you do is shoot a random pattern of colored lights with a couple multiballs thrown in.
Lyman has spoiled me. The openness of TWD's rules is so refreshing compared to all those other games. All of the above games, you're playing to a script. TWD, you might start with a plan, but if the game is denying you some shots while others seem unmissable, it's MUCH easier to play ad-hoc and adapt to a new strategy. Hell, I've had games where I started Horde before Prison. Much, much more variety in gameplay when dealing with Lyman rules vs all the others at Stern. He's even made Batman 66 fun, and that's saying something considering the clunky toys and generic fan playfield.
BTW, while Maiden isn't Lyman's, it's still a very refreshing change of pace and something I would like to acquire for myself. All those others, i wouldn't even drop a couple quarters in at this point. Well, maybe GOTG as still has a chance to not suck...