(Topic ID: 184178)

Gorgar Solenoid Fuse Burning Out - All Solenoids checked and working

By njpinballfan

7 years ago


Topic Heartbeat

Topic Stats

  • 21 posts
  • 8 Pinsiders participating
  • Latest reply 7 years ago by mof
  • Topic is favorited by 1 Pinsider

You

Linked Games

Topic Gallery

View topic image gallery

DSC03031 (resized).JPG
DSC03030 (resized).JPG
DSC03028 (resized).JPG
DSC03029 (resized).JPG
DSC03027 (resized).JPG

You're currently viewing posts by Pinsider njpinballfan.
Click here to go back to viewing the entire thread.

#1 7 years ago

I've owned my Gorgar for over 15 years with no problems. About 3 months ago each time we turn the game on the solenoid 2.5 fuse burns out within seconds. I've checked every solenoid and they are working. What should I be looking at now?

#4 7 years ago

LTG - I pulled the connector 2J9 that covers solenoids 9-16, put a new fuse in and turned on the machine and the fuse blew about 20 seconds after which is slower than when its in. I then put 2J9 back in and pulled out 2J11 and the fuse burned out faster. Now I have 2J9 and 2J11 pulled out and the fuse has not burned, but that just shows its a solenoid problem, or is it? Has anyone else had this problem?
Thanks in advance.

#5 7 years ago

Cody, the fuse blows seconds after the game is turned on, usually right when the knocker hits. I checked that solenoid with my OHM meter and it is working.

#8 7 years ago

Cody, you are right about that. If I cut the wires to the knocker will that effect the rest of the solenoids? I'm concerned, this solenoid has two reds attached as well as the blue brown wire.

#11 7 years ago

Thanks all, I'll try tonight after work. Can I leave the reds on the solenoid or should I cut them off and tie together?

#13 7 years ago

I cut the blue brown wire from the knocker and kept the two reds attached to the coil. It didn't work, burned through the fuse immediately. Should i have disconnected the two reds from the coil? I don't think its the knocker that goes off when I start the machine, its the ball release. I don't think I am tech savoy enough to get this working. One thing that is also happening when the fuse burns is half the display numbers go out. I've attached some pictures of the mechanics of the machine.

DSC03027 (resized).JPGDSC03027 (resized).JPG

DSC03029 (resized).JPGDSC03029 (resized).JPG

DSC03028 (resized).JPGDSC03028 (resized).JPG

DSC03030 (resized).JPGDSC03030 (resized).JPG

DSC03031 (resized).JPGDSC03031 (resized).JPG

#16 7 years ago

Thanks Mof, I ordered the solenoid saver board, its scheduled to arrive on Friday. I'll let you know if it works.

#18 7 years ago

Help!!!!

I received the solenoid saver bridge one day early and installed it, the 2.5sb solenoid fuse still blew, but the fuses on the bridge were fine. My son and I went through everything again and when we disconnect the 2J9 connector the 2.5sb fuse blows. When we disconnected the 2J11 connector (with the 2J9 back in place) the fuse does not blow. I thought the other night it blew under this condition, but it didn't tonight and we left it on. I tested all the solenoids on 2J11 except the magnet relay. That would be both sets of drop targets, the eject hole and ball eject. They all were reading about 4.5 ohms. I do not know how to test the magnet. For one its so far back and the wire connections are facing away I cannot get the multimeter leads to touch. The only other "solenoid" listed on 2J11 is the magnet lamps. How do I test the magnet and/or the magnet lamps to see if there is a short there?

Also, I have a really stupid question (hopefully I don't get a stupid response). Can I use the solenoid saver on 2J11? I wish I could, it seems that would solve the problem. The 2J11 connector doesn't have the same wire lineup as the special solenoid connector.

Any replies tonight would be greatly appreciated!

Schwaggs, thanks for the reply, after I can confirm that its not a solenoid on 2J11 I try your steps, but I don't know how to test transistors. Do I use a multimeter?

Thanks in advance to all.

#20 7 years ago
Quoted from Schwaggs:

If you have solenoids firing at startup, you may have a problem with the blanking circuit. It disables the solenoids when a game is not started. Try re-seating the 40 pin interboard connector to see if that changes things.

I would cut the corroded battery socket off your CPU board and check the board to battery acid damage. Install a remote battery holder or NVRAM.

UPDATE!

Schwaggs, last night I took off the driver board and re-seated the 40 pin connector and it WORKED!!! I was able to inspect and clean the whole board, something I would never have tried before. No more battery acid anywhere. My next project will be replacing the battery holder, I always wanted to do that an even purchased a new battery holder a couple of years ago. Thank you so much for the info!

GORGAR HURT NO MORE

Promoted items from Pinside Marketplace and Pinside Shops!
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
2,900 (OBO)
Machine - For Sale
Franklin, VA
From: $ 1.00
Playfield - Other
Rocket City Pinball
 
$ 11.00
Electronics
Yorktown Arcade Supply
 
From: $ 90.00
Tools
Pincoder Store
 
$ 42.95
Eproms
Pinballrom
 
$ 100.00
Gameroom - Decorations
The Flipper Room
 
From: $ 9.00
$ 170.00
Displays
Digipinball Shop
 
$ 10.00
Playfield - Protection
UpKick Pinball
 
$ 3.00
Tools
Nezzy's Pinball Prints
 
$ 859.00
Flipper Parts
Mircoplayfields
 
$ 69.00
Gameroom - Decorations
Pinball Pimp
 
$ 65.00
Boards
Pinball Haus
 
Wanted
Machine - Wanted
Newcastle, OK
From: $ 11.00
$ 1.29
Playfield - Toys/Add-ons
Daddio's 3D Printed Mods
 
$ 27.95
Eproms
Pinballrom
 

You're currently viewing posts by Pinsider njpinballfan.
Click here to go back to viewing the entire thread.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/gorgar-solenoid-fuse-burning-out-all-solenoids-checked-and-working?tu=njpinballfan and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.